Parser Error In C#
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Parser Error Message Could Not Load Type Global
Join the Stack Overflow Community Stack Overflow is a community of 6.2 million programmers, just like you, helping each other. Join them; it only takes an error occurred during the parsing of a resource required to service this request asp net a minute: Sign up Parser Error Message: Could not load type 'sometype' up vote 10 down vote favorite 3 I am experiencing an error that I am unable to resolve for some time now. I was wondering if someone can asp.net parser error message could not load type help identify the cause of this error? I am completely new to asp / asax. After some research, I think that the error I am getting is due to the web application trying to use outdated code. I was thinking to rebuild the c# file using Visual Studio and/or the entire project. However, I am completely new to C# and asp, and was wondering can give me some suggestions if this may fix the problem and/or if there is an possible
Parser Error Message Could Not Load Type Mvcapplication
alternate solution. Error message Parser Error Message: Could not load type 'Inventory1.Global'. Source Error: <%@ Application Codebehind="Global.asax.cs" Inherits="Inventory1.Global" %> Entire Global.asax contents: <%@ Application Codebehind="Global.asax.cs" Inherits="Inventory1.Global" %> Many thanks in advance! c# asp.net global-asax share|improve this question edited Feb 26 '13 at 1:05 webaware 1,8981226 asked Feb 25 '13 at 16:10 AnchovyLegend 3,2031864132 Don't expect us to magically solve your problems by providing only two lines of code that does't mean anything to us more than they do to you!.. Please explain your problem in more detail.. Why are you inheriting Inventory1.Global class for the global.asax ? Do you know anything about global.asax and how it is formed? is there anything else in that file? what are the contents of the Global object? –Kemal Emin Feb 25 '13 at 16:16 1 As you figured it out, you seem to be missing the Inventory.Global which should be located in Inventory1.dll in the /bin folder of your webapp. (Re)Building the whole webapp seems like a good idea –jbl Feb 25 '13 at 16:16 add a comment| 10 Answers 10 active oldest votes up vote 12 down vote accepted Try replacing CodeBehind with CodeFile share|improve this answer answered Jun 3 '13 at 5:50 Taha Rehman Siddiqui 1,0201535 Could you please explain why this solved AnchovyLegend's problem? I'm getting the same issue but I would like to know why this would fix the issue before I apply it. –John Odom J
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Parser Error Message Could Not Load Type '_default'
Join the Stack Overflow Community Stack Overflow is a community of 6.2 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Parser Error when http://stackoverflow.com/questions/15071220/parser-error-message-could-not-load-type-sometype deploy ASP.NET application up vote 6 down vote favorite 1 I've finished simple asp.net web application project, compiled it, and try to test on local IIS. I've create virtual directory, map it with physical directory, then put all necessary files there, including bin folder with all .dll's In the project settings, build section, output path is bin\ So when i try to browse my app http://stackoverflow.com/questions/14800550/parser-error-when-deploy-asp-net-application i got: Server Error in '/' Application. -------------------------------------------------------------------------------- Parser Error Description: An error occurred during the parsing of a resource required to service this request. Please review the following specific parse error details and modify your source file appropriately. Parser Error Message: Could not load type 'AmeriaTestTask.Default'. Source Error: Line 1: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="AmeriaTestTask.Default" %> Line 2: Line 3: <%@ Register assembly="AjaxControlToolkit" namespace="AjaxControlToolkit" tagprefix="ajaxToolkit" %> Source File: /virtual/default.aspx Line: 1 Have read similar problem posts and solution was to set output path to bin\, but it is defalut for my project. asp.net parsing deployment share|improve this question asked Feb 10 '13 at 17:36 igorGIS 48731021 1 Parser errors tend to mean that your ASPX pages are not well formed. –Oded♦ Feb 10 '13 at 17:37 Thanks for reply. I've no warnings in VS2010 and from IDE project runs just fine. –igorGIS Feb 10 '13 at 17:40 It will. Did you load the page up in your local environment? (dev web server, IIS express or full IIS locally) –Oded♦ Feb 10 '13 at 17:41 Yes it is local enviroment, i've workstation Win7 x64
Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity http://answers.unity3d.com/questions/650671/c-parsing-error-1.html Asset Store Unity account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account Language https://support.microsoft.com/en-us/kb/306155 Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 Question by DemetriX · Feb 26, 2014 at 06:06 PM · parser error errorparsing C# Parsing Error Hi, I am getting the message Parsing Error but I don't know what is wrong since it is the only error statement in the console. Please help; below is my script code: using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { public float speed; public GUIText countText; public GUIText winText; private int count; void Start () { count could not load = 0; SetCountText (); winText.text = ""; } void FixedUpdate () { float moveHorizontal = Input.GetAxis ("Horizontal"); float moveVertical = Input.GetAxis ("Vertical"); Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical); rigidbody.AddForce (movement * speed * Time.deltaTime); } void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "PickUp") { other.gameObject.SetActive(false); count = count + 1; SetCountText (); } } void SetCountText () { countText.text = "Count: " + count.ToString(); if (count >= 12) { winText.text = "YOU WIN!"; } } void OnTriggerEnter (Collider other){ if (other.gameObject.tag == "NextLevel") { other.gameObject.CompareTag("Player"); Application.LoadLevel("Scene2"); } } Comment Add comment · Show 5 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users perchik · Feb 26, 2014 at 06:06 PM 0 Share Please post the text of the error DemetriX · Feb 26, 2014 at 06:08 PM 0 Share Nevermind, I found out the problem; I was missing a } for the one in line 51. But now I have another problem. It says: Assets/Scripts/PlayerController.cs(51,14): error CS0111: A member `PlayerController.OnTriggerEnter(UnityEngine.Collider)' is already defined. Rename
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