Error Compiling Con Files
Contents |
forum ForumsMembersHelp Files Calendar Advanced Duke4.net EDuke32.com ForumsDuke's Groupies Calendar Duke Nukem 3D and EDuke32 Bug reports & "help me" error compiling report java source files threads Forum Guidelines View New Content Hide message Show message Welcome
Error Compiling Script File
to the Duke4.net Forums! Register an account now to get access to all board features. After you've error compiling cython file registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more! Register Now! Sign In
Inpa Error Compiling Script File
» Hide message Page 1 of 1 You cannot start a new topic You cannot reply to this topic Eduke32 error "Can't find DukePlus/dp.cfg" "When trying to run Duke Nukem Eternity" DamnImGood 0 #1 Posted 27 March 2010 - 09:39 PM I have installed Duke Nukem Eternity, following all of the instructions in this kivy error compiling cython file forum, but cannot get it to run. After executing eternity.bat, I keep getting this error message "The configuration file DukePlus/dp.cfg was not found. Import configuration data from eduke32.cfg?" So I click "Yes" and I get "Errors found in file eduke.con. Do you want to use Internal Defaults?" So I click "Yes" and get "Error compiling .con files" and Eduke32 quits. FYI I did have "Enable autoload folder" and Polymer mode checked in the eduke32. Here is the error log: EDuke32 2.0.0devel 20100122 Application parameters: -game_dir DukePlus /gedefs.zip /geternity.zip addsearchpath(): Added C:/Games/Duke Nukem Eternity/ addsearchpath(): Added DukePlus/ Checking for updates... Connecting to http://eduke32.sourceforge.net Current version is 20100311OS: Windows XP (5.1.2600) Service Pack 2 Large page support available Loading opengl32.dll Loading glu32.dll Initializing DirectDraw... Using config file 'eduke32.cfg'. Scanning for GRP files... Checksumming DUKE3D.GRP... Done addsearchpath(): Added C:/Games/Duke Nukem Eternity/DukePlus/ Using group file 'duke3d.grp' as main group file. Using group file 'autoload/polymer_hrp.zip'. Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'. Using group file 'autoload/duke3d.grp/maphacks.zip'. Using group file 'edefs.zip'. Using group file 'eterni
C3 Forums → Customs Conversations → Custom Song Troubleshooting & Support Javascript Disabled Detected You currently have javascript disabled. Several functions may not work. Please
Dvd Studio Pro Compiler File Error
re-enable javascript to access full functionality. Editing CON Files Started by Dahnlee ,
Error Compiling Arduino Uno
August 23, 2014 Please log in to reply 17 replies to this topic #1 Dahnlee Dahnlee 160 posts LocationDC error compiling shader psspecularalpha arma 3 Posted August 23, 2014 - 02:14 PM Okay, it’s been about a month since I stumbled onto the C3 community and I am slowly transitioning from just sucking in content to editing https://forums.duke4.net/topic/2124-eduke32-error-cant-find-dukeplusdpcfg/ and even authoring a couple of things. I’ve spent quite a bit of time diving into these forum pages and assembling the right combination of Reaper with CAT, Magma, and the C3 CON Tools. I’ve kind of worked through a lot of the manipulation process, but it occurs to me that, even after reviewing the tutorial documentation and videos, I might be going around http://customscreators.com/index.php?/topic/11520-editing-con-files/ my ass to get to my elbow in some cases and I’m hoping you guys can either confirm that I’m doing things the right way or point me to a better method. Case in point, what is the best way to edit a CON file? To give a specific example, I wanted to edit “Another Brick in the Wall” so that it jumps straight to the helicopter about halfway through the song. So I started by extracting the CON contents using the C3 Tools CON Explorer and then pulled both the MOGG and MIDI files into Reaper. I select ALL tracks and use the split command to delete the first half of the song and slide the remaining parts to the 1.1 start position (with the long stretch of helicopter audio, the instruments don't start until well after 3.1). I used the fade in command in reaper to tweak the beginning of the audio tracks – and then I’m not sure what to do next. I would like to export all the MIDI tracks as an updated mid file and all the MOGG tracks as an updated mogg file, giv
here for a quick overview of the site Help Center Detailed answers to any questions you http://tex.stackexchange.com/questions/203985/unknown-error-compiling-with-bibtex-in-texmaker might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads http://stackoverflow.com/questions/35527678/android-studio-predexdebug-error-when-compiling-mysql-connector-jar-file with us TeX - LaTeX Questions Tags Users Badges Unanswered Ask Question _ TeX - LaTeX Stack Exchange is a question and answer site for users of TeX, error compiling LaTeX, ConTeXt, and related typesetting systems. Join them; it only takes a minute: Sign up Here's how it works: Anybody can ask a question Anybody can answer The best answers are voted up and rise to the top Unknown error compiling with bibtex in Texmaker [closed] up vote 2 down vote favorite I was trying to move error compiling script my bibliography from bibtex to biblatex, this is my MWE: \documentclass[11pt]{book} \usepackage[nomarginpar, margin = 2.5cm]{geometry} \usepackage[utf8]{inputenc} \usepackage[T1]{fontenc} \usepackage[spanish,mexico]{babel} \usepackage[ backend=biber, style=authortitle, natbib=false, backref=true, url=false, isbn=false, doi=false ]{biblatex} \addbibresource[datatype=bibtex]{bibliografia.bib} \usepackage{lmodern} \usepackage{ragged2e} \begin{document} La teoría sociocultural subraya la importancia del discurso como un instrumento del pensamiento para la construcción del conocimiento y el desarrollo de habilidades que tiene lugar entre expertos y novatos, así como entre pares, y en distintos escenarios educativos \cite{Mercer95; Mercer2000} por lo cual, el aprendizaje es considerado una transformación constante de las prácticas sociales en las que los individuos participan, y con las que se apropian de específicos artefactos culturales o formas de ser; irreducibles a las propiedades de los individuos. Postula así que el desarrollo intelectual es alcanzado a través del diálogo y que la educación se promulga a través de las interacciones comunicativas reflejando el desarrollo histórico, valores culturales y prácticas sociales de sociedades y comunidades educativas. \printbibliography \end{document} This is part of my *.bibfile: @book{Mercer2007, Address = {London}, Author = {Neil Mercer, Karen Littleton}, Date
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Android Studio preDexDebug error when compiling MySQL Connector Jar file up vote 1 down vote favorite Trying to connect to a MySQL database in Android Studio 1.4.1. Placed MySQL Connector JAR file in libs directory and added it as library by doing a compile files('libs/mysql.jar'). When I try run the app I get the following error: :app:preDexDebug UNEXPECTED TOP-LEVEL EXCEPTION: java.lang.RuntimeException: Exception parsing classes at com.android.dx.command.dexer.Main.processClass(Main.java:752) at com.android.dx.command.dexer.Main.processFileBytes(Main.java:718) at com.android.dx.command.dexer.Main.access$1200(Main.java:85) at com.android.dx.command.dexer.Main$FileBytesConsumer.processFileBytes(Main.java:1645) at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:284) at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:166) at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:144) at com.android.dx.command.dexer.Main.processOne(Main.java:672) at com.android.dx.command.dexer.Main.processAllFiles(Main.java:574) at com.android.dx.command.dexer.Main.runMonoDex(Main.java:311) at com.android.dx.command.dexer.Main.run(Main.java:277) at com.android.dx.command.dexer.Main.main(Main.java:245) at com.android.dx.command.Main.main(Main.java:106) Caused by: com.android.dx.cf.iface.ParseException: bad class file magic (cafebabe) or version (0034.0000) at com.android.dx.cf.direct.DirectClassFile.parse0(DirectClassFile.java:472) at com.android.dx.cf.direct.DirectClassFile.parse(DirectClassFile.java:406) at com.androi