Failed To Blit Error
Sign in Pricing Blog Support Search GitHub This repository Watch 12 Star 24 Fork 5 dkfans/keeperfx Code Issues 267 Pull requests 0 Projects 0 Wiki Pulse Graphs New issue Network disconnect #724 Open TimoBos opened this Issue Feb 4, 2016 · 0 comments Projects None yet Labels None yet Milestone No milestone Assignees No one assigned 1 participant TimoBos commented Feb 4, 2016 Tried a multiplayer game with one friend without any computers, at one point it crashed and computer player took over. See attached image for the error my friend got on his screen. This is my friend's log: Sync: play_sample_using_heap: Can't start playing sample 172 Sync: Created menu ID 5 at slot 1, pos (0,0) size (376,1075) Sync: Created menu ID 2 at slot 1, pos (0,0) size (376,1075) Net: receive_resync_game: Initiating re-synchronization of network game Net: LbNetwork_Resync: Starting Net: Failure to read from socket: 1460 Net: Connection error with user 0
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copy to a destination surface. Contents SDL_BlitSurface Syntax Function Parameters Return Value Code Examples Remarks Related Functions Syntax int SDL_BlitSurface(SDL_Surface* src, const SDL_Rect* srcrect, SDL_Surface* dst, SDL_Rect* dstrect) Function Parameters src the SDL_Surface structure to be copied from srcrect the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface dst the SDL_Surface structure that is the blit target dstrect the SDL_Rect structure representing the rectangle that is copied into Return Value Returns 0 if the blit is successful or a negative error code on failure; call SDL_GetError() for more information. Code Examples SDL_BlitSurface(surface, &source_rect, temp_surface, NULL); Remarks You should call SDL_BlitSurface() unless you know exactly how SDL blitting works internally and how to use the other blit functions. This is the public blit function, and it performs rectangle validation and clipping before passing it to SDL_LowerBlit(). The blit function should not be called on a locked surface. The width and height in srcrect determine the size of the copied rectangle. Only the position is used in the dstrect (the width and height are ignored). Blits with negative dstrect coordinates will be clipped properly. If srcrect is NULL, the entire surface is copied. If dstrect is NULL, then the destination position (upper left corner) is (0, 0). The final blit rectangle is saved in dstrect after all clipping is performed (srcrect is not modified). The blit semantics for surfaces with and without blending and colorkey are defined as follows: RGBA->RGB: Source surface blend mode set to SDL_BLENDMODE_BLEND: alpha-blend (using the source alpha-channel and per-surface alpha) SDL_SRCCOLORKEY ignored. Source surface blend mode set to SDL_BLENDMODE_NONE: copy RGB. if SDL_SRCCOLORKEY set, only copy the pixels matching the RGB values of the source color key, ignoring alpha in the comparison. RGB->RGBA: Source surface blend mode set to SDL_BLENDMODE_BLEND: alpha-blend (using the source per-surface alpha) Source surface blend mode set to SDL_BLENDMODE_NONE: copy RGB, set destination alpha to source per-surface alpha value. both: if SDL_SRCCOLORKEY set, only copy the pixels matching the source color key. RGBA->RGBA: Source surface blend mode set to SDL_BLENDMODE_BLEND: alpha-blend (using the source alpha-