Error In Stereo Driver Nvapi Stereo Is Activated
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problem Page 1 of 1 [ 21 posts ] Print view Previous topic | Next topic Nvidia StereoAPI problem Author Message vendetta122 One Eyed Hopeful Joined: Thu Aug 06, 2009 4:50 amPosts: 2 Nvidia http://www.mtbs3d.com/phpbb/viewtopic.php?t=4026 StereoAPI problem Hi,I would like to develop a 3D stereoscopic media player for my https://forums.overclockers.ru/viewtopic.php?p=7937212 own purpose. I'm using a Geforce GTX 295 on Vista 64-bit. DirectX SDK is from March 2009.I have downloaded the StereoAPI from http://developer.download.nvidia.com/SD ... reoAPI.zip.But the program is not linking (DXUT library errors). Does someone have experience with this API ?thanks for any help. Last edited by vendetta122 on Fri Aug 07, 2009 3:26 am, edited 1 time error in in total. Thu Aug 06, 2009 5:05 am Tril Certif-Eyed! Joined: Tue Jul 31, 2007 6:52 amPosts: 649Location: Canada Re: Nvidia StereoAPI problem You typed the url wrong. It's http://developer.download.nvidia.com/SD ... reoAPI.zipDXUT is from DirectX SDK. Don't bother with StereoAPI. It was something to be used with the old NVIDIA stereo drivers. The code sample contains the message "This sample requires the NVIDIA 71.83 Stereo driver or greater. Please visit NVIDIA.COM for details."If error in stereo you are trying to make a player to use with NVIDIA 3D Vision, take a look at this pdf of a presentation given at GDC 2009. Look at pages 36 to 40. It shows that to make the video card alternate between the left and right views each frame, you place them side by side and you add a line on which you add some signature code. This stereo tag will tell the video card to display the left and right views one after the other and it most likely also activates the glasses. It looks like the code given in the pdf could be used by itself. If the glasses automatically activate when the stereo tag is detected by the NVIDIA drivers, this sample code should work.I think that this code might be a sample from NVIDIA NVAPI. There's a public version and a NDA customers version. I think that all the 3D Vision related functions are in the NDA version. Take for example the function NvAPI_Stereo_ReverseStereoBlitControl on p. 43 of the pdf. It's not in the documentation of the public version of NVAPI. _________________CPU : Intel i7-3930KRAM : 4x8GB GSKILL F3-1600C7D-16GTX R ramVideo card : GeForce GTX 980 TiOS : Windows 10Display : Samsung UN40JU7500 Curved 40-Inch UHD TV with shutter glassesHMD : Oc
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