Flash Cs5 Error #2025
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million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up ActionScript 3: Error #2025 up vote 0 down vote favorite My code works fine. It's suppose to bring in one image when the user presses 1 and swap it out for another when he / she presses 2. how to debug flash in chrome But, when I presses 1 or 2 after having previously pressing either the same number I get a #2025 error. Ex: Pressing 1 then pressing 1 again. ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at warren_fla::MainTimeline/reportKeyDown2() Code import flash.events.KeyboardEvent; var bdata = new image1(stage.stageWidth, stage.stageHeight); var bdata2 = new image2(stage.stageWidth, stage.stageHeight); var bmp = new Bitmap(bdata); var bmp2 = new Bitmap(bdata2); function reportKeyDown(event:KeyboardEvent):void { if (event.keyCode == 49) { //trace("1 is pressed"); bmp.x = 230; bmp.y = 150; addChild(bmp); } if (contains(bmp2)) { removeChild(bmp2); } } function reportKeyDown2(event:KeyboardEvent):void { if (event.keyCode == 50) { //trace("2 is pressed"); bmp2.x = 230; bmp2.y = 150; addChild(bmp2); removeChild(bmp); } } stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown); stage.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown2); actionscript-3 flash flash-cs5 flash-cs6 share|improve this question asked Dec 10 '13 at 18:23 Warren 1516 add a comment| 3 Answers 3 active oldest votes up vote 6 down vote accepted You are removing bmp without checking if it is already a child. function reportKeyD
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As3 Error #1009
message. Please type your message and try again. More discussions in ActionScript 3 All CommunitiesAdobe Animate CC - HomeActionScript 3 as3 trace 9 Replies Latest reply on Feb 21, 2012 9:56 AM by kglad Simple code problem AS.3; CS5.5 badza.d12 Feb 16, 2012 10:26 AM I have two problems with small beginner ( side scroler space ) http://stackoverflow.com/questions/20502354/actionscript-3-error-2025 game. First, I can't control enemy spawning rate. One enemy ( mc ) should appear every two seconds, but instead, number of added enemys on stage is doubled every two seconds. After 10 seconds I have more than 125 enemys on stage and game start to freeze and crash. On first frame of the game is code for preloader in actions panel, and everything else ( code and assets https://forums.adobe.com/thread/963804 ) are exported to second frame. Second, on line 36 in Enemy.as is this command: stage.removeChild(this); that causes two errors in output panel:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at Enemy/enterFrame() TypeError: Error #1009: Cannot access a property or method of a null object reference. at Enemy/sendEnemy() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() When I remove this command line there is no errors in output panel, but I still have problem with enemy spawn rate.I just don't understand why I have this errors and problems when in the another .as file with the same logic everything works fine. This is complete Enemy.as code:package { import flash.display.MovieClip; import flash.events.Event; import flash.utils.Timer; public class Enemy extends MovieClip { var speed: Number; var enemyTimer:Timer; public function Enemy() { this.x = 650; this.y = Math.random()*300 + 50; speed = Math.random()*10 + 5; addEventListener("enterFrame", enterFrame); enemyTimer = new Timer(2000); enemyTimer.addEventListener("timer", sendEnemy); enemyTimer.start(); } function enterFrame(e:Event) { this.x -= speed; if(this.x < -100) { removeEventListener("enterFrame", enterFrame); stage.removeChild(th
other Adobe products. Flash Player Runtime Errors and How to Fix Them The following lists common runtime errors found with Flash Player and what you can do to fix them. Also available, Compiler Errors. http://www.senocular.com/flash/tutorials/runtimeerrors/ TypeError: Error #1009 TypeError: Error #1009: Cannot access a property or method of a null object reference. This error occurs when you attempt to access a property or call a method https://www.youtube.com/watch?v=DQyWcZNVxeM (function) from an object variable that has no value (undefined) or has a null value. If the object is null, it has no value itself meaning it cannot contain any how to properties. The following example would be a situation where the error would occur: var mySprite:Sprite; // null since not defined trace(mySprite.x); // Error #1009 Because the mySprite variable is null, accessing mySprite.x would be the same as null.x which is not possible, thereby creating the error condition. Note that this behavior is new to ActionScript 3.0. In ActionScript 2.0 and 1.0, doing how to debug this would cause a silent failure and return a value of undefined. Usually when this error occurs, it means an error in your code logic. You're code is assuming an object exists when it does not. That is something you will have to identify and fix. This can sometimes be difficult because of the error's ambiguous text; it does not specify what specific object the error is in reference to. However, if you test a debug version of your project in your IDE, it will tell you. Debugging in Adobe Flash Professional: From the File menu, select Debug > Debug Movie. Debugging in Adobe Flash Builder: From the File menu, select Run > Debug [ProjectName]. When debugging (in either Flash Pro or Flash Builder), a Debug version of your project which will include more information about code execution that can help better identify errors. When the error occurs, code execution will pause and the line of code with the error will be pointed out in the code view. Additionally, the Variables panel can be used to inspect the values of the objects and prop
Enemy Creation Waarith Abdul-Majeed SubscribeSubscribedUnsubscribe6,9976K Loading... Loading... Working... Add to Want to watch this again later? Sign in to add this video to a playlist. Sign in Share More Report Need to report the video? Sign in to report inappropriate content. Sign in Transcript Statistics 23,887 views 66 Like this video? Sign in to make your opinion count. Sign in 67 2 Don't like this video? Sign in to make your opinion count. Sign in 3 Loading... Loading... Transcript The interactive transcript could not be loaded. Loading... Loading... Rating is available when the video has been rented. This feature is not available right now. Please try again later. Uploaded on Jul 16, 2009Learn how to create enemies in your flash game. Get the FLA here.http://www.onenterflash.com/2009/07/a... Category Education License Standard YouTube License Show more Show less Loading... Autoplay When autoplay is enabled, a suggested video will automatically play next. Up next Random Enemy Generation(flash actionscript 2.0) - Duration: 5:21. Zforcegame 7,214 views 5:21 Adobe flash cs4 Game tutorial: Shooting - Duration: 10:46. Waarith Abdul-Majeed 56,894 views 10:46 Adobe Flash Tutorial- How to Design a Cartoon Environment - Duration: 1:02:44. Incredible Tutorials 364,767 views 1:02:44 Adobe Flash Tutorial (Basic game) - Duration: 7:09. ValiantMatt 7,012 views 7:09 Bone Tool Animation (Adobe Flash Tutorial) - Duration: 18:48. Draw with Jazza 140,522 views 18:48 Adobe flash cs4 Game tutorial: Explosion - Duration: 9:56. Waarith Abdul-Majeed 18,241 views 9:56 How to make an Android Or iOS App with Adobe Flash Pro CS6 - Duration: 17:56. Tech Guy 21 92,034 views 17:56 How To Make A Health Bar And Enemy In Adobe Flash CS3 Actionscript 2.0 Part 3 - Duration: 7:13. TomBerri 18,725 views 7:13 IMAGE ARRAY IN AS3 WITH UI LOADER - Duration: 5:40. SAVE MONEY 888 v