Error No Video Driver Development Files Found
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xna framework Page 1 of 3 1 2 3 Next > nolliemai Space Hobo I'm having some issues with starting up the game and was hoping http://community.playstarbound.com/threads/no-suitable-graphics-card-error.106819/ to get some help. I have been on steam community and all https://wiki.libsdl.org/FAQLinux suggestions from there have not worked. This is the message that comes up when I try to start the game. http://i.imgur.com/OrQpx18.jpg I tried (with computer restarts between theses) updating my graphic drivers, reinstalling the game, reinstalling the XNA framework and the Dotnet files, restarted steam. Other games run fine on my error no computer and I've been told that my Specs meet the requirements for the game. Also everyone I've seen with this issue are people on Laptops, I'm on a computer. My Specs are: (I know you probably dont need all this information but not sure what you would need haha) ---------------------------- Component Details Subscore Base score Processor AMD Athlon(tm) II X2 215 Processor 6.3 error no video 3.2 Determined by lowest subscore Memory (RAM) 3.00 GB 5.5 Graphics NVIDIA GeForce 6150SE nForce 430 3.6 Gaming graphics 1407 MB Total available graphics memory 3.2 Primary hard disk 107GB Free (284GB Total) 5.9 Windows 7 Home Premium System -------------------------------------------------------------------------------- Manufacturer HP-Pavilion Model VG240AA-ABU s5202uk Total amount of system memory 3.00 GB RAM System type 64-bit operating system Number of processor cores 2 Storage -------------------------------------------------------------------------------- Total size of hard disk(s) 764 GB Disk partition (C : ) 107 GB Free (284 GB Total) Disk partition (D : ) 2 GB Free (14 GB Total) Media drive (E : ) CD/DVD Disk partition (G : ) 314 GB Free (466 GB Total) Graphics -------------------------------------------------------------------------------- Display adapter type NVIDIA GeForce 6150SE nForce 430 Total available graphics memory 1407 MB Dedicated graphics memory 256 MB Dedicated system memory 0 MB Shared system memory 1151 MB Display adapter driver version 9.18.13.783 Primary monitor resolution 1440x900 DirectX version DirectX 9.0 or better I am not sure what else to do so if anyone can help I'd be hugely thankful I don't know if its my game or my computer (probably the la
do I add SDL to my project? I installed the SDL RPM, but can't compile SDL applications I'm using nasm 0.98 and getting a crash when linking SDL I installed SDL from source but can't build or run SDL applications I'm running Mandrake or Slackware and applications can't find SDL! How do I set an environment variable? I get the error: "no video devices available" I get the error: "SDL: Audio timeout - buggy audio driver? (disabled)" How do I disable framebuffer console acceleration? How do I enable DMA audio support? How do I turn off DGA mouse support? How do I enable X11 mouse acceleration? How do I disable XFree86 XVideo acceleration? How do I tell SDL to default to AALib? How do I tell SDL to use the DGA 2.0 video driver? When I specify SDL_FULLSCREEN in X11, the screen goes black and my window is centered in the middle, instead of covering the whole screen! How do I get all the dependencies for building SDL on Fedora? How do I get all the dependencies for building SDL on Ubuntu? What is supported? SDL supports all known Linux hardware with GNU libc and kernel version 2.6 or newer. For the latest information see http://hg.libsdl.org/SDL/file/default/docs/README-platforms.md the page about Installation. How do I add SDL to my project? The short answer is use the output of the command "sdl-config --cflags --libs" for SDL 1.2 or "sdl2-config --cflags --libs", for example: gcc -o test test.c `sdl-config --cflags --libs` If you are using home-grown Makefiles for your project, you can get the proper CFLAGS and LDFLAGS for SDL by adding the following lines to your Makefile: SDL_CFLAGS := $(shell sdl-config --cflags) SDL_LDFLAGS := $(shell sdl-config --libs) If you are using autoconf and automake for your project, you can copy the contents of 'sdl.m4' (sdl2.m4) into your acinclude.m4 file, and then add the following to your configure.in file (for SDL 1.2): dnl Check for SDL SDL_VERSION=1.2.0 AM_PATH_SDL($SDL_VERSION, :, A