Error When Trying To Load Building. Check Millenaire.log
Interactions with other mods: 4 Known Bugs 5 If you want to destroy all villages: 6 FAQ 6.1 It says not enough space, what should I do? [Answered] 6.2 How do I make mud bricks? [Answered] 6.3 North, South, East, and West are all mixed up?! [Answered] 6.4 No villages are near my spawn point? [Answered] 6.5 What rank do you need to be for the villagers to build me a house and what is the best way to rank up? [Answered] 6.6 When I upgraded Millenaire from originally a mod pack (like Yogbox), Minecraft gives me an error? [Answered] 6.7 How does one get a specific kind of villager in my village? [Answered] 6.8 Will the danger zones stop the villagers from building? And if so what can I do to make them build there? [Answered] 6.9 How can one occupy houses? [Answered - partial] 6.10 How does one get thatch for Japanese villages? [Answered] 6.11 How does one get the carpenter to make timber frames? My small house has been waiting for a while [Answered] 6.12 How does one get more people in your village!? I don't have a Carpenter! [Answered] 6.13 How does one trade with the villagers? [Answered] 6.14 How does one get Byzantine tiles? [Answered] 6.15 Can this be used for SMP? [Answered] 6.16 How Can I Remove My Millénaire Town? [Answered] 6.17 Why won't the woman in a house do their job? [Answered] 6.18 Why are children not spawning? [Answered] 6.19 When I press 'V' It says Command.noknowvillage!? [Answered] 6.20 When I press 'V', 'M', or some other key that Millenaire uses a different mod that also uses it can't be used, how do I change? [Answered] 6.21 They are destroying my house! Help! [Answered] 6.22 Can I find a village in an existing world? [Answered] 6.23 My construction has been stuck at 100% for a long time. What's wrong? [Answered] 6.24 My Signs in the town hall are blank, so I broke them will this fix them? [Answered] 6.25 I don't see any progress on the building they say they are working on?! [Answered] 6.26 Some of my villagers disappeared. Why? [Answered] 6.27 Screen fills up with "Error in updateEntity(). Check Millénaire.log." What should I do? [Answered] 6.28 I want to reduce lag but keep my village and keep constructing new/other villages. So how do I remove specific villagers I don't want without deleting the mod? 6.29 My village is frozen. How do I un-freeze it? [Answered] 6.30 Teenagers in my village are growing very slow even though I don't sleep in bed at
which caused the following: I was messing around with a lot of mods yesterday. I updated my ATI graphics and installed shaders. This was a huge complicated task but well worth it. I installed the baby animals mod, made some more maps, installed a sound mod, tried out invedit, etc... I did a lot of stuff and somewhere in there I crashed my millenaire http://millenaire.org/wiki/Help:FAQ mod. I couldn't trade with the villagers anymore. Then I started getting this error: And it wouldn't go away. After a lot of sleuthing (the minecraft forum was down) what I found was that the new millenair isn't compatible with the old villages. This is some of what the log http://www.buckaroopopcorn.com/2011/05/error-in-updateentity-check-millenaire.html said: 0.5.4 19-05-2011 04:04:40 ERROR: townhall_0 at 2057/69/-328/2/1 Sept-Frères-le-lac: Exception in TileEntityBuilding.onUpdate(): 0.5.4 19-05-2011 04:04:40 Exception, printing stack:0.5.4 19-05-2011 04:04:40 java.lang.NullPointerException at MLTileEntityBuilding.updateTownHall(MLTileEntityBuilding.java:2235) at MLTileEntityBuilding.m_(MLTileEntityBuilding.java:2058) at et.g(SourceFile:1058) at net.minecraft.client.Minecraft.j(SourceFile:1334) at net.minecraft.client.Minecraft.run(SourceFile:694) at java.lang.Thread.run(Unknown Source) I had to go around to the villages and burn down then hack apart the town halls. It was fun - I felt a little like a conquistador beating on the locals. The locked chests take a while to hack apart. They seem to be obsidian or something. Once I destroyed the town hall the error went away. The villagers built new town halls and relations with the natives resumed as normal. There is a different solution posted on the Millénaire - NPC village forum thread (now that it's back up and running) but I think my solution has a certain sadistic charm that is well worth it. Addendum: Unfortunately the villagers all disapp
App Mods on Curse Rules Chat Desktop View Home Minecraft Forum Mapping and Modding Minecraft Mods Mods Discussion [Millénaire] Extra buildings for Millénaire Search Search all http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/1355118-millenaire-extra-buildings-for-millenaire?page=46 Forums Search this Forum Search this Thread Tools Jump to Forum [Millénaire] Extra buildings for Millénaire |<<< 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 >>>| Prev1…4445464748…51Next #909 Nov 26, 2011 CrikCrok CrikCrok View User Profile View Posts Send https://facepunch.com/showthread.php?t=1077127 Message Curse Premium Stone Miner Join Date: 11/10/2011 Posts: 102 Member Details Hi, At this time I completed new "norman core buildings". I have a download, in my signature Regards Last error when edited by CrikCrok: Jan 1, 2012 Rollback Post to Revision RollBack Norman Core Buildings replacement C.XIII . 2.03 FIX RELEASE! check it in Millenaire Library or Millenaire Forums to download it. #910 Nov 28, 2011 abbalo abbalo View User Profile View Posts Send Message Out of the Water Join Date: 11/28/2011 Posts: 2 Member Details can someone make a mushroom-culture? with costem error when trying skins and muschroom hads or something? Rollback Post to Revision RollBack #911 Nov 28, 2011 cavemangod cavemangod View User Profile View Posts Send Message Tree Puncher Join Date: 10/19/2011 Posts: 17 Minecraft: sasnfbi1234 Member Details could you add a culture that lives exclusively in a giant tree house thing or lives on platforms on the tops of tall trees? just an idea. Or could you add a culture that lives on "floating" platforms out on the sea, cause for some t=reason i only get worlds that have a single tiny island with nothing around except a few trees (on the island) and TONS of ocean. if you can it would be really cool cause there are no mods that i could find that adds stuff like that. thank you. the one and only Cavemangod Rollback Post to Revision RollBack #912 Nov 30, 2011 DeadLucas DeadLucas View User Profile View Posts Send Message Out of the Water Join Date: 11/30/2011 Posts: 2 Member Details Can someone help know any tips on finding Sadhu? Rollback Post to Revision RollBack #913 Dec 5, 2011 CrikCrok CrikCrok View User Profil
4,484 Posts I did not make this mod in any way. Kinniken of the MC fourms posted: Millénaire is a new mod, in very early alpha, that aims to "fill" the Minecraft world a little by adding pre-generated villages to it, with a loose 11-th century Norman theme to them. Those villages will appear occasionally in newly-generated areas, with villagers of different kind working. You can trade with them, helping them develop their village and getting easy wood and bread as well as cider out of it. Think of it as a mix between MineColony and Builders. Starting village (texture pack: slightly customised Soartex) Updates 0.2.2 - 07/04/11 - Fixed major bug causing duplicate buildings, women taking X time the resources needed for an upgrade, and TH panels reporting "en construction" instead of "amélioration" when villagers are building an upgrade - Villagers will no longer attack if set on peaceful (and will stop attacking if the game is switched to it) 0.2.1 - 07/04/11 - Renamed folder from "Millénaire" to "millenaire", as too many people seem to be using archive tools that can't handle accents - Fixed error message for missing files that gave wrong instructions ("buildingplans" vs "buildingplan") 0.2.1 - 06/04/11 - Villagers now speak (random greetings, comments on what they are doing, etc.) - All Millénaire files (log, buildingplans, config) go into new Millénaire directory - Millénaire now display a line at start if loaded properly (can be turned off in config.txt) - Lumbermen should now avoid planting saplings too close to buildings - Buildings should now be farther apart - Fixed bug making almost impossible for villagers to finish the church on their own - Fixed bug preventing the church from being registered properly on completion - Fixed bug where more than one wife would build at the same time - Hopefully fixed bug where too many buildings of one kind would get built - Boosted the priority of the bakery so they build it faster, as it's needed for children to grow up 0.2 - 05/03/11 - Compatible with 1.4_01 - Couples will now have children at night (random chance if both of them in the house and they have less than two young children) - If available, couples will consume cider at night, boosting the chance of having children - Children will grow by a random amount every night if bread is available, consuming one per night - Villages now start with only one lum