Error Unable To Parse Xml/dae File
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FAQRSS FeedsLogo GuidelinesContact Us Register Login Cart Game Development Community What's New Blogs Resources Forums Exporting MeshRoad to Collada issue by Marc-Andre Vachon · in Torque 3D Professional · 09/16/2014 (4:16 pm) · 2 replies I tried to export the MeshRoad from my level so I can use them as reference for modelling the https://www.garagegames.com/community/forums/viewthread/139299 roads but the exported COLLADA file is corrupted and won't import in any of my modelling tools. Someone know about the issue or have a work around? Maybe it just need to edit the XML file to fix the error... The error say something about bad index.(Will edit later with actual error, sorry but I forgot) I will experiment more later with it, I just want to know if someone unable to have a fix before putting time in that. Thanks! Torque Owner Marc-Andre Vachon Nordik Lab About the author Silent Torque developper since 2007 (T3D/TGEA) that is trying to start his little independant studio called Nordik Lab. --"Simple is Better"-- Recent Threads How to clear search paths history? Dealing with datablocks for multiplayer game Problem with custom vehicle class and getBinRange WorldBox issues with custom vehicle class FMOD documentation for unable to parse custom implementations NextNext Thread PrevPrevious Thread More from Torque 3D Professional Login to reply to this thread Torque Owner Nils Eikelenboom Deadly Matter #1 09/16/2014 (7:07 pm) Hi Marc-Andre You should be able to import the collada file (dae) to 3ds max; as I did it before. However, note that UV wrapping is not exported; so you should think of - if you want to re-do the whole wrapping in your 3d application - before finding a fix... :-S Torque Owner Marc-Andre Vachon Nordik Lab #2 09/17/2014 (7:37 pm) I tried again with 3ds max and it's not working. Using Open Collada, it fail with no warning but using 3ds max .dae import I get this error: While reading or writing a file the following notifications have been raised. -ERROR: reading array in