Error Cannot Call Connect On An Http Connection
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Error Getting Response Org.apache.http.conn.httphostconnectexception Connection To Refused
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Soapui Error Getting Response Connection Refused
ActionScript 3 All CommunitiesAdobe Animate CC - HomeActionScript 3 1 Reply Latest reply on Dec 7, 2010 6:27 AM by kglad FLVPlayer http error FlashGodThe2nd Dec 7, 2010 2:55 AM Hi,I am getting an error when trying to play a video on FLVPlayer after some successful trys. I soapui connection refused localhost think it happens when I try to call the same video. The video is local on my harddrive.Error message "Cannot call reconnect on an http connection"After that I can't play the video anymore. What should I do to prevent this?TIA I have the same question Show 0 Likes(0) 510Views Tags: none (add) This content has been marked as final. Show 1 reply 1. Re: FLVPlayer http error kglad Dec 7, 2010 6:27 AM (in response to FlashGodThe2nd) try setting your netconnection instance to null before creating another. Like Show 0 Likes(0) Actions Actions More Like This Retrieving data ... Legend Correct Answers - 10 points © 2016 Adobe Systems Incorporated. All Rights Reserved. | Powered by Help | Terms of Use | Privacy Policy and Cookies (UPDATED) | Forum Help | Tips for AskingJive Software Version: 8.0.3.0 , revision: 20160218075410.6eafe9c.release_8.0.3.x
Error 47 is a FASP error that signals the following problems: Problems establishing a FASP connection, likely due to UDP or TCP ports being blocked by a firewall on either the server or client Problems establishing a
Soapui Error Getting Response Java.net.connectexception Connection Refused Connect
fallback HTTP connection, likely due to the HTTP ports being blocked by a firewall http host connection exception in soapui on the server or HTTP fallback not being configured on the server When a high speed transfer using FASP fails, Connect org.apache.http.conn.httphostconnectexception connection timed out Server is able to retry the transfer using a traditional HTTP (TCP) connection. When even this method of transfer fails, the error 47 results. Examples of this error This error is mainly encountered when attempting transfers https://forums.adobe.com/thread/762083 via the Aspera Connect browser plugin. For example, if you are at a Faspex or Shares site, or at a custom application site where you try to upload or download files, you will see the error in the Connect transfers window: The same message appears when using Connect via the command line. Troubleshooting 1. Unless internal policy requires ports to be closed, you should ensure the TCP ports for SSH https://support.asperasoft.com/hc/en-us/articles/216126998-Error-47-Error-establishing-HTTP-connection-check-HTTP-port-and-firewall- and the UDP ports for FASP are open to traffic. If FASP-based transfers are being blocked you miss out on the biggest benefits of Aspera transfers, including high speeds and rate adjustment. The default UDP port is 33001 and the default TCP port for SSH is 22, though you may have configured these to any port of your choice. Ensure traffic going in and out of these ports is allowed on both the client and server of your transfer. On Windows, you must ensure that a range of UDP ports is not being blocked by a firewall. Because on Windows systems a single UDP port can’t be reused for multiple occurring transfers, each transfer makes use of its own UDP port (for example, in the range 33001-33020). Therefore, you should unblock a range starting at the configured UDP port up to the number of transfers you expect could occur simultaneously at any given time. For more details on TCP/UDP ports and ranges, see the following Knowledge Base article: Firewall Considerations. Below are some Knowledge Base articles that can guide you in testing your port connectivity and unblocking ports if necessary: UDP connectivity testing Using netcat to ascertain if a particular port is open between sender and receiver Configuring Windows Firewall t
HelpGoogle DuoHelp forumForum Fix video call connectionIf you can't connect to Duo, the app or connection may be having issues. Here are a few things you can try to fix the problem: Make sure you're connected to the Internet Connect to Wi-Fi If you're within range of a https://support.google.com/duo/answer/6385816?co=GENIE.Platform%3DAndroid&hl=en Wi-Fi network, try joining the network. Check your mobile data connection If you can't connect to Wi-Fi, make sure your phone has mobile data turned on and you have a https://www.twilio.com/docs/api/client/connection strong signal. To check that mobile data is turned on: On your Android device, open the Settings app Data usage. Switch "Mobile data" to On. Restart the app If you connection refused have an Internet connection but you still can't get Duo to work, try restarting the app. On your Android device, open theSettings app Applications Application manager Duo Force Stop. Open Duo again. Restart your device If nothing else works, try restarting your device.
Video or audio issues during call If the video or audio isn't working right during a call, error getting response you and the person you're talking with should check the following: Make sure nothing is blocking the device's camera or microphone. Check that the camera and microphone are facing the right way. Check your cellular or Wi-Fi connection. If your connection is weak, video or sound might not work correctly. Restart the app and try again. Restart your phone and try again. Low battery or poor signal If you have low battery on your device or a poor cell or Wi-Fi signal, Duo may lower the quality of the call or turn video off. To improve your quality: Low battery: Charge your device. Poor signal: Connect to a Wi-Fi network or try the call again when you have a stronger signal. Need more help? If none of the above solve the issue, you can ask questions in the Duo Help Forum. Caroline is a Google Duo expert and author of this help page. Help her improve this article by leaving feedback below. Was this article helpful?YesNoSubmit Android iPhone & iPad More HelpHow to send feedbackCan’t verify phone numberCan'tSync Marketplace Add-ons Platform Enterprise Plan Interconnect Use Cases Access Security Contextual Call Center Marketplace Communications Mobile Messaging Customer Stories Partner Showcase Why Twilio? Support Plans Status API & Docs Blog Help Jobs at Twilio Talk to Sales Docs & Help Log in Sign up Menu & Products Quickstart Guides Tutorials API Reference SDKs Twilio Docs API Reference > Twilio Client > The twilio.js Library: Twilio.Connection Twilio Client The twilio.js Library: Twilio.Connection Using Twilio Client Capability Tokens Error Codes Regions JavaScript SDK Overview Changelog Twilio.Device Twilio.Connection iOS SDK Overview Changelog TwilioClient TCConnection TCConnectionDelegate TCDevice TCDeviceDelegate TCPresenceEvent Android SDK Overview Changelog Connection Connection.State ConnectionListener Device Device.Capability Device.State DeviceListener PresenceEvent Twilio Twilio.InitListener FOSS Acknowledgements The twilio.js Library: Twilio.Connection A Twilio.Connection object represents a call to or from Twilio. You never instantiate it directly, but it's passed to event handlers and returned when you call Twilio.Device.connect(). // Explicitly create a new outgoing connection var connection = Twilio.Device.connect(); // or handle an incoming connection event Twilio.Device.incoming(function(conn) { // conn is a Twilio.Connection object }); Method Reference The following is a list of methods available on a Twilio.Connection object. The .accept() and .disconnect() methods behave similarly to jQuery's click method. When passed a function, these methods register that function as a handler to be called when an event occurs. Calling the method without passing a function triggers that event handler. .accept( [audioConstraints] ) Accepts an incoming connection. This will begin establishing the media session to this device. The connection status will be set to connecting while the media session for the call is setup. The connection status will change to open once the media session is established. Twilio.Device.incoming(function(conn) { conn.accept(); }); You can optionally specify an audioConstraints object to change the beh