Error Could Not Initialize Direct3d
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Could Not Initialise Direct3d
(Hungarian) Italiano (Italian) 日本語 (Japanese) 한국어 (Korean) Norsk (Norwegian) Polski (Polish) Português (Portuguese) Português-Brasil (Portuguese-Brazil) Română (Romanian) Русский (Russian) 简体中文 (Simplified Chinese) d3d could not be initialized steam Español (Spanish) Svenska (Swedish) 繁體中文 (Traditional Chinese) ไทย (Thai) Türkçe (Turkish) Українська (Ukrainian) Help us translate Steam Store Page The Walking Dead All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews All Discussions Screenshots Artwork Broadcasts cube world error could not initialize direct3d Videos News Guides Reviews The Walking Dead Store Page View Stats: Global Achievements The Walking Dead > General Discussions > Topic Details I eat ass View Profile View Posts 13 Jul, 2013 @ 6:35pm could not initialize Direct3D :( when i start the game it says "preparing to launch" and then a white box apears saying the title above. it also says "make sure you have current video drivers and close any other applications
Cubeworld Error Could Not Initialize Direct3d
that might be running. you will need a video card that supports at least pixel shader version 1.2."if anyone can help i would really like to hear from you, also if you have the same problem i would also like to know :)thank you < > Showing 1-11 of 11 comments rparker197656 View Profile View Posts 14 Jul, 2013 @ 8:17am i have the same problem #1 I eat ass View Profile View Posts 14 Jul, 2013 @ 10:26am good so it is not only me, if you manage to find out how to sort it please comment as i will do the same :) #2 Jek Porkins View Profile View Posts 19 Jul, 2013 @ 4:23am same issue and I would love an answer to this. #3 cynicalchups View Profile View Posts 21 Jul, 2013 @ 9:14am I had the same problem too. I fixed this problem. In my case, You can find a installation folder by steam. maybe 'SteamLibrary\SteamApps\common\The Walking Dead'. and click right mouse button on seleced 'WalkingDead101.exe' file.And property setting you can use compatibility option to Windows 98/Windows Me.It's done. maybe you will fix this problem. #4 I eat ass View Profile View Posts 21 Jul, 2013 @ 3:39pm im away right now but when i get back home i will try and info
their respective owners in the US and other countries. Privacy Policy | Legal | Steam Subscriber Agreement | Refunds STORE Featured Explore Curators Wishlist News Stats error initializing direct3d device is not available COMMUNITY Home Discussions Workshop Greenlight Market Broadcasts ABOUT SUPPORT Install Steam could not initialize direct3d walking dead login | language Български (Bulgarian) čeština (Czech) Dansk (Danish) Nederlands (Dutch) Suomi (Finnish) Français (French) Deutsch (German)
Could Not Initialize Direct3d Cube World Fix
Ελληνικά (Greek) Magyar (Hungarian) Italiano (Italian) 日本語 (Japanese) 한국어 (Korean) Norsk (Norwegian) Polski (Polish) Português (Portuguese) Português-Brasil (Portuguese-Brazil) Română (Romanian) Русский (Russian) 简体中文 (Simplified Chinese) Español (Spanish) Svenska (Swedish) http://steamcommunity.com/app/207610/discussions/0/846958724759348506/ 繁體中文 (Traditional Chinese) ไทย (Thai) Türkçe (Turkish) Українська (Ukrainian) Help us translate Steam Store Page The Walking Dead: Season Two All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews The Walking Dead: Season Two Store Page View Stats: Global Achievements The Walking Dead: Season Two > General Discussions http://steamcommunity.com/app/261030/discussions/0/630800443210589983/ > Topic Details Zama View Profile View Posts 19 Dec, 2013 @ 4:38pm Direct3D error. Really Need Help... PLEASE. I am having a very frustrating issue.... "Could not initialize Direct3D, make sure you have current video drivers and close any other applications that might be running. you will need a video card that supports at least pixel shader version 1.2." PLEASE HELP... < > Showing 1-3 of 3 comments Lethay View Profile View Posts 19 Dec, 2013 @ 6:21pm Are you on Windows? I assume you are.Try the solutions listed here. http://www.telltalegames.com/community/discussion/30959/twd-could-not-initialize-direct3d/p1Also worth making sure your DirectX is up to date. #1 Zama View Profile View Posts 20 Dec, 2013 @ 9:50am Thanks for the response but when I follow the steps, I cant seem to have the default folder. Do you know why? #2 thenthomwaslike View Profile View Posts 13 May, 2014 @ 7:18pm hey @zamaboy i am having the same problem. i think i fixed it though. if you are using the program "f.lux" exit it.
Du siehst YouTube auf Deutsch. Du kannst diese Einstellung unten ändern. Learn more You're viewing YouTube in German. https://www.youtube.com/watch?v=dQRrrdJIrAA You can change this preference below. Schließen Ja, ich http://stackoverflow.com/questions/23419203/could-not-initialize-direct3d möchte sie behalten Rückgängig machen Schließen Dieses Video ist nicht verfügbar. WiedergabelisteWarteschlangeWiedergabelisteWarteschlange Alle entfernenBeenden Wird geladen... Wiedergabeliste Warteschlange __count__/__total__ Cubeworld Could Not Initialize Direct3d --FIX--!!!! (english) KillaBunny17 .Hououin Kyouma AbonnierenAbonniertAbo beenden3333 Wird geladen... Wird could not geladen... Wird verarbeitet... Hinzufügen Möchtest du dieses Video später noch einmal ansehen? Wenn du bei YouTube angemeldet bist, kannst du dieses Video zu einer Playlist hinzufügen. Anmelden Teilen Mehr Melden Möchtest du dieses Video melden? Melde dich an, um unangemessene Inhalte zu melden. Anmelden could not initialize 29.562 Aufrufe 175 Dieses Video gefällt dir? Melde dich bei YouTube an, damit dein Feedback gezählt wird. Anmelden 176 14 Dieses Video gefällt dir nicht? Melde dich bei YouTube an, damit dein Feedback gezählt wird. Anmelden 15 Wird geladen... Wird geladen... Wird geladen... Die Bewertungsfunktion ist nach Ausleihen des Videos verfügbar. Diese Funktion ist zurzeit nicht verfügbar. Bitte versuche es später erneut. Veröffentlicht am 09.07.2013--swift shader--https://dl.dropboxusercontent.com/u/1...The music is original dubstep made for private use by my friend Jekyll Beats... (rewind and lift off)Thanks for watching!EASY DIRECTIONS::: Click link in description... open archive... drag and drop file into cubeworld directory... run cubeworld..... DONE :D enjoy the music video XD Spiel Cube World 2013 In YouTube Gaming suchen Kategorie Gaming Lizenz Standard-YouTube-Lizenz Musik "Lift Off! (Original Mix)" von W&W (
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up “Could not initialize Direct3d” up vote 0 down vote favorite I am trying to run an exe from this Directx-11 tutorial website:tutorial5 (exe at the end of the page), but I get the error "Could not initialize Direct3d". I get the same error when I download the solution and run it on Visual Studio 2013 or Visual Studio 2010. I have installed the latest DirectX (installed using "DirectX End-User Runtime Web Installer": link) I also installed DirectX 9 SDK from here: DirectX 9 SDK June 2010 dxdiag shows Direct3d "Enabled". I updated the "Intel HD Graphics library on core i5" to the latest driver. What am I missing? How can I run Directx-11 applications on my machine? Thanks! directx directx-11 directx-9 share|improve this question asked May 2 '14 at 1:04 recursion1212 376 add a comment| 1 Answer 1 active oldest votes up vote 0 down vote The error happened here, you should check the result of Initialize function to see what's the error. // Initialize the Direct3D object. result = m_D3D->Initialize(screenWidth, screenHeight, VSYNC_ENABLED, hwnd, FULL_SCREEN, SCREEN_DEPTH, SCREEN_NEAR); if(!result) { MessageBox(hwnd, L"Could not initialize Direct3D.", L"Error", MB_OK); return false; } Another useful tip is to turn on DEBUG mode when create device and swap chain. Try the following code the enable debug mode when creating device(in d3dclass.cpp, add the following code before calling D3D11CreateDeviceAndSwapChain, and don't forget to set the third parameter of this function to flags) UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined( DEBUG ) || defined( _DEBUG ) flags |= D3D11_CREATE_DEVICE_DEBUG; #endif // Create the swap chain, Direct3D device, and Direct3D device context. result = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, flags, 0, &featureLevel, 1, D3D11_SDK_VERSION, &swapChainDesc, &m_swapChain, &m_device, NULL, &m_deviceContext); if(FA