An Internal Build Error Has Occurred Flex Builder
Contents |
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of
4340 Internal Build Error
this site About Us Learn more about Stack Overflow the company Business Learn installshield -4340: internal build error more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question
6109 Internal Build Error
x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Internal build error in Flash Builder up vote 2 down vote favorite I am getting Internal build error in Flash Builder. When I go to the Problems Editor, it says that I can find more details in the error log. What does Adobe mean by referring me to the error log? Where I can find it? flex flash-builder share|improve this question edited Sep 26 '12 at 12:52 asked Sep 25 '12 at 18:39 Ivan Zamylin 1,28921332 add a comment| 1 Answer 1 active oldest votes up vote 4 down vote This error appears at me sometimes, I never found the real reason... Sometimes, if I save a file during the build process, something goes wrong and I get the error... go to Project -> Clean Project, and it should disappear.... share|improve this answer answered Sep 25 '12 at 18:42 Marcx 4,39033159 This is the correct answer for the "Internal Build Error" as well as when you suddenly get errors saying images are not embedding and when an error appears that includes a class name suffixed with "_HELPER". Clean Project should clear up all of those –Josh Janusch Sep 25 '12 at 20:43 2 There's an Error View (Window -> Show View -> General -> Error Log) that should contain some info. Another place is a log file located typically under your Flash Builder/Eclipse installation directory. It's a plain text file which includes a dump of java stack, which does not provide any help most of the times. What @Marcx to
wacky will happen in a project or the workspace itself that causes the following message to appear: "An internal build error has occurred. See the error log for more information." In some cases, a refresh and/or clean of the project in question is enough to straighten things out. But if that were always the case, this would be a very short blog entry, and that's not really my style.I recently encountered the "internal build error" monster when working with a Flex module I hadn't touched in months. http://stackoverflow.com/questions/12589128/internal-build-error-in-flash-builder I simply opened it up and tried to build it, and I was instantly on my way to bang-my-head-against-my-desk-in-frustration territory. Nothing about the project had changed, so all signs pointed to something in the development environment. But what? Step one was to figure out how to "See the error log for more information." There is no apparent indication of where to find http://www.joshknopp.com/blog/index.cfm/2013/3/6/Fixed-An-internal-build-error-has-occurred this mythical error log, and my best guess (C:\Program Files\Adobe\Flash Builder...?) was a no-go. Luckily I stumbled across an entry over at the 9MMedia Blog which pointed me to the folder {workspace}\.metadata - ah, yes, I recall now that Eclipse loves organizing everything under a workspace. Fair enough.Upon finding the log, I was greeted by a particularly inscrutable error message:!MESSAGE Uncaught exception in compiler !STACK 0 java.lang.IllegalArgumentException: Comparison method violates its general contract! {lengthy stack trace}Gee, I didn't mean to violate anyone's contract.From here, it was back to Google to find this thread on an Adobe forum. It seems there is an issue with backward compatibility in JDK 7. The proposed solution was to add a line to the -vmargs section of the flashbuilder.ini file (this one is, for us Windows folks, found under C:\Program Files\Adobe\Flash Builder)...-Djava.util.Arrays.useLegacyMergeSort=trueRestart Eclipse/Flash Builder, and voila! No more "internal build error" nonsense, which allows us developers to address all kinds of other nonsense.Happy coding! Comments (1) | Print | Send | | del.icio.us | Digg It! | Linking Blogs | 3307 Views Comments (Comment Moderation is enabled. Your com
Register Flixel Forums » development » help » [somewhat SOLVED] Internal build error when changing SWF size « http://forums.flixel.org/index.php?topic=4632.0 previous next » Print Pages: [1] Author Topic: [somewhat SOLVED] Internal build error when changing SWF size (Read 1295 times) Pixelwidth New Member Posts: 3 Karma: +0/-0 http://pascaldice.blogspot.com/2010/04/internal-build-error-has-occurred.html [somewhat SOLVED] Internal build error when changing SWF size « on: Mon, Jul 4, 2011 » Hello there!I've recently begun using Flixel, and I've stumbled upon a quite internal build annoying problem.I'm using Flash Builder 4.5, and I have a test project that looks like this:Code: [Select]package {
import flash.display.Sprite;
import org.flixel.*;
[SWF(width = 500, height = 100)]
public class TestFlx extends FlxGame internal build error {
public function TestFlx() {
super(500, 100, TestState)
}
}
}This one works just fine. The problem arises if I change the SWF size if I've already run the project. For example if I run the above once and then change "[SWF(width = 500, height = 100)]" to "[SWF(width = 501, height = 101)]", I get this error:Code: [Select]Description: An internal build error has occurred. See the error log for more information.
Resource: TestFlx
Path:
Location: Unknown
Type: Flex ProblemThis error then persist no matter what I do, and even if I change the SWF back to it's original size. The only thing that solves it is to change the class to extend Sprite instead of FlxGame (so it clearly has something to do with Flixel), but it returns as soon as a change it back to FlxGame
Project Clean을 시켜도 없어지질 않는다. 에러가 난 위치에 대한 정보는 전혀 없고 Project 위치만을 알려 줄 뿐이다.당최 난감해하면 인터넷 검색을 해보았다.몇몇 한국어 블로그에선 Flex Complier가 제대로 Syntax 에러를 잡아주지 못하는 경우에 발생한다고들 한다. 예를 들자면 아래와 같은 내용이었다.switch(value) { // Just blank in there.}이 내용을 바탕으로 인간 컴파일러 가동... -_-;; 2시간을 넘게 몇몇 Syntax 에러를 찾아내긴 했지만 전혀 해당 사항이 없었다.결국 다시 구글링으로...해외 사이트를 통해서 이 에러에 대해서 자세히 소개된 문건이 있었는데 아래에 소개한다.http://9mmedia.com/blog/?p=165녀석이 소개한 내용을 약간만 번역하자면... 세상에 이런 엿같은 Error Description은 첨 본다고 한다. 물론 나도 동의하는 바다.원인을 4가지 정도 서술해 놓았는데 아래와 같다.위에서 언급한 한국 블로거가 말한 Case 였다. Switch 문을 주석처리할 때 내부만 처리하고 Switch 문을 그대로 둘 경우 발생한다고 한다. 반드시 Switch 문을 주석 처리할 때는 전체 구문을 통째로 처리하라고 언급하고 있다.좀 더 어이없고 황당한 경우이다. Debug Session이 죽지 않는 경우이다. Rebuild, Clean 이 수행되지 않으며 해당 Swf 파일이 삭제 되지도 않는다. 작업 관리자에서 adl.exe Processer를 죽이면 된다고 한다.Project 내에 설정 파일 .project, .actionscript 에 제대로 Update 되지 않은 경우이다. Project를 삭제하고 새 Project에 기존 내용을 모두 옮겨 넣으면 문제가 해결된다고는 한다. 나에게 발생한 문제가 이 경우였는데 실제로 굳이 Project를 지우고 새로 만들 필요는 없었다. .project, .actionscript 파일을 문제가 되는 부분만 찾아서 고치니까 해결되었다. 이 경우는 한국 블로그에서 많이 보았는데 일반적인 Syntax 에러에서도 발생할 수 있다는 것이었다. 자질구레한 Syntax 에러를 Complier가 제대로 못찾아 준다고 생각하니 왠지 Flex로 작업하기가 싫어진다.문제를 해결하고 보니까 나의 에러 원인은 Class Refactor 기능이었다. 이 기능이 Refactor된 Class에 대한 정보를 .actionscript 파일에 제대로 Update 해주지 못한 것이다. 줸장;; 다신 Refactor 기능 쓰면 안되겠다...어쨋든 에러 관련하여 Adobe에서는 전혀 도움되지 않는