Directx Error Lookup
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Directx Error Lookup Tool
We’re sorry. The content you requested has been removed. You’ll be auto redirected in directx error codes 1 second. Introduction to OLE DB Errors (OLE DB) OLE DB Error Objects OLE DB Error Objects Error Lookup Services directx sdk Error Lookup Services Error Lookup Services Error Object Example Error Records Error Record Example Interfaces Used by OLE DB Error Objects How a Provider Returns an OLE DB Error Object How a Consumer Retrieves
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an OLE DB Error Object OLE DB Error Objects and Threads Error Lookup Services TOC Collapse the table of content Expand the table of content This documentation is archived and is not being maintained. This documentation is archived and is not being maintained. Error Lookup Services The ERRORINFO structure does not contain the error messages and help file information that IErrorInfo can return. Instead, this information is
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stored in a provider-specific lookup service. There are three important reasons for this. First, it allows the information to be easily localized. Second, it means that memory need not be allocated to store the information until the information is requested. Third, it provides an easy mechanism by which the provider can parameterize error messages. The information in this lookup service can be created when the lookup service is written or it can be created at run time. The former case, which creates what are called static errors, is common when the lookup service is tied to a single database and the programmer knows ahead of time what the error messages are. For example, a provider built directly over an Oracle database might use static errors. The run-time case, which creates dynamic errors, is common when the lookup service is not tied to any particular database and the programmer cannot predict the error messages. For example, a provider built on top of any ODBC driver might use dynamic errors. The lookup service creates dynamic errors at run time and releases them when the error object with which they are associated calls IErrorLookup::ReleaseErrors as part of its release code. Dynamic errors are identified
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here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of http://stackoverflow.com/questions/13543195/how-can-i-retrieve-error-strings-for-directx-9 this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question https://books.google.com/books?id=gZ5SDTpMR-MC&pg=PA709&lpg=PA709&dq=directx+error+lookup&source=bl&ots=UE9T_0oi3F&sig=jM9u4pF874rX5cMwT1DCgK5_-2I&hl=en&sa=X&ved=0ahUKEwjrn6-azMHPAhVn6YMKHR75D_oQ6AEITzAJ x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up directx error How can I retrieve error strings for DirectX 9 up vote 4 down vote favorite 2 I want to retrieve error strings for DirectX 9, but I can find on the web is using the FormatMessage() and _com_error.ErrorMessage(), both of which fail me. hr = g_pd3dDevice->GetRenderTargetData(... ... // the debugger tells me hr = 0x8876086c FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, hr, 0, (LPTSTR)&lpBuf, directx error lookup 0, NULL)) // it returns 0 with lpBuf unallocated FormatMessage() fails and I use the it again with GetLastError() to see why FormatMessage() fails: "The system cannot find message text for message number 0x%1 in the message file for %2." _com_error.ErrorMessage() tells me "Unknown error 0x8876086c" c++ winapi com error-handling directx share|improve this question asked Nov 24 '12 at 16:41 LeOpArD 10429 BTW: is there a common way to get error strings for all HRESULT? –LeOpArD Nov 24 '12 at 16:45 Not really, error codes and messages are categorized. For example, network subsystem has its own codes and messages, DX has its own, etc. So you must know a type of operation you were performing in order to get a message corresponding to the error you are getting. –user405725 Nov 24 '12 at 17:00 Look at the d3d9.h header file for error codes. You'll find a match with D3DERR_INVALIDCALL, the string isn't going to tell you why you passed invalid arguments. Nor does your snippet. –Hans Passant Nov 24 '12 at 17:22 As you mentioned network APIs, I used GetLastError
van GoogleInloggenVerborgen veldenBoekenbooks.google.nl - The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address:2D and 3D graphics programming for Windows and DOSDevice-independent graphicsMathematics for computer graphicsGraphics algorithms and procedural operationsPC video...https://books.google.nl/books/about/The_PC_Graphics_Handbook.html?hl=nl&id=gZ5SDTpMR-MC&utm_source=gb-gplus-shareThe PC Graphics HandbookMijn bibliotheekHelpGeavanceerd zoeken naar boekeneBoek kopen - € 190,80Dit boek in gedrukte vorm bestellenCRC PressBol.comProxis.nlselexyz.nlVan StockumAlle verkopers»The PC Graphics HandbookJulio Sanchez, Maria P. CantonCRC Press, 26 feb. 2003 - 1048 pagina's 0 Recensieshttps://books.google.nl/books/about/The_PC_Graphics_Handbook.html?hl=nl&id=gZ5SDTpMR-MCThe PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address:2D and 3D graphics programming for Windows and DOSDevice-independent graphicsMathematics for computer graphicsGraphics algorithms and procedural operationsPC video systems architecture, including its history and developmentHigh-end graphics systems and coprocessorsArtificial lifeVirtual realityAnimation techniques for simulations and video gamesVGA, SuperVGA, and VESADevice driversGraphics and animation primitives The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers. Voorbeeld weergeven » Wat mensen zeggen-Een recensie schrijvenWe hebben geen recensies gevonden op de gebruikelijke plaatsen.Geselecteerde pagina'sTitelbladInhoudsopgaveIndexVerwijzingenInhoudsopgavePrefacexxxvi 1 PC Graphics Overview3 2 Polygonal Modeling25 3 Image Transformations35 4 Programming Matrix Transformations57 5 Projections and Rendering81 6 Lighting and Shading97 7 VGA Fundamentals113 20 Pixels Lines and Curves581 21 Drawing Figures Regions and Paths619 22 Windows Bitmapped Graphics671 23 Introducing DirectX705 24 DirectX and COM717 25 Introducing DirectDraw741 26 Setting Up DirectDraw759 27 DirectDraw Exclusive Mode783 Meer8 VGA Device Drivers145 9 VGA Core Primitives171 10 VGA Geometrical Primitives191 11 XGA and 8514A Adapter Interface221 12 XGA Hardware Programming275 13 SuperVGA Programming337 14 DOS