No Such File Or Directory Error In Xcode
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here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business xcode no such file or directory deriveddata Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation xcode clang error no such file or directory Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 6.2 million programmers, just no such file or directory xcode 8 like you, helping each other. Join them; it only takes a minute: Sign up Xcode- 7: No such file or directory up vote 4 down vote favorite 1 I keep trying to run my Xcode project (titled "YidKit")
:0: Error: No Such File Or Directory:
and it keeps giving me the following error: error: /Users/Dani/Library/Developer/Xcode/DerivedData/YidKit-exnbjyxkgkbeaedoznkmtoenfijq/Build/Products/Debug-iphoneos/YidKitTests.xctest: No such file or directory. I spent several hours online, trying different solutions that I've seen, and nothing has worked. This is driving me crazy, because it is the only error left and I just finished getting rid of about 80 that were caused by Swift 2.0. I appreciate all of the help I can get! UPDATE Here is an image of the file in no input files xcode the explorer. The red one is the file that is giving me the error. ios xcode xcode7 share|improve this question edited Jun 24 '15 at 15:35 asked Jun 24 '15 at 11:08 Dani M. Smith 9319 add a comment| 6 Answers 6 active oldest votes up vote 9 down vote accepted do following two things I might solve your problem. Product -> Clean and build folder Go to finder -> library -> Developer -> Xcode -> Derived data delete that folder or check screen shot may be this is your problem and then check share|improve this answer edited Jun 24 '15 at 11:32 answered Jun 24 '15 at 11:13 Pravin Tate 755315 Didn't work, getting the same error –Dani M. Smith Jun 24 '15 at 11:18 1 Please check is there "YidKitTests.xctest" add in app content files. I think you delete that file from location but link of that file still present there. –Pravin Tate Jun 24 '15 at 11:20 I don't see the file in finder where the error is pointing to. –Dani M. Smith Jun 24 '15 at 11:23 Please see updated my answer –Pravin Tate Jun 24 '15 at 11:33 The file name is red, but it has the extension .xctest not .h. It is in the products folder. –Dani M
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developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a http://stackoverflow.com/questions/31024956/xcode-7-no-such-file-or-directory community of 6.2 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Xcode Error : No such file or directory when building up vote 2 down vote favorite I've read similar threads but wasn't able to find a solution to my issue. When I start http://stackoverflow.com/questions/34921748/xcode-error-no-such-file-or-directory-when-building my project, I first saved it in a folder with blank space in its name (let name it "My Project") Lets also simplify the path through my project as a simple folder : "My path" (yes, there was blank spaces in the hierarchy). I used to have issues while building my project, especially with the Library search path in Build settings, regularly coming back with xcode updates or/and duplication of project for keeping a historical. To solved that, I've replaced all the blank spaces with underscores. So now my project's folder name is "My_Project" and the path "My_path". These changes have also been performed in the Build Settings of my project. But today, I have an error I can't get rid of. When I build my project, every file compile perfectly, but during the "copying" process, I get this kind of error. /!\Copy AFNetworking ...in /Users/admin/Desktop/My_path/My Project/Product-name/Sub Folder CpResource /Users/admin/Desktop/My_path/My\ Project/Product-name/Sub\ Folder/AFNetworking /Users/admin/Library/Developer/Xcode/DerivedData/Product-name-gkplyeugxcxhijajdvpxutaodxmz/Build/Products/Release-iphoneos/Product-name.app/AFNetworking cd /Users/admin/Desktop/My_path/My_Project/Product-name export PATH="/Applications/Xcode.app/Contents/Developer/Pl
Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset Store Unity account You need a Unity Account to shop in the Online and http://answers.unity3d.com/questions/22275/xcode-build-and-archive-error-no-such-file-or-dire.html Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account Language https://github.com/google/j2objc/issues/516 Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 2 Question by malcolmryan · Jul 14, 2010 at 12:41 AM · iphonexcodebuild-error Xcode: Build and Archive error "No such file or directory" When I try to use "Build and Archive" in Xcode to build an ad-hoc distribution of my game, I get no such an alert with the error message: The operation couldnt be completed. No such file or directory Unfortunately it doesn't say what file or directory is missing. Just building the game does not cause any problems, nor does "Build and Debug". How do I fix this? I'm using Unity iPhone 1.7 and Xcode 3.2.2. Comment Add comment · Show 2 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators no such file and the original poster Advanced visibility Viewable by all users malcolmryan · Jul 14, 2010 at 05:23 AM 0 Share I just upgraded to Xcode 3.2.3 and still get the same problem. malcolmryan · Jul 14, 2010 at 05:44 AM 0 Share It happens even with a completely empty Unity project. 3 Replies · Add your reply Sort: 6 Best Answer Answer by malcolmryan · Jul 15, 2010 at 01:35 AM Petey on the forum provided the answer: Open your Xcode project Select Unity-iPhone in targets (Double click so it opens the info) find "Generate Debug Symbols" and check it on. (Just Search for it in the search field) This worked for me, but I still don't understand why it is necessary. Comment Add comment · Show 2 · Share 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users user-2467 · Aug 22, 2010 at 03:54 AM 1 Share The build and archive operation needs the debug symbols to generate the .dSYM file. Without the debug information you would not be able to symbolize a crash report as the dSYM file would not have been able to be created. Most of the time you will select the 'strip debug symbols on copy'. This will remove all the debug symbols in the distribution package. ChiefS
Sign in Pricing Blog Support Search GitHub This repository Watch 293 Star 4,394 Fork 584 google/j2objc Code Issues 56 Pull requests 3 Projects 0 Wiki Pulse Graphs New issue XCode No Such File Or Directory when Building Project with JRE_Emulation #516 Open samirahmed opened this Issue Apr 9, 2015 · 1 comment Projects None yet Labels cannot reproduce Milestone No milestone Assignees No one assigned 2 participants samirahmed commented Apr 9, 2015 When i follow the instructions the JRE Emulation wiki ... I can get the jre project to build in XCode but run into this error when trying to compile my project no such file or directory: '/Users/samir/Library/Developer/Xcode/DerivedData/TestEwsJavaApi-etevarnpixccyzbgsgykukqdxjeh/Build/Products/Debug-iphonesimulator/libjre_emul.a' Any ideas on what I might be doing wrong? tomball commented Apr 9, 2015 You need to add the location to where you unzipped the j2objc distribution file to the target's Library Search Paths. For example, if you unzipped j2objc-0.9.6.1.zip in ~/projects, then add $HOME/projects/j2objc-0.9.6.1/. If you built the project from its source, then that location should be project-path/dist. For example, if the project is in ~/src/j2objc, then use $HOME/src/j2objc/dist/. … On Wed, Apr 8, 2015 at 10:09 PM Samir Ahmed ***@***.***> wrote: When i follow the instructions the JRE Emulation wiki ... I can get the jre project to build in XCode but run into this error when trying to compile my project no such file or directory: '/Users/samir/Library/Developer/Xcode/DerivedData/TestEwsJavaApi-etevarnpixccyzbgsgykukqdxjeh/Build/Products/Debug-iphonesimulator/libjre_emul.a' Any ideas on what I might be doing wrong? — Reply to this email directly or view it on GitHub <#516>. tomball added the cannot reproduce labe