Error Gl/gl.h No Such File Or Directory Os X
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assumes that you already have a compilation environment set up. Before asking for help, look at the Troubleshooting hints to localize the problem rather than asking a meaningless question like It doesn't work. Linux OpenGL support is very fatal error: gl/glu.h: no such file or directory easy to enable on current Linux distributions. For distributions derived from RedHat Linux, the libraries and
Gl/glut.h Download
header files are installed using the command yum install freeglut-devel Since GLUT depends on OpenGL and a number of other libraries, installing GLUT gl/glut.h no such file or directory dev c++ will trigger the dependencies needed to install everything else. For distributions derived from Debian such as Ubuntu, the installation command is apt-get install freeglut3-dev To compile and link your program on Ubuntu 14 based distros you need to install opengl ubuntu explicitly grab every library using gcc -o foo foo.c -lglut -lGLU -lGL -lm I recommend that you use this full version even if not required on your system. Older distributions may put the files in /usr/X11R6, in which case you need to add -I and -L flags to pick up the header files and libraries. Once installed, run the glxinfo program and look for direct rendering in the output. If the result is YES, then hardware
Gl/gl.h Not Found
support for OpenGL is working. If it is NO, some things are done in software and you may take a performance hit. Depending on your hardware, you may want to work on your X server. Specifically, the nVidia and AMD/ATI web sites contains updated drivers that result in improved performance over the stock Xorg drivers. The compiz window manager (which is an OpenGL window manager) makes applications which use glutIdleFunc() run jerky unless you enable VSync. This seems to be an issue especially with newer Ubuntu installs. OS/X The OS/X Darwin environment is based on OpenGL. Therefore any compilation environment for OS/X should already support compiling OpenGL programs. To compile and link your program using the Apple SDK requires gcc -o foo foo.c -framework GLUT -framework OpenGL Note that under OS/X, the GLUT header files are in the subdirectory GLUT rather than the GL subdirectory. The following code works on OSX and Linux #ifdef __APPLE__ #include
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Install Glut
users and developers. Join them; it only takes a minute: Sign up Here's how it works: Anybody can ask a question Anybody can answer The best answers are voted up and rise to the top http://www.prinmath.com/csci5229/misc/install.html qt can't find GL/gl.h but libGL.so exists up vote 6 down vote favorite 1 I am running 64 bit Ubuntu 14.04. The compile error I am getting is: In file included from ../../../Qt/5.4/gcc_64/include/QtOpenGL/qgl.h:39:0, from ../../../Qt/5.4/gcc_64/include/QtOpenGL/qglshaderprogram.h:37, from ../../../Qt/5.4/gcc_64/include/QtOpenGL/QGLShaderProgram:1, from glwidget.h:5, from glwidget.cpp:1: ../../../Qt/5.4/gcc_64/include/QtGui/qopengl.h:122:21: fatal error: GL/gl.h: No such file or directory # include
enter a title. You can not post a blank message. Please type your message and try again. This discussion is locked Nicknumber Level 1 (0 points) Q: https://discussions.apple.com/thread/2305791?tstart=0 How do I include GLUT in a C++ file using Xcode? I'm https://forums.wxwidgets.org/viewtopic.php?t=35412 in a computer graphics class with a programming assignment that uses GLUT. I'd like to work at home on this assignment so I'm using Xcode to compile the C++ file. GLUT.framework comes with Mac so I already have successfully included the glut.h header file by typing:#include
Compiler / Linking / IDE Related Search GL/gl.h: No such file or directory Do you have a question about makefiles, a compiler or IDE you are using and need to know how to set it up for wxWidgets or why it doesn't compile but other IDE's do ? Post your questions here. Post Reply Print view Search Advanced search 13 posts • Page 1 of 1 RooccoXXI Earned a small fee Posts: 16 Joined: Sun Jun 03, 2012 3:14 pm GL/gl.h: No such file or directory Quote Postby RooccoXXI » Tue Jul 10, 2012 9:06 am Hi.I installed gcc47 +universal and wxwidgets via MacPorts and I'm trying to compile an example (that works very well under Ubuntu 10.04) written in C++ with wxwidgets under Mac OS X 10.7.4. At the includes, on the Mac, I added #include "GL/gl.h" and #include "GL/glu.h". The problem is that I obtain an error of linking:Code: Select allg++-mp-4.7 -g `wx-config --cxxflags` `wx-config --libs gl,core,base` wx-exemple.cc -o gui
wx-exemple.cc:6:19: fatal error: GL/gl.h: No such file or directory
compilation terminated.
How I can fix the error? It seems like the GL folder is not on the compiler path. How it is the GL folder on my Mac? How I modify the path?My includes:Code: Select all#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/glcanvas.h"
#include "GL/gl.h"
#include "GL/glu.h"Tank you,R. Top Radek Super wx Problem Solver Posts: 286 Joined: Sun Sep 11, 2011 7:17 am Re: GL/gl.h: No such file or directory Quote Postby Radek » Wed Jul 11, 2012 6:33 am Yes, the header was not found. Check whether you have OpenGL with wxWidgets at all. Try the following:Code: Select all#include
int main()
{
int zz;
zz = wxUSE_GLCANVAS;
return 0;
}
Possible results:(1) The code will not compile. wxUSE_GLCANVAS is not defined. Something is very vrong, it should be defined.(2) Run the program in your debugger. You get(a) zz = 1. Okay, you have OpenGL.(b) zz = 0. You do not have OpenGL, y