Error Bk1506 No Such File Or Directory
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.sbr': No Such File Or Directory
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minute: Sign up BSCMAKE: error BK1506 : cannot open file StdAfx.sbr No such file or directory up vote 5 down vote favorite 1 I have converted one of my VS2006 projects into VS2008 and when trying to build the project in VS2008 I get the above error. What is .sbr file ? and how can I fix the compile error? Any help is hugely appreciated. visual-studio-2008 visual-studio-2005 compilation .sbr share|improve this question edited Mar 30 '09 at 18:18 Mihai Limbășan 28.9k44257 asked Sep 20 '08 at 20:29 Praveen Chettypally add a comment| 5 Answers 5 active oldest votes up vote 7 down vote You can go to: Configuration Properties -> C/C++ -> Browse Information Remove the Enable Browse Information (Set it to No) share|improve this answer answered Jan 27 '11 at 12:23 Yochai Timmer 27.4k1586134 add a comment| up vote 5 down vote An .sbr file is used to keep the "browse information" for symbol browsing within the projects. It's created at the same time as its source .cpp file gets complied. If VS cannot find an .sbr file, it means that the source .cpp was not compiled properly. Try to "rebuild" the project (rather than just "build" it), it may fix the error. share|improve this answer answered Sep 20 '08 at 21:43 Andrei Belogortseff 1,30821526 1 Clean + Rebuild :) –Yochai Timmer Jan 27 '11 at 12:02 add a comment| up vote 4 down vote Check (manually) your .vcproj file for a
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/ 5 BSCMAKE: error BK1506 : cannot open file '.\Debug\StdAfx.sbr': No such file or directory Hi, Does any one have any idea on how to solve the following: BSCMAKE: error BK1506 : cannot open file http://computer-programming-forum.com/82-mfc/3ead1c5d715a745f.htm '.\Debug\StdAfx.sbr': No such file or directory Error executing bscmake.exe. I seam to remember that in the past I may have deleted some BSC files but that was a long time ago and would not be https://www.garagegames.com/community/forums/viewthread/84825 stdafx.bsc Today I decided to recreate a class which I have changed many times from CView, CWnd and maybe even CStatic and ended up with bunch of functions inappropriate for whatever class ( now aiming no such for CStatic again ). I renamed the files, before I started VC then deleted them from the file lists in VC but when it came time to create them again it told me the class is in use. I restarted and recreated ( with a typo ), when I realized it I deleted the new files from the lists and then found the class IDs ( because it was created with no such file automation ) and cut out all relating to PartPreview and PartPreviw in the .odl file. When I tried to rebuild I got the error. The only BSC files (2 BSC and 2 with another extension) in my debug directory were for the 2 {*filter*} classes which are now history as well. Any ideas on how to bring my project from the dead? Thanks Sam. Mon, 01 Aug 2005 22:20:49 GMT Scot T Brenneck#2 / 5 BSCMAKE: error BK1506 : cannot open file '.\Debug\StdAfx.sbr': No such file or directory That usually just means that a compile error interrupted a build and so the browse info file could not be generated. Usually, a "Rebuild All" will solve it. Or, try deleting the entire "Debug" subdirectory and then building. Quote:> Does any one have any idea on how to solve the following: > BSCMAKE: error BK1506 : cannot open file '.\Debug\StdAfx.sbr': No such > file or directory > Error executing bscmake.exe. > I seam to remember that in the past I may have deleted some BSC files > but that was a long time ago and would not be stdafx.bsc > Today I decided to recreate a class which I have changed many times > from CView, CWnd and maybe even CStatic
FAQRSS FeedsLogo GuidelinesContact Us Register Login Cart Game Development Community What's New Blogs Resources Forums Build Errors by Nicolai Dutka · in Torque Game Engine Advanced · 02/10/2009 (9:34 am) · 11 replies I am trying to compile a vanilla copy of the T3D example but I am getting errors. Visual C++ Express Windows Vista Ultimate 64 (directX 10) I only have 1 fatal error which I discovered is connected to a couple other errors. I will simply hunt them all down and paste them here in order. The LAST error is the one not letting me build, but it is giving errors due to dependancies having errors. Just by looking at the names of the files, it would seem to be an issue with DirectX 9 and me having DirectX 10... Any help would be greatly appreciated! c:\Torque\TGEA_1_8_0\engine\source\sfx/xaudio/sfxXAudioVoice.h(13) : fatal error C1083: Cannot open include file: 'xaudio2.h': No such file or directory c:\Torque\TGEA_1_8_0\engine\source\sfx/xaudio/sfxXAudioVoice.h(13) : fatal error C1083: Cannot open include file: 'xaudio2.h': No such file or directory c:\Torque\TGEA_1_8_0\engine\source\sfx/xaudio/sfxXAudioVoice.h(13) : fatal error C1083: Cannot open include file: 'xaudio2.h': No such file or directory c:\Torque\TGEA_1_8_0\engine\source\sfx/xaudio/sfxXAudioBuffer.h(16) : fatal error C1083: Cannot open include file: 'xaudio2.h': No such file or directory ..\..\..\..\..\engine\source\platformWin32\getdxver.cpp(20) : fatal error C1083: Cannot open include file: 'dxdiag.h': No such file or directory c:\torque\tgea_1_8_0\engine\source\gfx\gl\gfxglwindowtarget.cpp(20) : warning C4702: unreachable code c:\torque\tgea_1_8_0\engine\source\gfx\gl\gfxglwindowtarget.cpp(22) : warning C4702: unreachable code c:\Torque\TGEA_1_8_0\engine\source\gfx/D3D9/gfxD3D9Device.h(11) : fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory gfxD3D9PrimitiveBuffer.pc.cpp c:\Torque\TGEA_1_8_0\engine\source\gfx/D3D9/gfxD3D9Device.h(11) : fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory gfxD3D9EnumTranslate.pc.cpp gfxD3D9Device.pc.cpp c:\Torque\TGEA_1_8_0\engine\source\gfx/D3D9/gfxD3D9Device.h(11) : fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory gfxD3D9VertexBuffer.cpp gfxD3D9TextureObject.cpp c:\Torque\TGEA_1_8_0\engine\source\gfx