Apple Mach-o Linker Error Sdl
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Apple Mach O Linker Error Xcode 6
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Apple Mach O Linker Error C++
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Apple Mach O Linker Error Xcode 5
only takes a minute: Sign up Apple Mach-O link (Id) Error in Xcode 5 C ++ sdl2 framework up vote 1 down vote favorite 1 I seriously think I might have checked every mach-o link id error post on stackOverFlow and couldn't find a solution to my problem... I dont fully understand how the linker works yet so I can't apple mach o linker error library not found always figure out how to fix these bugs when they come up... Ive been following these YT tutorials some guy named Konrad Jablonski put up about making rpg games with C++ [using SDL2 and SDL.image framworks]... I learned a lot about rpg game logic -- it was definitely a good learning experience for someone with a firm grasp of the basics, but new to c++... At this point in the tutorials he's seperating one class into numerous subclasses... And everything was working fine until I started breaking up the one class into numerous different .cpp and .h files... The error message says: - Undefined symbols for architecture x86_64: - "cSprite::draw()", referenced from: - gMain::gameLoop() in gMain.o *- ld: symbol(s) not found for architecture x86_64* - clang: error: linker command failed with exit code 1 (use -v to see invocation) The whole project was bug free up until compilation, and I don't fully understand how the compiler works so I don't know where to start when attempting to adjust it... I can put up the classes if anyone knows a
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site apple mach o linker error unity About Us Learn more about Stack Overflow the company Business Learn more about apple mach o linker error symbols not found for architecture i386 hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join apple mach o linker error file not found the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Simply including SDL header causes http://stackoverflow.com/questions/19443909/apple-mach-o-link-id-error-in-xcode-5-c-sdl2-framework linker error up vote 10 down vote favorite 1 I was going to migrate my game from glut to sdl. It's working perfectly in glut but I wanted to use some sdl features. So I go into my project properties, under the targets header I click the program that will be compiled, build phases, link binary with libraries, add SDL.framework The exact same as I http://stackoverflow.com/questions/7071971/simply-including-sdl-header-causes-linker-error have done for OpenGL.framework and GLUT.framework However when I add: #include
not post a blank message. Please type your message and try again. Undergroundkinng Level 1 (5 points) Safari Q: What does Apple Mach-O Linker error mean I've written a c++ program in Xcode 6.3.1 and when https://discussions.apple.com/thread/7055058?start=0&tstart=0 I try to run it, it says 'build failed' and gives an Apple Mach-O Linker error. When I click on it, it says 'undefined symbols for architecture x86_64', and 'linker command failed with exit code 1 (use -v to see invocation)'. I've tried deleting the DerivedData file but that didn't do anything. Any suggestions? MacBook Pro (Retina, 13-inch, Mid 2014), OS X Yosemite (10.10.1) Posted on May linker error 23, 2015 8:56 PM I have this question too Close Q: What does Apple Mach-O Linker error mean All replies Helpful answers by etresoft, etresoft May 24, 2015 11:24 AM in response to Undergroundkinng Level 7 (29,288 points) Mac OS X May 24, 2015 11:24 AM in response to Undergroundkinng Hello Undergroundkinng,That error also says exactly what caused the linker error. What else did it say? Helpful o linker error (0) Reply options Link to this post by Undergroundkinng, Undergroundkinng May 24, 2015 11:55 AM in response to etresoft Level 1 (5 points) Safari May 24, 2015 11:55 AM in response to etresoft That's all it says Helpful (0) Reply options Link to this post by etresoft, etresoft May 24, 2015 12:40 PM in response to Undergroundkinng Level 7 (29,288 points) Mac OS X May 24, 2015 12:40 PM in response to Undergroundkinng No. It says more than that, I'm sure. Helpful (0) Reply options Link to this post by Undergroundkinng, Undergroundkinng May 24, 2015 12:48 PM in response to etresoft Level 1 (5 points) Safari May 24, 2015 12:48 PM in response to etresoft Problem is solved. Turns out my code wasn't structured properly. It works now. Helpful (0) Reply options Link to this post by Ric_Wainwright, Ric_Wainwright Jun 20, 2015 5:21 AM in response to Undergroundkinng Level 1 (0 points) Jun 20, 2015 5:21 AM in response to Undergroundkinng Hi Etresoft. Can you have a look at this for my i have a similar issue. Ld build/Debug/HandDetection normal x86_64 cd /Users/imac/Desktop/HandDetection export MACOSX_DEPLOYMENT_TARGET=10.10 /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/ usr/bin/clang++ -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/ SDKs/MacOSX10.10.sdk -L/Users/imac/Desktop/HandDetection/build/Debug -L/Users/imac/Documents/OpenCV/opencv-3.0.0/build/lib -F/Users/imac/Desktop/HandDetection/build/Debug -F/usr/local/lib -filelist /Users/imac/Desktop/HandDetection/build/HandDetection.build/Debug/HandDetection .build/Objects-normal/x86_64/HandDetection.LinkFileL