Apple Mach-o Linker Error Undefined Symbol
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Apple Mach O Linker Error Linker Command Failed With Exit Code 1
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Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Apple Mach-O Linker Errors (20) - Undefined symbols for architecture armv7 up vote 24 down vote favorite 10 I received these errors apple mach o linker error xcode 5 after I added " -all_load " in the "Other Linker Flags" build setting once I added "libPusher-combined.a" and its header files. I followed the instructions exactly up to the part of typing in "-all_load" (under "Using a pre-compiled static library" in the "Adding to your iOS Project", but I ended up getting 20 Mach-O Linker errors. :/ Could anyone please help me with this? Here are the errors: Undefined symbols for architecture armv7: "_utf8_nextCharSafeBody", referenced from: -[SRWebSocket _pumpScanner] in libPusher-combined.a(SRWebSocket.o) "_SCError", referenced from: -[Reachability startNotifier] in libPusher-combined.a(Reachability.o) "_utf8_countTrailBytes", referenced from: -[SRWebSocket _pumpScanner] in libPusher-combined.a(SRWebSocket.o) "_SCNetworkReachabilitySetDispatchQueue", referenced from: -[Reachability startNotifier] in libPusher-combined.a(Reachability.o) -[Reachability stopNotifier] in libPusher-combined.a(Reachability.o) "_kCFHTTPVersion1_1", referenced from: -[SRWebSocket didConnect] in libPusher-combined.a(SRWebSocket.o) "_CFHTTPMessageIsHeaderComplete", referenced from: ___30-[SRWebSocket _readHTTPHeader]_block_invoke_0 in libPusher-combined.a(SRWebSocket.o) "_CFHTTPMessageCreateRequest", referenced from: -[SRWebSocket didConnect] in libPusher-combined.a(SRWebSocket.o) "_SCNetworkReachabilityCreateWithAddress", referenced from: +[Reachability reachabilityWithAddress:] in libPusher-combined.a(Reachability.o) "_SCErrorString", referenced from: -[Reachability startNotifier] in libPusher-combined.a(Reachability.o) "_SCNetworkReachabilityCreateWithName", referenced from: +[Reachability reachabilityWithHostname:] in libPush
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the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation apple mach o linker error file not found Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; http://stackoverflow.com/questions/9931510/apple-mach-o-linker-errors-20-undefined-symbols-for-architecture-armv7 it only takes a minute: Sign up Apple Mach-O Linker Error, Undefined symbols for architecture x86_64 up vote 0 down vote favorite i just started iOS programming and am trying to compile a simple code but am unable to do so. The error messages i received are, Undefined symbols for architecture x86_64: "_OBJC_CLASS_$_Player", referenced from: objc-class-ref in AppDelegate.o ld: symbol(s) http://stackoverflow.com/questions/26711600/apple-mach-o-linker-error-undefined-symbols-for-architecture-x86-64 not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) Now, i have found 2 similar questions (here and here) that are using the same environment as i am to code and are facing similar issues as i am too. I have tried their solutions but am unsuccessful. As i just started iOS, i was using this tutorial as a guide and am trying to run their code. The error occurs at the part where i assign some value to the player variable. Code are as follows. #import "AppDelegate.h" #import "Player.h" #import "PlayersViewController.h" @interface AppDelegate () @end @implementation AppDelegate{ NSMutableArray *_players; } - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. _players = [NSMutableArray arrayWithCapacity:20]; Player *player = [[Player alloc] init]; player.name = @"Bill Evans"; //error will occur here return YES; } My Architecture settings are as follows, The code for the Player.h and PlayersViewController.h are exactly the same with those from the tutorial. Update Player.h @interface Player : NSObject @property (nonatomic, copy) NS
Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community http://answers.unity3d.com/questions/912000/apple-mach-o-linker-error-when-building.html Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset Store Unity account You need a Unity Account to shop in the Online and https://github.com/trenskow/libairfloat/issues/1 Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default linker error Help Room META Moderators Topics Questions Users Badges Home / 2 Question by UniqueXDream94 · Feb 28, 2015 at 09:38 PM · xcode64bit [SOLVED]Apple Mach-O Linker Error when Building Hello, I am experiencing a rather frustrating problem when attempting to archive my project.. I get about 80 different Mach-O linker errors, and o linker error the warning above it gives me "Undefinded symbols for architecture arm64". I was under the impression that after unity 4.6, 64 bit architectures were supported, and I am now running unity 5.0(and Xcode6.1). Am I incorrect? or is this an entirely different problem? Thank you So much for all your help! The xcode error log is as follows: ld: warning: ignoring file /Users/(...)/Libraries/libiPhone-lib.a, file was built for archive which is not the architecture being linked (arm64): /Users/(...)/Libraries/libiPhone-lib.a Undefined symbols for architecture arm64: "_UnityRegisterProInterface", referenced from: +[UnityAppController(RegisterProInterface) load] in UnityProInterface.o "_UnityADInterstitialADWasLoaded", referenced from: -[UnityInterstitialAd interstitialAdDidLoad:] in iAD.o "_UnityADBannerViewWasLoaded", referenced from: -[UnityADBanner bannerViewDidLoadAd:] in iAD.o "_UnityDropViewTouchProcessing", referenced from: -[UnityADBanner dealloc] in iAD.o "_UnitySetLogEntryHandler", referenced from: UnityInitTrampoline() in UnityAppController.o "_UnityCleanup", referenced from: -[UnityAppController applicationWillTerminate:] in UnityAppController.o "_UnityOnApplicationWillResignActive", referenced from: -[UnityAppController applicationWillResignActive:] in UnityAppController.o "_UnityGetAppBackgroundBehavior", referenced from: -[UnityAppController applicationWillResignActive:] in UnityAppController.o "_UnitySendRemoteNotificationError", referenced from: -[UnityAppController application:didFailToRegisterForRemoteNotificationsWithError:] in UnityAppController.o "_UnitySendDeviceToken", referenced from: -[UnityAppController application:didRegisterForRemoteNotificationsWithDeviceToken:] in UnityAppController.o "_UnityLoadApplication", referenced from: -[UnityApp
Support Search GitHub This repository Watch 7 Star 45 Fork 13 trenskow/libairfloat Code Issues 3 Pull requests 0 Projects 0 Pulse Graphs New issue Apple Mach-O Linker Error: symbol(s) not found for architecture arm64 #1 Closed dandoen opened this Issue Jun 23, 2014 · 4 comments Projects None yet Labels None yet Milestone No milestone Assignees No one assigned 2 participants dandoen commented Jun 23, 2014 Hi @trenskow, First of, great job on this app/library. I'm having trouble building the AirFloat implementation as XCode shows a bunch of errors when trying to build on device (iPhone 5s running iOS 7.1). Note: building in simulator works fine. The errors I am getting are all related to 'crypt_openssl.o': Undefined symbols for architecture arm64: "_MD5_Init", referenced from: _crypt_md5_hash in libairfloat.a(crypt_openssl.o) "_MD5_Update", referenced from: _crypt_md5_hash in libairfloat.a(crypt_openssl.o) "_BIO_free", referenced from: __crypt_apple_private_key in libairfloat.a(crypt_openssl.o) "_AES_set_decrypt_key", referenced from: _crypt_aes_create in libairfloat.a(crypt_openssl.o) "_RSA_private_encrypt", referenced from: _crypt_apple_private_encrypt in libairfloat.a(crypt_openssl.o) "_AES_cbc_encrypt", referenced from: _crypt_aes_decrypt in libairfloat.a(crypt_openssl.o) "_RSA_private_decrypt", referenced from: _crypt_apple_private_decrypt in libairfloat.a(crypt_openssl.o) "_MD5_Final", referenced from: _crypt_md5_hash in libairfloat.a(crypt_openssl.o) "_RSA_size", referenced from: _crypt_apple_private_encrypt in libairfloat.a(crypt_openssl.o) _crypt_apple_private_decrypt in libairfloat.a(crypt_openssl.o) "_PEM_read_bio_RSAPrivateKey", referenced from: __crypt_apple_private_key in libairfloat.a(crypt_openssl.o) "_BIO_s_mem", referenced from: __crypt_apple_private_key in libairfloat.a(crypt_openssl.o) "_BIO_new", referenced from: __crypt_apple_private_key in libairfloat.a(crypt_openssl.o) "_BIO_write", referenced from: __crypt_apple_private_key in libairfloat.a(crypt_openssl.o) ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) Screenshot of Architecture settings: https://www.dropbox.com/s/3iafjf56lqvvhm0/Screen%20Shot%202014-06-