Client Io Error
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here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn fatal io error client killed more about Stack Overflow the company Business Learn more about hiring developers or fatal io error client killed qt posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community socket.io error handling Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Node.js socket.io-client connect_failed / connect_error event up vote 13 down socket io client example vote favorite 5 I am playing around with node.js and socket.io-client. I am trying to connect to a channel that does not exist in order to trigger the event 'connect_failed' (as specified at https://github.com/LearnBoost/socket.io-client ). However I can't get the event working: var clientio = require('socket.io-client'); console.log('Trying stuff ...'); // the channel does not exist var socket = clientio.connect( 'http://localhost:4000/news' ); // I expect this event to be
Socket Io Connect
triggered socket.on('connect_error', function(){ console.log('Connection Failed'); }); socket.on('connect', function(){ console.log('Connected'); }); socket.on('disconnect', function () { console.log('Disconnected'); }); socket.send('hi there'); If I execute will this will happen: $ node tmp_clientio.js Trying stuff ... Any ideas about how to trigger an error if connecting to a channel that does not exist? UPDATE: Renamed connect_failed to connect_error node.js share|improve this question edited Mar 29 at 2:09 asked Dec 21 '11 at 10:55 Tk421 1,28821323 add a comment| 4 Answers 4 active oldest votes up vote 12 down vote accepted I ran into the same issue. There is a un-documented difference between namespace mode on and off that I also ran into, in the end I had to use the chrome debugger to work it out. // Bind to the news namespace, also get the underlying socket var ns_news = clientio.connect( 'http://localhost:4000/news' ); var socket = ns_news.socket So, you see above that you have to get the actual socket ns_news.socket from your namespace if you want to bind "socket level" events such as connect failed, disconnect, etc // Global events are bound against socket socket.on('connect_failed', function(){ console.log('Connection Failed'); }); socket.on('connect', function(){ console.log('Connected'); }); socket.on('disconnect', function () { console.log('Disconnected'); }); // Your events are bound against your namespace(
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Socket.io Path
of this site About Us Learn more about Stack Overflow the company socket io on disconnect Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges socket.io reconnect Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: http://stackoverflow.com/questions/8588689/node-js-socket-io-client-connect-failed-connect-error-event Sign up Socket.io error handling up vote 11 down vote favorite 3 I am having a problem with Socket.IO. I am trying to reconnect the socket after the socket errors but it won't reconnect. Here is the code: socket = io.connect(host, options); socket.on('connect', this.onConnect); socket.on('error', function() { //here i change options socket = io.connect(host, options); }); Why it doesn't it create the http://stackoverflow.com/questions/13585712/socket-io-error-handling new connection? (The host and port are being kept constant and it works for the first connection). javascript node.js sockets socket.io share|improve this question edited Sep 29 '13 at 1:40 Chris Nolet 3,17913166 asked Nov 27 '12 at 13:50 user1856728 56113 4 1) What is the error event? 2) How do you know that it is not creating new connection? 3) Obviously you have to set all event handlers one more time when you are creating new connection, are you doing that? –freakish Nov 27 '12 at 13:59 1 1) "error" is default socket.io event (github.com/LearnBoost/socket.io/wiki/Authorizing) 2)new connection don't logged 3) yes, I do –user1856728 Nov 27 '12 at 14:10 Logged were? On server side? Or client side? –freakish Nov 27 '12 at 14:13 both server and client side –user1856728 Nov 27 '12 at 14:14 2 You have to show us more code of both client and server. –freakish Nov 27 '12 at 14:16 | show 1 more comment 1 Answer 1 active oldest votes up vote 8 down vote Try adding the option { 'force n
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Issues With Revenge of the C-Team? Click Here! Read these rules before posting otherwise you will be banned! Read the FAQ: Common Questions, Problems and Fixes before posting an issue! Issue with a ModPack? Click here to find the right place to post it! Can't find a post/topic you made? Click here to find it! ATLauncher Forums › ModPacks › Sky Factory « Previous 1 ... 5 6 7 8 9 ... 146 Next » Netty client IO error and incompatible modded server Thread Rating: 0 Votes - 0 Average 1 2 3 4 5 Threaded Mode | Linear Mode Netty client IO error and incompatible modded server 27-05-2016, 10:27 AM (This post was last modified: 27-05-2016 10:29 AM by TheBestBeef.) Post: #1 TheBestBeef Junior Member Posts: 2 Joined: May 2016 Reputation: 0 Netty client IO error and incompatible modded server I have tried everything to get 158 mods. Ive deleted and made new worlds, made multiple combinations of the optional mods. I have installed ATLauncher and made a SkyFactory 2.4 Instance and so has my friend, for some reason though, i only have 153 mods and they have 158 so i can't join their server. Why is that? We both got all of the optional mods and he has 5 more than me. Also it comes up with a big red X under the server. "Mod rejections" then it lists some mods. HERES LOG 20:13:14] [Netty Client IO #2/ERROR] [FML]: 2: ASM: com.rebelkeithy.dualhotbar.DualHotbarMod@63d07bc1 onClientDisconnectionFromServerEvent(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEventWinkV [26/5/2016 20:13:14 PM] [20:13:14] [Netty Client IO #2/ERROR] [FML]: 3: ASM: crazypants.enderio.machine.hypercube.ConnectionHandler@29619ea5 onDisconnectedFromServer(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromServerEventWinkV [26/5/2016 20:13:14 PM] [20:13:14] [Netty Client IO #2/ERROR] [FML]: 4: ASM: crazypants.enderio.machine.transceiver.ConnectionHandler@21315e8e onDisconnectedFromServer(Lcpw/mods/fml/common/network/FMLNetworkEvent$ClientDisconnectionFromSer