Error In Script Epm 1.5
If you have to update your INI lines, read the readme! This mod is always WIP. It makes doors/boot/bonnet work as additional moving parts like airbrakes, spoilers, whatever for cars which support this. If you are a IV modder, and want your vehicle mod to work with it, feel free to contact me: meinfleisch@gmail.com Rating: 8.92/10 - 65 votes Downloads: 41,382 Added: April 22, 2012 8:43AM Last Downloaded: October 11, 2016 8:18AM File Size: 19.92 KB » Author Website » Author Email Kots Veyron with E...EPM in action Sorry, you must be registered and logged in to add a video to this file. Log in now! Ah! Installed it once.The game just kept on loading and the sound died shortly after the loading screens.Dunno why but it didn't work out for me :\ Posted on April 22, 2012 8:55AM by Fulcrum GREAT :D Posted on April 22, 2012 9:37AM by icelaglace does it works with 1.0.4.0 Posted on April 22, 2012 11:38AM by akash.apd It works with every .NET hook, whatever patch it works. And yes, .NET works with 1.0.4.0. Posted on April 22, 2012 12:39PM by Threepwood Thank you so much Threep! I respect you! Continue making good mods. Posted on April 22, 2012 1:08PM by alex9581 so exaclty what does this do? Posted on April 22, 2012 7:10PM by mrpushy88 It makes doors/boot/bonnet work as additional moving parts like airbrakes, spoilers, whatever for cars which support this. Just as the description told. See Youtube or the most downloaded car mods with [EPM]. Posted on April 23, 2012 12:58AM by Threepwood I tried the old versions and experienced freezing issues when using EFLC. Does this version work on EFLC? :) Posted on April 23, 2012 5:27AM by Officer_Sharp I can repeat of course: it works on ALL versions of IV. JKust make sure the .NET and C hooks work properly, and make sure your INI lines are updated. The readme tells you how to ;) Posted on April 23, 2012 6:20AM by Threepwood It's a very nice work!I use the V1.4, and about 20 cars that works perfecly with it :)But is it going to change something if I install this new version? Posted on April 23, 2012 8:23AM by Rem64 Yes. Pros: Its smaller, less bugs, and supports planes and other rotating objects.. Contra: you have to add empty values, which is pretty easy tho. Posted on April 23, 2012 9:07AM by Threepwood Ok thanks I'll try it when I get home :)An other question, where can I find EPM plane mods? I've never see that :s Posted on A
Here will be described how to install EPM to your game and configure it to the correct operation of the model. EPM Installation EPM installation is quite simple. Perform steps described below to install it. 1. Install scripts libraries ScriptHook and ScriptHookDotNet. If you have installed these libraries - you can skip this step, if not - follow this instruction to install them. 2. Download last EPM version from author page or from this site and unpack it. You can use free http://www.gta4-mods.com/script/epm-v15-f13782 7-zip archiver for this. 3. Copy "moveDoors.conf", "moveDoors.ini" and "moveDoors.net.dll" files to "scripts" folder (Figure 1). Figure 1 4. EPM installation is complete, but the configuration for model, which supports EPM, is required. EPM configuration EPM configuration is required for every installed model which supports it. Perform steps described below to configure EPM correctly. 1. Find some http://gtavmi.com/en/articles_epm_installation_and_configuration fine model which supports EPM, e.g. 2010 Lamborghini Murciélago LP670-4 SuperVeloce v2 from "smokey8808" and install it as normal model e.g. to "Infernus". 2. Open "readme.txt" file by Notepad, find EPM configs (Figure 2) for model and copy them to clipboard. Figure 2 3. Open "moveDoors.ini" file by Notepad in "scripts" folder and paste model configs into it (Figure 3). Figure 3 4. First model's configs parameter is a vehicle hash. It should be set depends from game vehicle which you replaced. Vehicle hash should be detected by game. In model readme file this hash can be incorrect because autor could replace another vehicle than you. To avoid incorrect model behaviour in game, change first parameters in their EPM configs, to "XXXXXXXXXX" value. (Figure 4). Figure 4 5. Count the number of parameters for each model's configs. Each model's config parameter is separated by comma sign. For EPM v1.5 and EPM v1.6 it should be at least 27. If parameters count is less than 27, expand each model config by 0'
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