An Internal Build Error Has Occurred Flash Builder
ElementsAdobe Dreamweaver Adobe MuseAdobe Animate CCAdobe Premiere ProAdobe After EffectsAdobe IllustratorAdobe InDesignView all communitiesExplore Menu beginsMeet the expertsLearn our productsConnect with your peersError: 4340 internal build error You don't have JavaScript enabled. This tool uses JavaScript installshield -4340: internal build error and much of it will not work correctly without it enabled. Please turn 6109 internal build error JavaScript back on and reload this page. Please enter a title. You can not post a blank message. Please type your message and try again. More discussions in Using Flash Builder All CommunitiesUsing Flash Builder 11 Replies Latest reply on Dec 13, 2011 12:23 PM by Plamen L. Prodanov Getting error: "An internal build error has occurred... " when compiling Scott R. Hamilton Jun 20, 2011 2:49 AM I am getting this error after upgrading to Flash Builder 4.5 from Flex 3. This error was not occurring under Flex 3.I do not have an empty Case statement. If I remove a particular module from the Flex Modules list in the project propertues, the error does not occur, but of course no swf is generated so the module cannot be loaded at run time.I have gone through the module in question with a fine toothed comb but cannot find any syntax errorsAn internal build error has occurred. See the error log for more information. Culinaria Unknown Flex ProblemnullErrorMon Jun 20 10:41:22 CEST 2011Uncaught exception in compiler!ENTRY com.adobe.flexbuilder.project 4 43 2011-06-20 10:41:22.623!MESSAGE Uncaught exception in compiler!STACK 0java.lang.NullPointerException at flex2.tools.PreLink.lookupStyleName(PreLink.java:719) at flex2.tools.PreLink.lookupBackgroundColor(PreLink.java:518) at flex2.tools.PreLink.postRun(PreLink.java:181) at flex2.compiler.CompilerAPI.compile(CompilerAPI.java:1592) at flex2.tools.oem.Application.compile(Application.java:1349) at flex2
wacky will happen in a project or the workspace itself that causes the following message to appear: "An internal build error has occurred. See the error log for more information." In some cases, a refresh and/or clean of the project in question is enough to straighten things out. But if that were always the case, this would be a very short blog entry, and that's not really my style.I recently encountered the "internal build error" monster when working with a Flex module I hadn't touched in months. I simply opened it up and tried to build it, and I was https://forums.adobe.com/thread/867135 instantly on my way to bang-my-head-against-my-desk-in-frustration territory. Nothing about the project had changed, so all signs pointed to something in the development environment. But what? Step one was to figure out how to "See the error log for more information." There is no apparent indication of where to find this mythical error log, and my best guess (C:\Program Files\Adobe\Flash Builder...?) was a no-go. Luckily I stumbled across an http://www.joshknopp.com/blog/index.cfm/2013/3/6/Fixed-An-internal-build-error-has-occurred entry over at the 9MMedia Blog which pointed me to the folder {workspace}\.metadata - ah, yes, I recall now that Eclipse loves organizing everything under a workspace. Fair enough.Upon finding the log, I was greeted by a particularly inscrutable error message:!MESSAGE Uncaught exception in compiler !STACK 0 java.lang.IllegalArgumentException: Comparison method violates its general contract! {lengthy stack trace}Gee, I didn't mean to violate anyone's contract.From here, it was back to Google to find this thread on an Adobe forum. It seems there is an issue with backward compatibility in JDK 7. The proposed solution was to add a line to the -vmargs section of the flashbuilder.ini file (this one is, for us Windows folks, found under C:\Program Files\Adobe\Flash Builder)...-Djava.util.Arrays.useLegacyMergeSort=trueRestart Eclipse/Flash Builder, and voila! No more "internal build error" nonsense, which allows us developers to address all kinds of other nonsense.Happy coding! Comments (1) | Print | Send | | del.icio.us | Digg It! | Linking Blogs | 3303 Views Comments (Comment Moderation is enabled. Your comment will not appear until approved.) [Add Comment] Josh, I've been getting this error several times a day ever since upgrading from 4.6 to 4.7 on Windows Vista. I applied your fix to the .ini file this mornin
tags yet. Travisism Novice BirdJoined: Jan '12Posts: 18 Travisism Novice BirdJoined: Jan '12Posts: 18 Hello, I seem to get this error a lot for no http://forum.starling-framework.org/topic/an-internal-build-error-has-occured traceable reason: An internal build error has occurred. See the error log http://forums.flixel.org/index.php?topic=4632.0 for more information. Sometimes restarting flash builder fixes it, sometimes commenting out whatever I just added, saving, then uncommenting out and saving again fixes it.. and sometimes having to delete and restore a file fixes it. Just now, I added an else { } block to my if internal build statement and it gave me that error upon save. I can't seem to get rid of it now.. Though more screwing around will fix it I'm sure. Has anybody else had this? Where is this error log? Thanks! Posted 4 years ago # Travisism Novice BirdJoined: Jan '12Posts: 18 Travisism Novice BirdJoined: Jan '12Posts: 18 Quick solution to fix this in internal build error Flash Builder: Project -> Clean Still would like to know where this error log is, or to find the solution to this (as it happens way more than I'd like). Posted 4 years ago # javierecf Competent BirdJoined: Jan '12Posts: 54 javierecf Competent BirdJoined: Jan '12Posts: 54 Try reinstalling Flash Builder, or give it a chance to FlashDevelop. Try reinstalling Flex SDK, or upgrade it. Posted 4 years ago # ChrisGreenhough Novice BirdJoined: Jan '12Posts: 15 ChrisGreenhough Novice BirdJoined: Jan '12Posts: 15 I used to get the Flash IDE going screwy on me like this sometimes. Usually quitting and relaunching the application was sufficient. But often I'd restart the Mac too. Of course deleting the prefs file seems a frequent fix on Macs, as long as you can safely go that route. I always back-up my prefs before doing this in case I need to retrieve any data from it. Posted 4 years ago # Travisism Novice BirdJoined: Jan '12Posts: 18 Travisism Novice BirdJoined: Jan '12Posts: 18 @javierecf I'm on a mac so FlashDevelop is a no go. I'm using
Register Flixel Forums » development » help » [somewhat SOLVED] Internal build error when changing SWF size « previous next » Print Pages: [1] Author Topic: [somewhat SOLVED] Internal build error when changing SWF size (Read 1290 times) Pixelwidth New Member Posts: 3 Karma: +0/-0 [somewhat SOLVED] Internal build error when changing SWF size « on: Mon, Jul 4, 2011 » Hello there!I've recently begun using Flixel, and I've stumbled upon a quite annoying problem.I'm using Flash Builder 4.5, and I have a test project that looks like this:Code: [Select]package {
import flash.display.Sprite;
import org.flixel.*;
[SWF(width = 500, height = 100)]
public class TestFlx extends FlxGame {
public function TestFlx() {
super(500, 100, TestState)
}
}
}This one works just fine. The problem arises if I change the SWF size if I've already run the project. For example if I run the above once and then change "[SWF(width = 500, height = 100)]" to "[SWF(width = 501, height = 101)]", I get this error:Code: [Select]Description: An internal build error has occurred. See the error log for more information.
Resource: TestFlx
Path:
Location: Unknown
Type: Flex ProblemThis error then persist no matter what I do, and even if I change the SWF back to it's original size. The only thing that solves it is to change the class to extend Sprite instead of FlxGame (so it clearly has something to do with Flixel), but it returns as soon as a change it back to FlxGame again.This could be quite a problem if I have worked a long time on a project but then decide I want to change the size of it. I'm pretty sure I could solve it by just copying and pasting everything into a new project, but to save myself from the worry and trouble I wonder if any of you know what causes it and if there's any fix?I'd love to show you the error log, but I've no ide