Error In Update Entity Check Millenaire.log
Interactions with other mods: 4 Known Bugs 5 If you want to destroy all villages: 6 FAQ 6.1 It says not enough space, what should I do? [Answered] 6.2 How do I make mud bricks? [Answered] 6.3 North, South, East, and West are all mixed up?! [Answered] 6.4 No villages are near my spawn point? [Answered] 6.5 What rank do you need to be for the villagers to build me a house and what is the best way to rank up? [Answered] 6.6 When I upgraded Millenaire from originally a mod pack (like Yogbox), Minecraft gives me an error? [Answered] 6.7 How does one get a specific kind of villager in my village? [Answered] 6.8 Will the danger zones stop the villagers from building? And if so what can I do to make them build there? [Answered] 6.9 How can one occupy houses? [Answered - partial] 6.10 How does one get thatch for Japanese villages? [Answered] 6.11 How does one get the carpenter to make timber frames? My small house has been waiting for a while [Answered] 6.12 How does one get more people in your village!? I don't have a Carpenter! [Answered] 6.13 How does one trade with the villagers? [Answered] 6.14 How does one get Byzantine tiles? [Answered] 6.15 Can this be used for SMP? [Answered] 6.16 How Can I Remove My Millénaire Town? [Answered] 6.17 Why won't the woman in a house do their job? [Answered] 6.18 Why are children not spawning? [Answered] 6.19 When I press 'V' It says Command.noknowvillage!? [Answered] 6.20 When I press 'V', 'M', or some other key that Millenaire uses a different mod that also uses it can't be used, how do I change? [Answered] 6.21 They are destroying my house! Help! [Answered] 6.22 Can I find a village in an existing world? [Answered] 6.23 My construction has been stuck at 100% for a long time. What's wrong? [Answered] 6.24 My Signs in the town hall are blank, so I broke them will this fix them? [Answered] 6.25 I don't see any progress on the building they say they are working on?! [Answered] 6.26 Some of my villagers disappeared. Why? [Answered] 6.27 Screen fills up with "Error in updateEntity(). Check Millé
I make her get new resources? 1.2 It says it is lacking resources but it is all there? 1.3 Minecraft crashes when I right click to trade! 1.4 Will there ever been an all-English version? 1.5 My game had a sharp spike in lag. Why? 1.6 I am at a location given by pressing 'v', but there is no village here. Why? 1.7 Some of my villagers disappeared. Why? 1.8 It says Unable to find Seller. 1.9 Screen fills up with "Error in updateEntity(). Check Millénaire.log." What should I do? 1.10 I can't find military villages and even when I use the wand on an iron block they won’t spawn. 1.11 My village is inactive after I updated the mod 1.12 My village won't spawn villagers. 1.13 What happens if you kill a "Town leader"? 1.14 My next upgrade needs cross http://millenaire.org/wiki/Help:FAQ timbers and plain timbers but I have no carpenters. How do I fix this? 1.15 I tried to fix the no carpenter error by making the carpenter's house have a build priority of 999999999999999999... which resulted in an infamous "saving chunks" error if you try to read a parchment. I changed it back and now my village reports having no buildings and is building from scratch. Is this fixable? How? 1.16 My minecraft crashes every single time I start it now and closes to quickly to copy and paste the http://millenaire.org/wiki/Help:FAQ/Gameplay/Archives error report and it wont save.I have a working mod loader for 1.7.3 along with the 1.7.3 Millénaire and thats all I have added in. The meta.inf is gone to so I dont know what could be my problem. I heard people with windows 7 having alot of problems with this same thing too. 1.17 How do I get a social status in my village? 1.18 What will Kinneken do about the villages in 1.8? will they co-exist or will millenaire modify those? 1.19 My NPCs will never sell to me. Whenever I go to the central building and wait for them to come to me so I can sell them something, I can always see them off in the distance running in circles. I've checked the map, and physically gone up to the villager, and it's the one I'm supposed to be waiting for. How do I fix this? 1.20 How to make pantheon to spawn more frequently? 1.21 some translations are wrong (like status or their language). [edit] FAQ These archives are for outdated or duplicate FAQ answers, you may still find these helpful so if you feel it necessary have a read through them. [edit] My Hindi stone carver does not have enough resources and/or is resting all day. His wife is stuck at taking resources from the house. How can I make her get new resources? This bug has been fixed in version 1.10. If you don't want to update, then you can try the solution written below. This is a temporary fix found by some normal players. If the town
App Mods on Curse Rules Chat Desktop View Home Minecraft Forum Mapping and Modding Minecraft Mods Millénaire error in update - NPC village - New: Villagers in player's buildings! (6.0.0: villagers in player-built buildings, fixes) SMP 1.7.10 Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Millénaire - NPC village - New: Villagers in player's buildings! (6.0.0: villagers in player-built buildings, fixes) |<<< 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508
Sign in Pricing Blog Support Search GitHub This repository Watch 5 Star 6 Fork 1 ayeso/Private_Mod_Pack Code Issues 18 Pull requests 0 Projects 0 Wiki Pulse Graphs Permalink Branch: master Switch branches/tags Branches Tags balance master Nothing to show Nothing to show Find file Copy path Private_Mod_Pack/mods/millenaire/languages/en/strings.txt Fetching contributors… Cannot retrieve contributors at this time Raw Blame History 741 lines (664 sloc) 29.8 KB startup.loadproblem=There was an error when trying to load <0>. startup.checkload=Check that the cultures directory is in the millenaire directory in the minecraft directory. startup.millenaireloaded=<0> is loaded. Explore and press '<1>' to locate villages. startup.radiuswarning=WARNING: Setting the village radius so high should not be needed and will cause much increased lag. Values above 70 are not recommended. command.nogenerate=<0> will no longer generate villages on new chunks in this world. command.willgenerate=<0> will now generate villages on new chunks in this world. command.astarpathing=Using A* pathing command.binarypathing=Using binary pathing command.minecraftpathing=Using Minecraft pathing command.inactive=Inactive command.active=Active command.frozen=Frozen command.villagelist=<4>: <0> (<1>) is <2> metres <3>. command.villagelistkeylonebuilding=<0> is <1> metres <2>. command.noknowvillage=No known village closer than 2 km. Keep searching! command.newvillagefound=New village located: <0> of type <1> and culture <2> is <3> metres <4>. command.newlonebuildingfound=New building located: <0> is <1> metres <2>. command.pathrebuild=The map and the pathing of <0> have been rebuilt. //Text used in various UI parts, in no specific order: ui.lockedchest=Locked chest ui.largelockedchest=Large locked chest ui.unlockedchest=Unlocked chest ui.largeunlockedchest=Large unlocked chest ui.allchestsunlocked=All the chests of <0> are now unlocked. ui.outofstock=Out of stock! ui.reputationneeded=Reputation needed: <0> ui.missingdeniers=You are missing <0> deniers. ui.missingequipment=Missing equipment