Error Lnk2005 _main Already Defined In Luaobj
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4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Compiling Lua 5.2 alpha under VS2010 up vote 2 down vote favorite I'd like to compile Lua visual studio 2015 lua 5.2 alpha under visual studio but I'm getting errors and I have no clue how to fix them. error LNK1169: one or more multiply defined symbols found error LNK2005: _main already defined in lua.obj I'd be grateful if anyone could guide me through the creation of a VS2010 solution for Lua 5.2 alpha, or point me to related resources. Thanks in advance. visual-studio-2010 lua share|improve this question asked Jun 12 '11 at compile lua in visual studio 12:28 Raine 3661522 add a comment| 3 Answers 3 active oldest votes up vote 9 down vote accepted You are most probably compiling both luac.c and lua.c in one VS project. To build Lua yourself in VS you need three projects: library - this should be either DLL or static library project. Should include every .c file under src/ except luac.c and lua.c. You only need this if you are embedding. compiler - console executable, containing luac.c interpreter - console executable, containing lua.c share|improve this answer edited Jun 12 '11 at 14:51 answered Jun 12 '11 at 13:04 sbk 6,17422234 Exactly the info I was looking for, thanks. –Raine Jun 12 '11 at 13:55 1 @Raine, this is documented in lua.org/work/doc/#other which is included in the tarball. –lhf Jun 13 '11 at 0:05 @lhf, thank you. I'm working on a .net Lua interpreter following your C source. I had to put DLR-based IronLua on hold. Lua is strangely difficult to port on .net. –Raine Jun 13 '11 at 8:26 add a comment| up vote 1 down vote Sounds like you included lua.c, or luac.c, with another program. Each of these is a separate program with their own main. You need to include just one of them to build t
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Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Lua http://stackoverflow.com/questions/6321927/compiling-lua-5-2-alpha-under-vs2010 in visual studio 2012? [closed] up vote 5 down vote favorite 2 I'm looking at beginning to learn Lua and was wondering if it is possible to edit, run and debug Lua code in Visual Studio 2012 in a C++ environment. I have looked about and found that there are plug-ins for visual studio 2008 and 2010, but currently cannot seem to find any http://stackoverflow.com/questions/16302942/lua-in-visual-studio-2012 information on what I am looking for. A good starting point would provide syntax highlighting for Lua code. Integration with the debugger would be nice. The ability to debug seamlessly between Lua code and C or C++ library code would be an ideal. If not VS2012, then what IDE should be considered? visual-studio visual-studio-2012 lua share|improve this question edited Apr 30 '13 at 22:49 RBerteig 29k356102 asked Apr 30 '13 at 14:56 Elliott 3453813 closed as not a real question by finnw, Andrew Barber Apr 30 '13 at 16:54 It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question. 1 Since you are using Visual Studio, you are on Windows. In this case, the best way to go is with the Lua for Windows package. This will give you a code editor called SciTE with syntax coloring and built
of Warcraft, as well as a number of other games. However, Lua has been getting a lot of good press lately for a number of reasons. Last June, Lua entered the Tiobe Index top 10 for the first time. This winter, it http://techneilogy.blogspot.com/2012/02/compiling-lua-with-visual-studio-2010.html won a Front Line Award from Game Developer's Magazine. And most recently, Lua was announced as the official scripting language for Wikipedia, beating out Javascript. But Lua is also a fascinating language in its own right. Roberto Ierusalimschy and the others who helped create the language made a number of design decisions which helped create a scripting language that is dynamic and useful, yet also very fast and efficient. The source code is MIT licensed and compiles in "vanilla" C, so visual studio it is a good platform for computer science geeks who want to play around with the internals of a language. Not to mention the current resurgence of interest in C and C++. So there has never been a better time to learn a little bit about Lua. This post will show how to get started compiling and using Lua using Visual Studio. At the Lua homepage (http://www.lua.org/ ), you can find a link to a "batteries included" Lua distribution for Windows. It error lnk2005 _main comes with a number of goodies, and is a worthwhile download. However, the whole point of Lua is that it is meant to be embedded in other applications. For this reason you'll eventually want to compile and work with the Lua source itself. The example below is based on my experience compiling Lua release 5.2 using Visual Studio 2010 with Visual C++. If you're reading this at a much later date, or are using Visual Studio 2008, you may need to adapt it accordingly. (If you're reading it at a much earlier date, something has probably gone wrong with the space-time continuum.) Download Lua 1. Download the desired Lua sources from http://www.lua.org/ At the time of this post, a link to the latest sources can be found at the top of the page: http://www.lua.org/download.html 2. The latest release is compressed in gzip (.gz) format; if you don't already have something that can decompress this, there are a number of utilities available for free or little charge (personally, I prefer 7-Zip). You can decompress it somewhere as a backup, or else you can decompress it directly after creating a Visual Studio project. Create a VS2010 C++ Project 1) Open Visual Studio and create a new Visual C++ project. The type of project you want to create is the one listed in Visual Studio 2010 as File => New => Project… => Visual C++ => General => Empty Project. Call it whatever you l