Error Syntax Error Before At_name
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surprised how long it took syntax error before numeric constant to track this down. One of the reasons
Syntax Error Before Or At Eof
this is tricky is that message implies that the error occurred in the syntax error before else file referenced in the error message. For example, in my case, I was looking inside the implementation file (.m) for
Syntax Error Before String Constant
something obvious to standout. To get the context of what I am referring to, look at the figure below to see how the message appeared in Xcode on my system: The crux of the problem was not SomeClass.m, it was one syntax error before token of the .h files imported inside this implementation file that didn't have a closing @end statement. Sounds easy enough doesn't it? Well, most everything is once you've found what the problem is. Hopefully this will save you some time if ever encounter this message. Chris Aug 19, 2008 this can also happen when the .h file has a syntax error, such as the last line not having a ";" Øyvind Kvalnes Sep 19, 2010 This was most helpful. Thank you. In my case it was a ";" missing: -(void) dealloc @end Best wishes. Comments are closed. Tweet Related Content by Tagerror messageXcode All Content Copyright © 2008-2016 • iOS Developer Tips, All Rights Reserved. Thank you Raam - Designer Independent Publisher Theme
not post a blank message. Please type your message and try again. This discussion is locked thatonegeek Level 1 (0 points) Q: Why do I get an error before "AT_NAME"? I am kinda new at this.I wanted to define a type based on an enum, which has all the directions a sprite can be
Syntax Error Before Token Dev C++
facing in a game I am making. I defined the enum and typedef in the header for
Erlang Syntax Error Before
a display file. When I put it between the @interface and @end, I got a syntax error, but when I put it after the @end, syntax error missing before I got an error in the .m file that I think has something to do with the #import. Where is the best place to put the typedef in my program: the .m file or the .h file, and where in the file? For http://iosdevelopertips.com/xcode/error-syntax-error-before-at_name-token.html now I used #define about 9 times, which is annoying.I do not want to have to make a new header file for my program. mac os x 10.5, Mac OS X (10.5.8) Posted on Jun 3, 2010 10:01 AM I have this question too Close Q: Why do I get an error before "AT_NAME"? All replies Helpful answers by J D McIninch, J D McIninch Jun 3, 2010 10:26 AM in response to thatonegeek Level 5 (4,060 points) Jun 3, 2010 10:26 AM in response https://discussions.apple.com/thread/2449205?tstart=0 to thatonegeek typedefs and macros go in the header files (.h). They are not valid parts of an interface declaration and should come before any of those things (or in a separate header themselves, if that makes sense). Helpful (0) Reply options Link to this post by RayNewbie, RayNewbie Jun 8, 2010 11:39 PM in response to thatonegeek Level 5 (6,810 points) Jun 8, 2010 11:39 PM in response to thatonegeek Hi thatonegeek, and welcome to the Dev Forum!thatonegeek wrote:I defined the enum and typedef in the header for a display file. When I put it between the @interface and @end, I got a syntax error ...Yes. A typedef doesn't want to be part of a class interface.but when I put it after the @end, I got an error in the .m file that I think has something to do with the #import.An error in a .h file will only be reported in the .m files which #import that header. Without the message text it's hard to guess what the compiler doesn't like about the typedef. One possibility is that one of the @interface declarations uses that enum type. To rule out that case, try putting the typedef above the @interface, e.g. between any #imports and the @interface directive.Otherwise it might help to drop your typedef above main() in a minimal C program to rule out any syntax error. A period that wants to be a comma can be hard to spot until the enum is isolated. An Obj-C compile might report a
FAQRSS FeedsLogo GuidelinesContact Us Register Login Cart Game Development Community What's New Blogs Resources Forums SOLVED https://www.garagegames.com/community/forums/viewthread/114995 - Need some help with OpenFeint integration please by Scott Wilson-Billing · in iTorque 2D · 05/07/2010 (3:30 pm) · 1 replies The error is due to an Apple bug in UILocalizedIndexedCollation.h syntax error for SDK 3.0 discussions.apple.com/thread.jspa?messageID=9685174. Setting active SDK to 3.1 solves the problem. ORIGINAL ERROR: Have downloaded OF 2.4.5. Am using iTGB 1.3.1. Followed the tutorial here www.torquepowered.com/community/forums/viewthread/104583. Have added the extra syntax error before frameworks as per the included OF readme: * CFNetwork * CoreLocation * MapKit (if building with SDK 3.0 or newer) Have updated iTorque2D_Prefix.pch like thus // // Prefix header for all source files of the 'Torque2D' target in the 'Torque2D' project // #ifdef __OBJC__ #import