Apple Mach-o Linker Error Calayer
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Apple Mach O Linker Error Xcode 5
about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow apple mach o linker error library not found is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Apple Mach-O Linker Error when compiling for device up vote 182 down vote favorite 68 I've just upgraded to xcode 4.0 and I can no longer deploy to iPhone, I get a Apple Mach-O Linker Error, it still works for the simulator though. Ld /Users/yveswheeler/Library/Developer/Xcode/DerivedData/iParcel-fkeqjcjcbbhjwhdssjptkdxzzzxh/Build/Intermediates/iParcel.build/Debug-iphoneos/iParcel.build/Objects-normal/armv7/iParcel normal armv7 cd /Users/yveswheeler/iParcel setenv IPHONEOS_DEPLOYMENT_TARGET 3.2 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++-4.2 -arch armv7 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk -L/Users/yveswheeler/Library/Developer/Xcode/DerivedData/iParcel-fkeqjcjcbbhjwhdssjptkdxzzzxh/Build/Products/Debug-iphoneos -F/Users/yveswheeler/Library/Developer/Xcode/DerivedData/iParcel-fkeqjcjcbbhjwhdssjptkdxzzzxh/Build/Products/Debug-iphoneos -filelist /Users/yveswheeler/Library/Developer/Xcode/DerivedData/iParcel-fkeqjcjcbbhjwhdssjptkdxzzzxh/Build/Intermediates/iParcel.build/Debug-iphoneos/iParcel.build/Objects-normal/armv7/iParcel.LinkFileList -dead_strip -all_load -ObjC -lxml2 -miphoneos-version-min=3.2 -framework UIKit -framework CoreGraphics -framework QuartzCore /Users/yveswheeler/Library/Developer/Xcode/DerivedData/iParcel-fkeqjcjcbbhjwhdssjptkdxzzzxh/Build/Products/Debug-iphoneos/libThree20.a /Users/yveswheeler/Library/Developer/Xcode/DerivedData/iParcel-fkeqjcjcbbhjwhdssjptkdxzzzxh/Build/Products/Debug-iphoneos/libThree20Core.a /Users/yveswheeler/Library/Developer/Xcode/DerivedData/iParcel-fkeqjcjcbbhjwhdssjptkdxzzzxh/Build/Products/Debug-iphoneos/libThree20Network.a /Users/yveswheeler/Library/Developer/Xcode/DerivedData/iParcel-fkeqjcjcbbhjwhdssjptkdxzzzxh/Build/Products/Debug-iphoneos/libThree20Style.a /Users/yveswheeler/Library/Developer/Xcode/DerivedData/iParcel-fkeqjcjcbbhjwhdssjptkdxzzzxh/Build/Products/Debug-iphoneos/libThree20UI.a /Users/yveswheeler/Li
while running (Domain = NSPOSIXErrorDomain, Code = 22) And the error dialog looks like this: I've tried many apple mach o linker error unity things: Restart Xcode Restart Simulator Reboot Reset content and settings of simulator
Apple Mach O Linker Error Symbols Not Found For Architecture I386
None of above works. And I looked into log, I found these are those records has something to
Apple Mach O Linker Error File Not Found
do with this issue 2014/10/15 9:09:40.964 com.apple.CoreSimulator.CoreSimulatorService[979]: Error Domain=com.apple.CoreSimulator.SimError Code=146 "Unable to lookup in current state: Shutdown" UserInfo=0x7f96c861d000 {NSLocalizedDescription=Unable to lookup in current state: Shutdown} 2014/10/15 9:09:40.964 Xcode[1983]: [MT] iPhoneSimulator: http://stackoverflow.com/questions/5329001/apple-mach-o-linker-error-when-compiling-for-device Unable to connect to "com.apple.instruments.deviceservice.lockdown" (Error Domain=com.apple.CoreSimulator.SimError Code=146 "Unable to lookup in current state: Shutdown" UserInfo=0x7fcf6fc24190 {NSLocalizedDescription=Unable to lookup in current state: Shutdown}) 2014/10/15 9:09:40.980 com.apple.CoreSimulator.CoreSimulatorService[979]: Error Domain=com.apple.CoreSimulator.SimError Code=146 "Unable to lookup in current state: Shutdown" UserInfo=0x7f96c861d000 {NSLocalizedDescription=Unable to lookup in current state: Shutdown} 2014/10/15 9:09:42.351 launchd_sim[2047]: assertion failed: 13F34: libxpc.dylib + 29453 [75E30F22-514B-3A20-B82C-EDA43AF5C35C]: 0x8d 2014/10/15 9:09:42.362 com.apple.CoreSimulator.CoreSimulatorService[979]: Could http://tech-doing.com/ios/6149.shtml not register service com.apple.coreservices.lsuseractivity.simulatorsupport: Failed to lookup com.apple.coreservices.lsuseractivity.simulatorsupport: 0x44e I also found some other people had the same issue here : https://gist.github.com/bdeshong/2dd90add09b7287a9a85 No luck to find solution after Googling around. Here is my environment information OSX 10.9.5 Xcode 6.0.1 iOS Simulator 8.0 (550.1) Any ideas? apple developer ios Answercan i go back to ios 6.1.3 from ios 7 I found the root causes, and I also found the solution. First thing I've done is to ensure this has something to do with Xcode rather than a problem relative to the project itself. I tried to create a new project, and it works perfectly fine. So I assume that is caused by something in my project. android running ios 5 I actually added a resources reference folder to my project. So I think the problem has something to do with it. However, even I removed the folder from project, the problem is still there. In the end, it turns out, the resources folder could live in Built App folder App folder in simulator Since Xcode may simply
command failed with exit http://support.revealapp.com/kb/known-issues/uiview-root-layer-and-setting-sublayers-to-nil code 1 (use -v to see invocation)について 「linker command failed with exit code linker error 1 (use -v to see invocation)」エラーに遭遇したので備忘録で書きます。 このエラーの原因はいろいろとあるようです。エントリーの最後に他の原因のものに関する記事のリンクも載せておきました。 原因違うクラスで同じ変数を使用していたログをよく見ると 「ld: duplicate symbol _OBJC_IVAR_$_BaseView.selected in ・・・」 となっていました。 自分はAクラス、Bクラス両方で同じように「@class BaseView」というクラスを宣言していました。この場合だと2つのクラスで1つの変数を使用してしまっていることになります。これだと怒られてしまうので、どちらかを例えば「@class BaseView2」にするなどして対処します。 o linker error 参考記事iPhoneアプリを作ってみよう:第3回 タイマーアプリ(#2.ストップウォッチ作成編)- コメント | もとまか日記 関連記事duplicate symbol エラー | プログラミング雑記 Xcodeのわかりにくいエラーメッセージ | migihidariの日記 Apple Mach-O Linker (id) Errorについて | iPhoneアプリ開発メモ 投稿者 Seiya Maeda 時刻: 5:00 メールで送信BlogThis!Twitter で共有するFacebook で共有するPinterest に共有 ラベル: エラー 0 件のコメント: コメントを投稿 次の投稿 前の投稿 ホーム 登録: コメントの投稿 (Atom) このブログを検索 人気の投稿 UITableViewについて - UITableViewのセルをカスタムセルを使ったほうがいい(1) 今回はUITableViewクラスについて疑問に思うことを書いてみようと思います。 iOS6から追加されたUICollectionViewを弄ってみた iOS6から追加されたUICollectionViewを弄ってみたのでそのメモ。 タッチした座標に画像を移動させる タッチイベントに関して少し調べたのでメモで。今回はタッチしたところに画像を移動させた際の覚え書きです。 UINavigationControllerで前のビューに戻る方
in to 3rd party applications, we sometimes come across situations where bad or incorrect use of the core iOS frameworks can make Reveal appear to make the hosting application misbehave, or at the very worst, crash. When you create a CALayer, its sublayers array property is nil by default. When you create a UIView it creates a root CALayer which is used for rendering, and exposes it via the layer property. This layer also has a sublayers array property, however it is pre-populated with layer instances necessary to render the view to screen. If you set a view layer's 'sublayers' property to nil, the view's root layer can no longer access sublayers that it depends on. It is analogous to randomly removing subviews from one of your own view hierarchies - at best, things won't look right -- at worst your app will crash. We recommend that you not set any layer's 'sublayer' property to nil. Is this article helpful? Do you have any feedback about this article? (optional) Send feedback Sending your feedback Thank you! Section: Known Issues Last Updated: 29 Jul, 2014 03:02 AM Modifications to a UIButton's label are reset when the button state changes UIView root layer and setting sublayers to 'nil' Reveal doesn't start when opening your app via a remote notification on iOS 8 Linker Errors: Apple Mach-O Linker Error "_CFHTTPMessageAppendBytes", referenced from... Unable to inspect UIAlertViews in Reveal under iOS 7 Using CGFLOAT_MIN/CGFloat.min as the `constant` property of an `NSLayoutConstraint` Reveal 1.6: Crash when serialising `accessibilityLabel` containing an `NSAttributedString` Reveal 2 RevealServer crash if CFBundleShortVersionString or CFBundleVersion are empty Getting Started Reveal Integration Guide Integrating Using CocoaPods Load the Reveal Server via an Xcode Breakpoint Integrating Reveal via Linking Integrating Reveal with App Extensions View all (3 more) FAQ Which license should I choose? How long will I get free updates for when I buy a Reveal license? What factors affect the refresh performance of Reveal? View all Tips & Tricks RevealServer Configuration Options Bonjour Debugging: Why can't I connect to my App? Inspecting custom views and messaging objects Sharing a network connection from your Mac to your iOS devices AppleScript Support Vie