Internal Error While Connecting To Master Server
Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset Store Unity account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 Question by MileSplit · May 08, 2013 at 08:57 PM · errornetworkingcompilermasterserver Help with error,Internal error while connecting to master server. Too many connected peers. The title says it all. When i try to connect to the master server i get this error, Internal error while connecting to master server. Too many connected peers. Any idea why this comes up? I have looked all over the internet and cant find a thing. Thanks Comment Add comment 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users 1 Reply · Add your reply Sort: 1 Best Answer Answer by Bunny83 · May 09, 2013 at 12:02 AM I guess that's simply because the MasterServer is overloaded. The default MasterServer is hosted by Unity and ment only for testing. Try hosting your own MasterServer. Comment Add comment · Show 3 · Share 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users MileSplit · May 09, 2013 at 06:39 PM 0 Share And i am only using it for testing... Are you 100% sure that is what the error mean? Loius · May 09, 2013 at 06:54 PM 0 Share That's what the error says. It probably means it. :p You may be using it only for testing, but if five MMO devs are also using it for testing it can only handle so much at once. MileSplit · May 09, 2013 at 07:03 PM 0 Share ahhh... so in theory it will work at a less busy time of day? Your answer Hint: You can notify a user about this post by typing @username Attachments: Up to 2 attachments (including images) can be used w
Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset Store Unity account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 Question by tyjkenn · Jan 05, 2013 at 06:09 http://answers.unity3d.com/questions/452617/help-with-compiler-errorinternal-error-while-conne.html AM · networkingmaster-server Why can't I connect to MasterServer from my LAN? So, I did what it said in the documentation: function StartServer(){ Network.InitializeServer(32, 25002, !Network.HavePublicAddress()); MasterServer.RegisterHost("TheGameType", gameName, "Comment here"); } When I wire directly into my modem, it works perfectly, but when I try to do it on my LAN I get this error: Internal error while attempting to connect to master http://answers.unity3d.com/questions/374932/why-cant-i-connect-to-masterserver-from-my-lan.html server I did some more debugging and found I was getting an InternalDirectConnectFailed. In the documentation, it says: Client could not connect internally to same network NAT enabled server. SO, it seems like an NAT problem, but I though !Network.HavePublicAddress() was supposed to solve that. Any idea what I could be doing wrong? My router is Asus WL-520GU. Comment Add comment 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all users 0 Replies · Add your reply Sort: Your answer Hint: You can notify a user about this post by typing @username Attachments: Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total. Welcome to Unity Answers The best place to ask and answer questions about development with Unity. To help users navigate the site we have posted a user guide. If you are a new user, check out our FAQ for more information. If you are a moderator, see our Moderator Guidelines page. We
Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker http://answers.unity3d.com/questions/283846/problem-connecting-to-master-server.html Blog Evangelists User Groups Get Unity Asset Store Unity account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 1 internal error Question by Shoober · Jul 13, 2012 at 03:10 PM · multiplayerconnectionmaster server Problem Connecting To Master Server. Over the past few weeks I have been working on a multiplayer game that uses Unity's Master server. At first, My Script worked great and I was able to connect to servers on other computers without a problem. However internal error while today I have been trying to use the script but whenever I create a server on one computer and refresh the available servers on another, the unity editor returns the error "Failed to connect to master server at 67.225.180.24:23466" and the server I created does not show up on the server list. Here is the code I use to connect to the master server: #pragma strict DontDestroyOnLoad(this); var SentSpawnInfo : boolean = false; var ServerPassword : boolean = false; var AdditionalInfo : String = " Name"; var Testing : boolean = false; var TestingIP : boolean = false; var CreatingServer : boolean = false; private var gameName = "none"; private var serverName : String = "ServerName"; private var serverTagline : String = "SRVR"; var serverPort = 25002; var numberOfPlayers : int = 32; private var playerCount: int = 0; private var timeoutHostList = 0.0; private var lastHostListRequest = -1000.0; private var Username : String = "Username"; private var Password : String = "Password"; private var hostListRefreshTimeout = 10.0; private var nat