Failed To Verify Username Internal Error Java.net.connectexception
App Mods on Curse Rules Chat Desktop View Home Minecraft Forum Archive Legacy Support Cannot Connect to Own server - Couldn't Authenticate Username? Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Cannot Connect to Own server - Couldn't Authenticate Username? #1 Mar 18, 2012 pi3mast3r pi3mast3r View User Profile View Posts Send Message Newly Spawned Join Date: 3/18/2012 Posts: 1 Member Details I want to start off this post by saying that I am experienced with running servers. Up until recently I ran a server with at least 5 people connected at the same time. Now no one can connect to my server, including me. I have properly port forwarded with the port 25565. I will post my server log on this disconnect issue to see if any fellow community members could give me a hand. I would also like to note that my account is legit. 2012-03-18 17:46:07 [INFO] Disconnecting piemaster1995 [/127.0.0.1:49843]: Failed to verify username! [internal error java.net.ConnectException: Connection timed out: connect] 2012-03-18 17:46:07 [SEVERE] java.net.ConnectException: Connection timed out: connect 2012-03-18 17:46:07 [SEVERE] at java.net.DualStackPlainSocketImpl.connect0(Native Method) 2012-03-18 17:46:07 [SEVERE] at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source) 2012-03-18 17:46:07 [SEVERE] at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) 2012-03-18 17:46:07 [SEVERE] at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) 2012-03-18 17:46:07 [SEVERE] at java.net.AbstractPlainSocketImpl.connect(Unknown Source) 2012-03-18 17:46:07 [SEVERE] at java.net.PlainSocketImpl.connect(Unknown Source) 2012-03-18 17:46:07 [SEVERE] at java.net.SocksSocketImpl.connect(Unknown Source) 2012-03-18 17:46:07 [SEVERE] at java.net.Socket.connect(Unknown Source) 2012-03-18 17:46:07 [SEVERE] at java.net.Socket.connect(Unknown Source) 2012-03-18 17:46:07 [SEVERE] at sun.net.NetworkClient.doConnect(Unknown Source) 2012-03-18 17:46:07 [SEVERE] at sun.net.www.http.HttpClient.openServer(Unknown Source) 2012-03-18 17:46:07 [SEVERE] at sun.net.www.http.HttpClient.openServer(Unknown Source) 2012-03-18 17:46:07 [SEVERE] at sun.net.www.http.HttpClient.
Premium 64-Bit java version "1.7.0" Java(TM) SE Runtime Environment (build 1.7.0-b147) Java HotSpot(TM) 64-Bit Server VM (build 21.0-b17, mixed mode) Running through Hamachi. Vanilla server works just not Bukkit :/ What the? 19:24:43 [INFO] Disconnecting Chazzy96 [/5.179.110.178:49524]: Failed to verify username! [internal error java.net.ConnectException: Connection timed out: conne ct] 19:24:43 [SEVERE] java.net.ConnectException: Connection timed out: connect 19:24:43 [SEVERE] at java.net.PlainSocketImpl.socketConnect(Native Method) 19:24:43 [SEVERE] at java.net.PlainSocketImpl.doConnect(Unknown Source) http://www.minecraftforum.net/forums/archive/legacy-support/1833275-cannot-connect-to-own-server-couldnt-authenticate 19:24:43 [SEVERE] at java.net.PlainSocketImpl.connectToAddress(Unknown Sou rce) 19:24:43 [SEVERE] at java.net.PlainSocketImpl.connect(Unknown Source) 19:24:43 [SEVERE] at java.net.SocksSocketImpl.connect(Unknown Source) 19:24:43 [SEVERE] at java.net.Socket.connect(Unknown Source) 19:24:43 [SEVERE] at java.net.Socket.connect(Unknown Source) 19:24:43 [SEVERE] at sun.net.NetworkClient.doConnect(Unknown Source) 19:24:43 [SEVERE] at sun.net.www.http.HttpClient.openServer(Unknown Source ) 19:24:43 [SEVERE] at sun.net.www.http.HttpClient.openServer(Unknown Source ) 19:24:43 [SEVERE] at sun.net.www.http.HttpClient.
Forums Staff Online Users More Activity All Activity Search More More More All Activity Home General Technic Bug Reports Tekkit Classic Tekkit http://forums.technicpack.net/topic/31782-tekkit-server-error/ server - error Archived This topic is now archived and is closed to further replies. 0 Tekkit server - error Asked by Killerclip, 18 Dec 2012 Question Killerclip 0 http://redstone-server.info/node?page=7 Member Members 0 1 post Posted 18 Dec 2012 Title: Tekkit server - error Version: 3.1.2 OS: Windows 8 64 bit Java Version: 7 update 10 Description of Problem: I have failed to a tekkit server (3,1,2) what i have used for a while with no error, till yesterday when i tried to log in i was getting this error failed to verify username! {Internal error: Java.net.connectException: Connection: Address is invalid on local machine, or port is not valid on remote machine. I use hamachi I am on windows 8 64 bit system. I failed to verify have tried deleting and re-installing tekkit, java, hamachi and minecraft. I have checked my firewall on windows and bullguard. I can run the server if i changed the option in the server property file "online-mode=false" but this causes the server to run very slow below is all info from launch bat file C:\Users\Keiller's\Desktop\Games\3.1.2>"C:\Program Files (x86)\Java\jre7\bin\jav a" -Xmx1G -Xms1G -jar Tekkit.jar nogui 182 recipes 27 achievements 12:48:27 [iNFO] Starting minecraft server version 1.2.5 12:48:27 [iNFO] Attempting early MinecraftForge initialization 12:48:27 [iNFO] Completed early MinecraftForge initialization 12:48:27 [iNFO] Forge Mod Loader version 2.2.91.173 for Minecraft 1.2.5 loading 12:48:27 [iNFO] Loading mods from C:\Users\Keiller's\Desktop\Games\3.1.2\mods 12:48:27 [iNFO] Directory weaponmod contained no mods 12:48:27 [iNFO] Forge Mod Loader has loaded 38 mods 12:48:27 [iNFO] MinecraftForge v3.3.8.152 Initialized 12:48:27 [iNFO] MinecraftForge v3.3.8.152 Initialized 12:48:27 [iNFO] [WeaponMod] Properties file read succesfully! 12:48:27 [WARNING] Configuration for mod_ComputerCraft.enableAPI_http found valu e 0 outside acceptable range 4.9E-324,1.7976931348623157E308 12:48:27 [iNFO] Loading ComputerCraft: To change block IDs, modify config/mod_Co mputerCraft.cfg 12:48:27 [iNFO] ComputerCraft: computerBlockID 207 12:48:27 [iNFO] ComputerCraft: diskDriveBlockID 208 12:48:27 [iNFO] ComputerCraft: diskItemID 4000 12:48:27 [iNFO] CONFLICT @ -49 item slot alr
approvals, plans and more Sep 30 Language Undefined Hey everyone, The last couple of weeks have been really quiet for us, mainly because we were waiting on CraftBukkit and all plugins to catch up for 1.8.1. In the meanwhile, some of you have built amazing stuff on the temp 1.8 server, like the one on the image attached. Now, what's going to happen next? Read on to find out. Server split That's right, the SMP world and the Redstone world will be on different physical servers from now on. This also means different server addresses, but luckily we got a server list now in 1.8, right? Now, why would we want to do the split? The reasons are purely technical: unfortunately, redstone is a huge CPU hog, and therefore it doesn't co-exist well with other worlds, contributing to lag in them. The rest is simple enough: separate servers means more processing power, which means less lag. 1.8 update and new host The Alpha server will go down for updates tomorrow (Saturday) at 8 AM GMT. Note that once it's back online, the IP address will change, as we are migrating it to a different host, so we strongly encourage you to use the DNS name (alpha.redstone-server.info) and not the IP address. Questions and answers Q: Once the servers are split, do users need to apply for membership on both servers?A: No, the whitelists will be kept in sync, and we're not planning any to change the way it works (at least, for now). Q: Will there be an 1.8 map?A: No, because 1.9 is close and it will introduce certain changes in world generation. Once 1.9 final is out, there will be a new 1.9 map. Q: What's going to happen to the temp map on beta.redstone-server.info?A: It will be published as a world download, eventually. You can still play there while we're rolling out the updates. Q: What's going to happen to the present 1.7 SMP wo