Read Socket Error Winsock Error 10054
Contents |
Studio 2015 products Visual Studio Team Services Visual Studio Code Visual Studio Dev Essentials Office Office Word/Excel/PowerPoint Microsoft Graph Outlook OneDrive/Sharepoint Skype Services Store Cortana Bing windows socket error 10054 Application Insights Languages & platforms Xamarin ASP.NET C++ TypeScript .NET - VB,
Socket Error 10054 Connection Reset By Peer
C#, F# Server Windows Server SQL Server BizTalk Server SharePoint Dynamics Programs & communities Students Startups Forums MSDN socket error attempting to send 10054 Subscriber downloads Sign in Search Microsoft Search Windows Dev Center Windows Dev Center Explore Why Windows What’s new for Windows 10 Intro to Universal Windows Platform Dev Center Benefits
Winsock Error 10054 Fix
Develop for accessibility Build for enterprise Docs Windows apps Get started Design and UI Develop API reference Publish Monetize Promote Games Get started UI design Develop Publish Desktop Get started Design Develop API reference Test and deploy Compatibility Windows IoT Microsoft Edge Windows Holographic Downloads Samples Support Dashboard Explore Why Windows What’s new for Windows 10 Intro to Universal wsaeconnreset 10054 Windows Platform Dev Center Benefits Develop for accessibility Build for enterprise Docs Windows apps Get started Design and UI Develop API reference Publish Monetize Promote Games Get started UI design Develop Publish Desktop Get started Design Develop API reference Test and deploy Compatibility Windows IoT Microsoft Edge Windows Holographic Downloads Samples Support Dashboard Networking and Internet Windows Sockets 2 Winsock Reference Winsock Reference Windows Sockets Error Codes Windows Sockets Error Codes Windows Sockets Error Codes Socket Options Winsock IOCTLs Winsock Annexes Winsock Enumerations Winsock Functions Winsock Structures and Typedefs Winsock Tracing Events Winsock SPI Windows Sockets Error Codes TOC Collapse the table of content Expand the table of content This documentation is archived and is not being maintained. This documentation is archived and is not being maintained. Windows Sockets Error Codes Most Windows Sockets 2 functions do not return the specific cause of an error when the function returns. For information, see the Handling Winsock Errors topic. The WSAGetLastError function returns the last error that occurred for the calling thread. When a particular Windows Sockets fu
360 games PC games
Error 10054 Sql Server
Windows games Windows phone games Entertainment All Entertainment
Socket Error 10053
Movies & TV Music Business & Education Business Students & educators socket error codes linux Developers Sale Sale Find a store Gift cards Products Software & services Windows Office Free downloads & security Internet https://msdn.microsoft.com/en-us/library/windows/desktop/ms740668(v=vs.85).aspx Explorer Microsoft Edge Skype OneNote OneDrive Microsoft Health MSN Bing Microsoft Groove Microsoft Movies & TV Devices & Xbox All Microsoft devices Microsoft Surface All Windows PCs & tablets PC accessories Xbox & games Microsoft Lumia All https://support.microsoft.com/en-us/kb/819124 Windows phones Microsoft HoloLens For business Cloud Platform Microsoft Azure Microsoft Dynamics Windows for business Office for business Skype for business Surface for business Enterprise solutions Small business solutions Find a solutions provider Volume Licensing For developers & IT pros Develop Windows apps Microsoft Azure MSDN TechNet Visual Studio For students & educators Office for students OneNote in classroom Shop PCs & tablets perfect for students Microsoft in Education Support Sign in Cart Cart Javascript is disabled Please enable javascript and refresh the page Cookies are disabled Please enable cookies and refresh the page CV: {{ getCv() }} English (United States) Terms of use Privacy & cookies Trademarks © 2016 Microsoft
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn http://stackoverflow.com/questions/8558738/socket-error-10054 more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags http://www.gamedev.net/topic/387212-winsock-error-10054/ Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 6.2 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up socket error 10054 up vote 2 down vote favorite I have a C/S program. Client use socket to send a file to server, after send approximate socket error more than 700k data, client(on win7) will receive a socket 10054 error which means Connection reset by peer. Server worked on CentOS 5.4, client is windows7 virtual machine run in virtual box. client and server communicate via a virtual network interface. The command port(send log) is normal, but the data port(send file) have the problem. If it was caused by wrong configuration of socket buffer size or something else? If anyone can help me check the winsock error 10054 problem. Thanks. Every time I call socket send a buffer equals 4096 byte send(socket, buffer, 4096, 0 ) CentOS socket config. #sysctl -a ... net.ipv4.tcp_rmem = 4096 87380 4194304 net.ipv4.tcp_wmem = 4096 16384 4194304 net.ipv4.tcp_mem = 196608 262144 393216 net.ipv4.tcp_dsack = 1 net.ipv4.tcp_ecn = 0 net.ipv4.tcp_reordering = 3 net.ipv4.tcp_fack = 1 I'm not quite understand what the socket buffer configuration means, if this will cause the receive incomplete result problem? sockets windows-7 centos virtualbox share|improve this question asked Dec 19 '11 at 8:28 jerry.liu 200238 The most likely cause of "connection reset by peer" is the program on the other side crashing. –David Schwartz Dec 19 '11 at 8:32 @David Schwartz, server seams normal and the socket are not closed, finally, got recv time out error. –jerry.liu Dec 19 '11 at 8:34 Receive time out? TCP doesn't normally have a receive time out. Is that your own code? What do you do when you think a receive timed out? And are you 100% sure the client got the connection reset by peer before the server got the receive time out? (If it's the other way around, it's a bug in your code. Each side is waiting for the other.) –David Schwartz Dec 19 '11 at 8:37 add a comment| 1 Answer 1 active oldest votes up vote 4 down vo
topic ForumsMembersHelp Files Developer Journals Gallery Calendar Downloads Resources Store Classifieds Tracker Links Home For Beginners Articles All Articles Post an Article Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL and Vulkan Multiplayer and Network Programming Artificial Intelligence Math and Physics Mobile Development Middleware, Libraries, and Tools Virtual and Augmented Reality Creative Game Design Music and Sound Visual Arts Business Breaking into the Industry Production and Management Interviews Business and Law Event Coverage Forums All Forums Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL & Vulkan Multiplayer and Network Programming Artificial Intelligence Math and Physics Mobile & Console Development Build Systems & Source Control Middleware, Libraries, and Tools Virtual and Augmented Reality Creative Game Design Writing For Games Music and Sound Visual Arts Gallery Business Breaking into the Industry Business & Law Production & Management Community GDNet Lounge Coding Horrors Article Writing Comments, Suggestions and Ideas Your Announcements Hobby Project Classifieds Indie Project Showcase Community Developer Journals Gallery Classifieds Jobs Freelancers Hobby Projects GDNet+ Membership Store Marketplace Newsletter » Home » Forums » The Technical Side » Multiplayer and Network Programming Chat Watched Content New Content 0 Winsock Error 10054 Started by jaybird1905, Apr 13 2006 03:22 PM Old topic! Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic. You cannot reply to this topic 5 replies to this topic #1 jaybird1905 Members -Reputation: 122 Like 0Likes Like Posted 13 April 2006 - 03:22 PM Hey guys, I'm running a UDP server/client setup where the host runs the server and client on one machine and other clients connect via a broadcast packet. When I run the two seperately, for example: my console application would prompt whether you want to run server or client. The choice would create a single instance of either the server, or the client. Using this setup where I run two actual instances of the application,everything works fine. My messages get sent and received fine from server to client. The trouble comes when I combine the server and client to run at the same time. For example: I start the game and ask for input server or client, initialize winsock 2.0 once and if the user selected server I create an instance of the server, which gets setup c