Error Initializing Directx7 - Directdraw
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Gaming Smartphones Tablets Windows 8 PSUs Android Your question Get the answer Tom's Hardware>Forum>PC Gaming>Age of Empires II DirectDraw Error> Closed Age of Empires II DirectDraw Error Tags: PC gaming Video Games Last response: 1 January 2014 00:02 in PC Gaming Share Davidefoster 25 July 2012 06:58:01 I hitman absolution error initializing directx 11 have installed Age of Empires II: Age of Kings on my fairly new Dell, but after installing
Directx 11 Initialize Error Rise Of Incarnates
I get an error stating "Could not initialize graphics system. Make sure that your video card and driver are compatible with DirectDraw." I have there was a problem initializing directx 9 already tried running the program in compatibility mode, disabling desktop composition, running in 256 colors, and I have updated my video card drivers as well as DirectX. I have also installed DirectX End-User Runtime, and have manually downloaded and installed DirectX
Failed To Initialize Directx
9.0c, but to no avail. Specs: Windows 7 Home Premium Inspiron 570 64-bit AMD Athlon II X2 245 Processor, 2900 Mhz, 2 Cores, 2 Logical Processors 4 GB of RAM ATI Radeon HD 4200 updated to Catalyst 12.6 It may also be worth mentioning that my cousin just bought a brand new laptop that has an AMD Radeon 6520g card, and is able to play the game right out of the box. Is there anything else I can try? Sincerely, David failed to initialize directx 9 More about : age empires directdraw error sujit_mahapatra 31 August 2012 10:45:35 I have the Exact same issue. What is more interesting is it is working on my Other computer with Windows 8 Consumer Preview version, But not with Windows 7 64-Bit. I Wonder if 64-bit has anything to do with it or my PC's Video Card. Score 0 sujit_mahapatra 31 August 2012 11:08:43 This suggestion below worked (Though not the best solution). totticrack replied on July 20, 2011 I've solved it. Went to Device Manager and disabled my graphic card, then restarted Windows. Then, played perfectly well. When I finish playing, I go back to device manager and enable my graphic card. The problem is due to newer graphic cards being unable to display in 640x480 resolution. PS: Don't trust this Microsoft "Experts"... They ask things like "Are you sure you meet the minimum requirements?" OF COURSE YOU IDIOT, I'M RUNNING A 1999 GAME ON A 2009 COMPUTER!!! They bring the worst out of me http://answers.microsoft.com/en-us/windows/forum/window... Score 0 Related resources Age of Empires 2 - Conqueror's Expansion won't work because of DirectDraw Error? - Tech Support My steam games wont let me run them, particularly: Age of Empires II HD. - Tech Support Age of Empires II The Conquerors wont download - Tech Support Age of empires II - Forum Age of the Empires II crashes on Win 7 - Forum Can't find your answer ? Ask ! Get the answer Her
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Failed To Initialize Directx 9 Device
x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; failed to initialize directx project64 it only takes a minute: Sign up How to get DirectDraw Last error string(DirectX 7) up vote 0 down vote favorite 1 When I failed executing a DirectDraw method, how to get the failure error string in DirectX 7? if http://www.tomshardware.com/forum/121217-13-empires-directdraw-error (FAILED(lpddPrimarySurface->SetPalette(lpddPalette))) { MessageBox(NULL, **"I want to get the failure string here."**, "Error", MB_OK); return 0; } Here I want to pop up the error messge of the failure information. How to get the LPCSTR string of the error? c++ directx directdraw share|improve this question asked Aug 30 '13 at 15:07 Maple Wan 318 You're setting a palette? Are you trying to target 8-bit (256) color modes? That might not be supported on newer hardware. –selbie Aug 30 '13 http://stackoverflow.com/questions/18536154/how-to-get-directdraw-last-error-stringdirectx-7 at 17:14 Yeah, I always SetPalette failed. What should I use while I can't use 8-bit(256) color mode? Could you provide some details, thanks. –Maple Wan Aug 31 '13 at 18:02 You never said what error code SetPalette is returning. It's entirely possible you palette object is mis-initialized. I was just commenting that it seems entirely odd to use an 8-bit display mode in 2013. I don't know of a single graphic card manufactured in the last 10 years that doesn't support 24-bit modes (and hence, no palette is needed). –selbie Aug 31 '13 at 19:13 @selbie: unless you want to do a palette rotation effect or some palette mappings in an image. –SasQ Mar 28 '14 at 14:58 add a comment| 2 Answers 2 active oldest votes up vote 0 down vote accepted There is no error string provided by DirectDraw. You have to look at the returned HRESULT and format your own string as needed. For example: http://www.gamedev.net/topic/8268-ddraw-error-code/ share|improve this answer answered Aug 30 '13 at 15:32 Remy Lebeau 231k13141269 Thanks very much. –Maple Wan Sep 4 '13 at 16:38 add a comment| up vote 1 down vote For NTSTATUS errors the following is possible. Not sure if this will work for Direct Draw and Direct X HRESULT error codes, but it may do as they may be in the system message table. You don't need th
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