Internal Error Involving Incremental Compilationcompiler File
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: Active 2 0 Sign into vote ID 1576822 Comments 3 Status Active Workarounds 0 Type Bug Repros 1 Opened 7/22/2015 4:54:42 AM Access Restriction Public Description I had a working solution with VS2013, which gave C1073 when I tried it with VS2015. 1>------ Build started: Project: LibInternalErrC1073, Configuration: Debug x64 ------ 1> VectUtil.cpp 1>c:\users\andrew\code\cpp\libinternalerr\wincpp\rectangle.h : fatal error C1073: Internal error involving incremental compilation (compiler file 'f:\dd\vctools\compiler\cxxfe\sl\p1\c\p0io.c', line 979) I was able to isolate the problem to two files, by creating a project "LibInternalErr" http://stackoverflow.com/questions/14232613/error-involving-incremental-c1073-compilation-when-compiling-an-external-libra which only had about twenty source files. I then found that two files somehow had a very odd date, which was not visible in Explorer, but I could see the date from a common prompt: The files Rectangle.h (and font.h) had a last written date in the year 1601! >dir /TW 3/03/1601 06:26 AM 4,928 Font.h 3/03/1601 06:26 AM 10,074 Rectangle.h 7/20/2015 11:37 https://connect.microsoft.com/VisualStudio/Feedback/Details/1576822 PM 10,074 works_Rectangle.h I created new files with the same contents, and that allowed me to build the LibInternalErr project. I have attached a 7z of the project with the year 1601 file that caused the problem. I used 7Z because "Send to compressed folder" gives the error "File not found or no Read permission" on the rectangle.h However, adjusting those files did not fix the original project. A few days later I found that setting Properties | Code Generation | Enable Minimal Rebuild to FALSE made the problem go away for the project. DETAILS ATTACH A FILE EDIT THIS ITEM Assign To Add User Display Name: Save Comments (3) | Workarounds (0) | Attachments (1) Sign in to post a comment. Please enter a comment. Submit Posted by Microsoft on 1/20/2016 at 3:01 PM Hi,Thanks for reporting the issue.This is regression in CRT function _wstat (compiler uses this function to get file time).The CRT fix can be obtained from https://www.microsoft.com/en-us/download/details.aspx?id=50410 or Windows Update.Visual C++ Team Posted by David Lowndes on 7/24/
Numerical Simulation Environments Piping & Plant Design Media Gallery CustomersThey Trust Us Success Stories Testimonials Core TechnologyOverviewFoundation Classes Modeling https://www.opencascade.com/content/internal-error-involving-incremental-compilation Data Modeling Algorithms Mesh Visualization Data Exchange Shape Healing Application Framework DRAW Test Harness Download CenterLatest Release Previous Releases System Requirements 3rd Party Components Licensing ResourcesTutorial http://www.gamedev.net/topic/82188-what-on-earth-does-this-error-mean/ & Learning Documentation Forums FAQs Technology SupportTechnology Consulting E-Learning Training Open Source Development ProductsSALOME Software Suite 3D ApplicationsCAD Assistant JT Assistant Components Product Partners CompanyNews Locations internal error Contact Us For all issues regarding the Forums use, please, refer to the Forum Rules. Our Solutions Need professional assistance? Consider our: Support Offerings Need to speed up your development? Have a look at our: Samples & Tools Need some functionality extending standard OCCT capabilities? Check out our: Adv. Components Internal internal error involving error involving incremental compilation Submitted by Lele Hrishikesh on 11 October, 2000 - 12:46 Forums: Usage issues hiI am compiling Opan CASCADE in VC++ and getting following erro . Can any body tell me how to solve this \cas4.0dvp1 The module i am compiling is Modelling Algo. and TKTopAlgo.dsp \src\meshshape\meshshape_surfacepoint.cxx(0) : fatal error C1073: Internal error involving incremental compilation(compiler file '.\main.c', line 629) Log in or register to reply Re: Internal error involving incremental Permalink Submitted by Mikael Aronsson (not verified) on 12 October, 2000 - 08:03 Hi ! Turn of incremental compilation and try again. Mikael Log in or register to reply ABOUT OPEN CASCADE News Company Locations Media Gallery OUR OFFER 3D Engineering 3D Manufacturing 3D Post-Production Technology Support FOLLOW OPEN CASCADE Twitter LinkedIn Google+ Youtube A Capgemini Group Company Terms Of Use | Privacy Policy | Credits | Site Map | Search Copyright © 2016 OPEN CASCADE SAS Contact Us
topic ForumsMembersHelp Files Developer Journals Gallery Calendar Downloads Resources Store Classifieds Tracker Links Home For Beginners Articles All Articles Post an Article Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL and Vulkan Multiplayer and Network Programming Artificial Intelligence Math and Physics Mobile Development Middleware, Libraries, and Tools Virtual and Augmented Reality Creative Game Design Music and Sound Visual Arts Business Breaking into the Industry Production and Management Interviews Business and Law Event Coverage Forums All Forums Technical Game Programming General Programming Graphics Programming and Theory DirectX and XNA OpenGL & Vulkan Multiplayer and Network Programming Artificial Intelligence Math and Physics Mobile & Console Development Build Systems & Source Control Middleware, Libraries, and Tools Virtual and Augmented Reality Creative Game Design Writing For Games Music and Sound Visual Arts Gallery Business Breaking into the Industry Business & Law Production & Management Community GDNet Lounge Coding Horrors Article Writing Comments, Suggestions and Ideas Your Announcements Hobby Project Classifieds Indie Project Showcase Community Developer Journals Gallery Classifieds Jobs Freelancers Hobby Projects GDNet+ Membership Store Marketplace Newsletter » Home » Forums » The Technical Side » OpenGL and Vulkan Chat Watched Content New Content What on earth does this error mean? Started by Promit, Feb 25 2002 01:50 PM Old topic! Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic. You cannot reply to this topic 3 replies to this topic #1 Promit Moderators -Reputation: 12334 Like Likes Like Posted 25 February 2002 - 01:50 PM c:\program files\microsoft visual studio\vc98\include\gl\gl.h(0) : fatal error C1073: Internal error involving incremental compilation(compiler file ''.\p0io.c'', line 337) OK...here''s my code #define WIN32_LEAN_AND_MEAN #include