Error No Shader Assigned In Material
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Art My portfolio My Forum Profile Upload Art Upgrade accountCGConnect Benefits Email Subscriptions Log out Register Login Login Login using your username or email. You don't have an account yet? No worries, joining is easy. Username / Email Password {{loginErrorMsg}} Login Register | Reset password CGTalk > Software > Autodesk Maya > Maya Rendering > mental ray Error ...help please PDA View Full Version : mental ray Error ...help please Paul Moran03-24-2004, 11:32 AMHi All, I am getting the following error when i attempt to render with MR : // Error: (Mayatomr.Geometry) : singleProfileBirailSurfaceShape1, http://forums.autodesk.com/t5/shading-lighting-and-rendering/error-mayatomr-shader-mia-material1sg-no-shader-assigned-in/td-p/4193302 object is not a nurbs surface, ignored // // Error: (Mayatomr.Geometry) : nurbsToPolyShape1, mesh has no faces, ignored // // Error: (Mayatomr.Geometry) : singleProfileBirailSurfaceShape4, object is not a nurbs surface, ignored // // Error: (Mayatomr.Geometry) : singleProfileBirailSurfaceShape6, object is not a nurbs surface, ignored // // Error: (Mayatomr.Geometry) : revolvedSurfaceShape6, object is not a nurbs surface, ignored // // Error: (Mayatomr.Geometry) http://forums.cgsfolio.org/archive/index.php?t-132895.html : planarTrimmedSurfaceShape1, object is not a nurbs surface, ignored // // Error: (Mayatomr.Geometry) : planarTrimmedSurfaceShape2, object is not a nurbs surface, ignored // // Error: (Mayatomr.Geometry) : nurbsCylinder10attachedSurfaceShape1, object is not a nurbs surface, ignored // // Error: (Mayatomr.Geometry) : nurbsCylinder10attachedSurfaceShape2, object is not a nurbs surface, ignored // // Error: (Mayatomr.Geometry) : loftedSurface40attachedSurfaceShape1, object is not a nurbs surface, ignored // // Error: (Mayatomr.Geometry) : loftedSurface43attachedSurfaceShape1, object is not a nurbs surface, ignored // // Error: (Mayatomr.Geometry) : loftedSurface51attachedSurfaceShape1, object is not a nurbs surface, ignored // // Error: (Mayatomr.Geometry) : circularFilletSurface9_Shape1, object is not a nurbs surface, ignored // // Error: (Mayatomr.Geometry) : circularFilletSurface10_Shape1, object is not a nurbs surface, ignored // // Error: (Mayatomr.Geometry) : planarTrimmedSurfaceShape15, object is not a nurbs surface, ignored // // Error: (Mayatomr.Output) : file error: C:/Documents and Settings/Paul Moran/My Documents/maya/projects/arch_cgc_2004_paulmoran_s11617_24_03/TEXTURES/canerunner_bump.tif // // Error: (Mayatomr.Shader) : tail_blinn1SG: no shader assigned in material // // Error: (Mayatomr) : mental ray has stopped with errors, see the log // // Info (Mayatomr): Aborted // Any help would be VERY appreciated, i have quite alo
portfolio My Forum Profile Upload Art Upgrade accountCGConnect Benefits Email Subscriptions Log out Register Login Login Login using your username or email. You don't have an account yet? No worries, joining is easy. Username / Email Password {{loginErrorMsg}} Login Register | http://forums.cgsociety.org/archive/index.php?t-922121.html Reset password CGTalk > Software > Autodesk Maya > Maya Programming > Python, how to assign a material to an object PDA View Full Version : Python, how to assign a material to http://maya.error.no.shader.assigned.in.material.digiwiki.org/ an object misterwolfy09-25-2010, 05:04 AMHow can I assign a material to an object using python? In MEL it seems to be 'set'. While the geometry is selected this seems to work: //MEL sets error no -e -forceElement ($myBlinn + "SG"); I've tried a few things with Python, but it does not work. ##Python, not working mc.sets( (myBlinn + "SG") ) ## or mc.sets( (myBlinn + "SG") e=True, forceElement=True) nathansims10009-25-2010, 06:14 AMThis should work. mc.sets( e=True, forceElement= myBlinn + 'SG' ) misterwolfy09-25-2010, 06:34 AMworks, thanks! ewerybody10-06-2010, 09:23 AMIf you don't say what to assign to I assume you do this with the selection only. error no shader So you could also use the hyperShade (http://download.autodesk.com/us/maya/2009help/CommandsPython/hyperShade.html#flagassign) command:mc.hyperShade( myBlinn, assign=True )advantages: you can use the shader name directly ShadingGroups get also created when the shader is standalone yet disadvantage: ONLY works with selection not available in batch mode I recently figured that out myself: I mean if you need it, its simply as with all py commands: the stuff you want to assign to comes first:mc.sets(thatMembers, e=1, forceElement=thisSG)But you know there "could" exist a shader without a shadingGroup! somian06-25-2011, 07:05 AMDoesn't work here :( Am I getting this right? maya.select(objectname) maya.hyperShade(shadername,a=True) i'm getting a "# Error: No shader is selected to be assigned #", but the Shadername is equal to the string in the attribute editor when I select the shader. ewerybody08-26-2011, 07:57 PMWhoar I've just checked what I've written there! :D bullsht!! But its from the original docs! Its wrong in the docs! The hyperShade call works like in MEL: from maya.cmds import * hyperShade(a=shaderName) CGTalk Moderation08-26-2011, 07:57 PMThis thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum. Follow Us On: Facebook Twitter Google+ The CGSociety The CGSociety is the
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