Error Failed To Launch Xcode 4.3
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up XCode 4 failed to launch up vote 10 down vote favorite I'm currently migrating an old OS X project from XCode 3 GCC to XCode 4 LLVM. The migration has so far gone fine. I've updated the code from 10.4 to 10.6, with a lot of deprecated API, and it all compiles just fine. But when I try do debug using LLDB, I get the following error: error: failed to launch '/Users/trenskow/Library/Developer/Xcode/DerivedData/The_Famous_Web_Editor-ddfqhzdztzzgfrcxaaywyxgtahzx/Build/Products/Debug/The Famous Web Editor.app/Contents/MacOS/The Famous Web Editor' The application runs fine on it's own (besides the runtime errors I am trying to debug). When I switch back to LLVM GCC and GDB, it launches fine, but XCode never stops at the breakpoints. The application stops, but I do not get any indication of a breakpoint is being hit by XCode. Thanks in advance. xcode debugging xcode4 llvm lldb share|improve this question asked Sep 20 '11 at 9:09 Trenskow 2,5811725 add a comment| 2 Answers 2 active oldest votes up vote 5 down vote accepted Long shot, but: The Famous Web Editor Xcode and the compiler can sometimes trip over spaces in the project/target name. This usually shows up in broken header or library search paths, so I'm not sure if it applies here. But it's certainly worth a try to rename the target so it contains no spaces. share|improve this answer answered Oct 23 '11 at 21:47 LearnCocos2D 55.7k15101195 1 Encountered a similar problem with 'Product Name' in XCode 4.3.2. Solved by renaming Targets > Product Name to contain no
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community http://stackoverflow.com/questions/7482717/xcode-4-failed-to-launch of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Xcode can’t launch project for debugging up vote 5 down vote favorite 1 I’m using Xcode 4.6.3 to build a library for OS X. My project includes a target called LibraryTest, which is a command-line http://stackoverflow.com/questions/17710253/xcode-can-t-launch-project-for-debugging app to test the functionality of the library. Both the library and the test app build fine, but when I try to run the app it quits immediately and the debug console shows: error: failed to launch '/Users/bdesham/Library/Developer/Xcode/DerivedData/Wavelength_and_Spectrum_Library-byosniusyaoidgdcpzwzuzkitzgv/Build/Products/Debug/LibraryTest' -- error: Host::LaunchProcess (launch_info) => pid=0, path='/Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Versions/A/Resources/debugserver' err = error: ::posix_spawnp ( pid => 98649, path = '/Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Versions/A/Resources/debugserver', file_actions = 0x10b09e268, attr = 0x10b09e2a0, argv = 0x7fe2701377e0, envp = 0x0 ) err = Bad file descriptor (0x00000009) (0x00000009) error: failed to launch '/Users/bdesham/Library/Developer/Xcode/DerivedData/Wavelength_and_Spectrum_Library-byosniusyaoidgdcpzwzuzkitzgv/Build/Products/Debug/LibraryTest' -- error: Host::LaunchProcess (launch_info) => pid=0, path='/Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Versions/A/Resources/debugserver' err = error: ::posix_spawnp ( pid => 98649, path = '/Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Versions/A/Resources/debugserver', file_actions = 0x10b09e268, attr = 0x10b09e2a0, argv = 0x7fe2701377e0, envp = 0x0 ) err = Bad file descriptor (0x00000009) (0x00000009) (Line breaks added for readability.) I have the Xcode 5 DP installed, so I tried removing Xcode 4 and reinstalling it from the Mac App Store, but no dice. Deleting DerivedData didn’t help either. Any ideas? xcode osx lldb share|improv
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow http://stackoverflow.com/questions/9323738/unable-to-get-macport-functionality-after-installing-xcode-4-3 the company Business Learn more about hiring developers or posting ads with us Stack http://answers.unity3d.com/questions/235683/xcode-error-failed-to-launch.html Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Unable to get MacPort functionality after installing Xcode 4.3 up vote 60 down vote favorite 30 I am error failed having trouble getting MacPorts to function properly. I just installed OSX Lion 10.7.3 I downloaded and installed MacPorts first, and then after reading the requirements, I downloaded Xcode4.3 from the App Store, and then installed it. I launched Xcode and it looks to be operational and functional. However when I attempted to port with MacPorts, it gave me this error message(excerpt): Warning: xcodebuild exists but failed to execute Warning: Xcode does not error failed to appear to be installed; most ports will likely fail to build. I followed the advice from: How do i install additional packages for Xcode on OSX Lion to allow MacPorts to work and installed command_line_tools_for_xcode from the Preferences within Xcode. I closed Xcode, and again got the errors: $ sudo port install libsocketsPassword: Warning: xcodebuild exists but failed to execute Warning: Xcode does not appear to be installed; most ports will likely fail to build. ---> Computing dependencies for libsockets ---> Dependencies to be installed: openssl zlib ---> Extracting zlib Error: Couldn't determine your Xcode version (from '/usr/bin/xcodebuild -version'). Error: Error: If you have not installed Xcode, install it now; see: Error: http://guide.macports.org/chunked/installing.xcode.html Error: Error: Target org.macports.extract returned: unable to find Xcode Error: Failed to install zlib Log for zlib is at: /opt/local/var/macports/logs/_opt_local_var_macports_sources_rsync.macports.org_release_tarballs_ports_archivers_zlib/zlib/main.log Error: The following dependencies were not installed: openssl zlib Error: Status 1 encountered during processing. I am uncertain where to go next with this. How do i trouble shoot my Xcode and MacPort interface? xcode osx-lion xcode4.3 macports share|improve this question edited Oct 4 '13 at 6:33 smci 7,36543777 asked Feb 17 '12 at 6:14 Jason 542169 add a comment| 18 Answers 18 active oldest votes up vote 75 down vote accepted In theory this should work if you have Xcode
Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset Store Unity account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 1 Question by Ryuuguu · Apr 05, 2012 at 08:29 AM · xcode Xcode error: failed to launch I get this error error: failed to launch '/Users/grantmorgan/Library/Developer/Xcode/DerivedData/Unity-iPhone-gkjdgyisywxtcdenpgydzflhepyh/Build/Products/gakkoii.app/gakkoii' -- No such file or directory (/Users/grantmorgan/Library/Developer/Xcode/DerivedData/Unity-iPhone-gkjdgyisywxtcdenpgydzflhepyh/Build/Products/gakkoii.app/gakkoii) It stills installs the program on the iPhone/iPad and runs fine afterwards, but I would like it to run while attached to Xcode so I can view the console see why some code is not working. I have tried checking and unchecking symlink unity libraries and development build. also I have set to no stripping and fast no exceptions [edit I had writen "slow and safe" but that was not the setting, setting it slow and safe fixes things ] . Other builds have worked in past. Any ideas why this happens sometimes? Cheers, Grant Comment Add comment 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users 4 Replies · Add your reply Sort: 1 Answer by masterNiuNiu · Jun 12, 2012 at 11:08 AM as per http://stackoverflow.com/questions/10178667/issue-