Error No Visible Brushes
Natural Selection Creation › Mapping Forum › Mapping Help and Troubleshooting Error: No Visibile Brushes Uh-Oh Join Date: 2002-11-04 Member: 6917Members Posts: 262 June 2004 edited June 2004 in Mapping Help and Troubleshooting Won't compile. At all. Okay, so I've been getting a dumb error in hammer (when using the "check for problems" function).It lists 1 problem:Solid entity (func_wall)is empty.If I click "go to error", it doesn't highlight the problematic brush. If I click "fix", it doesn't do anything.I thought it wouldn't matter.But now I can't even compile my map! Here is my error log.QUOTE hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to (webmaster@xp-cagey.com) BEGIN hlcsg Command line: "D:\Program Files\Valve Hammer Editor\tools\hlcsg.exe"-noskyclip -wadautodetect -hullfile "D:\Program Files\Steam\SteamApps\rodrigueapril@videotron.ca\half-life\nsp\nshulls.txt"-wadinclude zhlt.wad -wadinclude water.wad -wadinclude ns2.wad -wadinclude ns.wad -estimate -high "D:\Program Files\Valve Hammer Editor\maps\co_pitchblack.map"Loading hull definitions from 'D:\Program Files\Steam\SteamApps\rodrigueapril@videotron.ca\half-life\nsp\nshulls.txt'Entering \Program Files\Valve Hammer Editor\maps\co_pitchblack.mapError: Entity 224 has no visible brushesError: No visibile brushesDescription: All brushes are CLIP or ORIGIN (at least one must be normal/visible)Howto Fix: self explanitory END hlcsg hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug rep
compiling then after few changes i started getting this error. :[ i went to entity 35 and right click mouse > move to world it gets fixed but then again compile error to older entity :[ already done this 5 times , is there a better fix thanks [i]Error: Entity 35 has no visible brushes Error: No visibile brushes Description: All brushes are http://forums.unknownworlds.com/discussion/73880/error-no-visibile-brushes CLIP or ORIGIN (at least one must be normal/visible) Howto Fix: self explanitory ≡ 2014 Aug 22 at 03:09 PDT Nok 2014 Aug 22 • 6 its fixed finally dont know how , i just followed this from guide Error: Solid entity is empty/Brush entity has no solids http://www.superjer.com/forum/no_visible_brushes.php from FAQS and deleted 2 entities and it is fixed ≡ 2014 Aug 22 at 07:14 PDT SuperJer Websiteman 2005 Mar 20 • 4927 Hammer shouldn't let you do it. When you delete the last brush in an entity, it should also delete the entity, but sometimes a ghost is left behind. It sounds like you did the right thing which was to just delete the empty entity. Additionally, the compilers should probably just ignore an empty entity anyways, but, well, this is what we have to deal with. Have fun! ≡ 2014 Aug 22 at 13:26 PDT Nok 2014 Aug 22 • 6 yea something new for me , ghost entities thanks for reply , i really like this site , it helped me make few simple maps ≡ 2014 Aug 22 at 23:24 PDT Page [1] Forum and design copyright © 2008-2016 SuperJer.com
Members Forum Posts Site Stuff Front Page Where to start? About Links Stats Contact Us Reference Tutorials Wiki Entity Guides Glossary Error Guides VERC http://twhl.info/forums.php?thread=8255 Archive Maps Map Vault Competitions Map of the Month Community Forums IRC(?) http://www.snarkpit.net/index.php?s=forums&f=3&t=7006 Members Awards Journals Game Servers ShoutBOX 23:19 Elliot Lucak How do I open the console? 00:55 Penguinboy Restart yourself in dev mode 04:31 DiscoStu Last guy who did that took three days to respawn. 07:22 NineTnine Nah there's a patch that fixes that now 12:26 Jessie How error no do you download that? 12:43 rufee Care must be taken when upgrading not to brick the human 14:33 Solokiller Rubber hose up your nose ShoutBOX Live Onliners 38 minssupersonikyouth 54 minsabbadon 1 hoursSpannerSpammer 2 hoursJessie 3 hoursJames Luke 3 hoursJeffMOD 3 hoursDiscoStu Affiliates No visible brushes??? [1] Forums > HL Engine Discussion 16 Jun 05, 06:30 By Daubster Vault error no visible Dweller Hi, everyone!Well I've been makin my map and i wanted to compile it to see how it looks. But there i had a problem! I'm using zhlt 3.2 tools, everything is configured properly... Heres the compile log:** Executing...** Command: Change Directory** Parameters: C:SierraCounter-Strike** Executing...** Command: Copy File** Parameters: "C:Sierramapaide_mountaintown.map" "C:SierraCounter-Strikecstrikemapsde_mountaintown.map"** Executing...** Command: C:PROGRA~1VALVEH~1zhlt32hlcsg.exe** Parameters: "C:SierraCounter-Strikecstrikemapsde_mountaintown"hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1Based on code modifications by Sean `Zoner' Cavanaugh.Based on Valve's version, modified with permission.Submit detailed bug reports to amckern at amckern@yahoo.comIf you have a Compile error with this stage of compile, please checkhttp://www.zhlt.info or the Mods Mapping Forum 'Search Function'.----- BEGIN hlcsg -----Command line: C:PROGRA~1VALVEH~1zhlt32hlcsg.exe C:SierraCounter-Strikecstrikemapsde_mountaintown Entering C:SierraCounter-Strikecstrikemapsde_mountaintown.mapError: Entity 32 has no visible brushesError: No visibile brushesDescription: All brushes are CLIP or ORIGIN (at least one must be normal/visible)Howto Fix: self explanitory----- END hlcsg -----** Executing...** Command: C:PROGRA~1VALVEH~1zhlt32hlbsp.exe** Parameters: "C:SierraCounter-Strikecstrikemapsde_mountaintown"hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1Based on code modifications by Sean `Zoner' Cavanaugh.Based on Valve's version, mod
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