Gdx Error
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up vote 29 down vote favorite 3 I've just started using Libgdx to practice making games and I used the project creation .jar provided on the site to create the initial projects. However an error shows up in the Android project which says: android.os.Bundle cannot be resolved. I am using Eclipse for Java IDE. If I put the cursor over AndroidApplication which is underlined in red, it android.os.handler cannot be resolved suggests that I configure the build path. I believe I have the Android SDK installed, because it worked a while back on a different workspace on a simple example project. Does anyone know what I might have done wrong in this new workspace? How can I configure the build path for the AndroidApplication class? BTW, I believe I'm using Java 1.6 as that's what JAVA_HOME points to, although I've also got Java 1.7 installed. That might not be relevant though... package com.example.drop; import android.os.Bundle; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; public class MainActivity extends AndroidApplication { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration(); cfg.useGL20 = false; cfg.useAccelerometer = false; cfg.useCompass = false; initialize(new Drop(), cfg); } } java android eclipse libgdx share|improve this question edited Mar 7 '13 at 22:41 P.T. 18.2k33875 asked Jul 11 '12 at 14:48 Dengke Sha 1181310 add a comment| 2 Answers 2 active oldest votes up vote 53 down vote accepted The error you are seeing is related to the Android SDK configuration, and is not specific to libGDX. The compiler does not know which Android libraries to compile against. Use the LibGDX tutorials to setup your projects correctly. (See https://github.c
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Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. http://stackoverflow.com/questions/11435315/android-os-bundle-cannot-be-resolved-in-libgdx-android-project Join them; it only takes a minute: Sign up LibGDX - Error reading file: uiskin.json up vote 2 down vote favorite I found a few similar questions about this topic, but none helped me. I've downloaded the "uiskin.xxx" and the "default.fnt" files from Github to start the game with a few test assets, but there seems to be a http://stackoverflow.com/questions/31574577/libgdx-error-reading-file-uiskin-json problem with the uiskin.json file. All the files are in the android/assets/Skins folder. This is the code where the json file is loaded: public class Assets { public static AssetManager manager = new AssetManager(); public static Skin menuSkin; public static void queueLoading() { manager.load("Skins/uiskin.atlas", TextureAtlas.class); manager.load("Ressources/DemonHunter.jpg", Texture.class); manager.load("Ressources/DemonWarrior.jpg", Texture.class); manager.load("Ressources/WingedDemon.jpg", Texture.class); manager.load("Ressources/Viking.jpg", Texture.class); } public static void setMenuSkin() { if (menuSkin == null) menuSkin = new Skin(Gdx.files.internal("Skins/uiskin.json"), manager.get("Skins/uiskin.atlas", TextureAtlas.class)); } public static boolean update() { return manager.update(); } } This is the json file: { com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: Skins/default.fnt } }, com.badlogic.gdx.graphics.Color: { green: { a: 1, b: 0, g: 1, r: 0 }, white: { a: 1, b: 1, g: 1, r: 1 }, red: { a: 1, b: 0, g: 0, r: 1 }, black: { a: 1, b: 0, g: 0, r: 0 }, }, com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: { dialogDim: { name: white, color: { r: 0, g: 0, b: 0, a: 0.45 } }, }, com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: { default: { down: default-round-down, up: default-round }, toggle: { down: default-round-down, checked: de
Sign in Pricing Blog Support Search GitHub This repository Watch 0 Star 0 Fork 0 dermetfan/libgdx-texturepacker-gui Code Issues 14 Pull requests 0 https://github.com/dermetfan/libgdx-texturepacker-gui/issues/15 Projects 0 Pulse Graphs New issue [error] Exception occured: Error packing files. https://books.google.com/books?id=I6Bd9xH9B40C&pg=PA236&lpg=PA236&dq=gdx+error&source=bl&ots=DXrTG_RghE&sig=pdFm6bH6XB1U-vf_n7OlNCWb8A4&hl=en&sa=X&ved=0ahUKEwjHzM_O1tjPAhXJbR4KHfxzDAoQ6AEIRDAG #15 Open GoogleCodeExporter opened this Issue Aug 24, 2015 · 6 comments Projects None yet Labels auto-migrated Priority-Medium Type-Defect Milestone No milestone Assignees No one assigned 1 participant GoogleCodeExporter commented Aug 24, 2015 The TexturePacker doesn't seem to work. It states "[error] Exception occured: cannot be Error packing files." when I select Pack selected. I have selected an input and output directory. I downloaded 3.2.0. I use Java 1.7 on Ubuntu. Original issue reported on code.google.com by magne...@gmail.com on 27 Oct 2012 at 7:22 👍 1 GoogleCodeExporter commented Aug 24, 2015 I have found that this error can arise if there are issues cannot be resolved with your 9-patch hints, but I don't have enough information to determine if that is the cause of your problem, or not. Original comment by malk...@gmail.com on 19 Nov 2012 at 9:26 GoogleCodeExporter commented Aug 24, 2015 Hello! I've got the same error today. I investigated my case and I have noticed that one of my images was just too big: Caused by: java.lang.RuntimeException: Image does not fit with max page width 1024 and paddingX 2: logotype[0,0 1999x548] Indeed it was. Maybe that'll follow your case. Original comment by namecza...@gmail.com on 13 Jan 2013 at 12:47 GoogleCodeExporter commented Aug 24, 2015 Hi! I have the same error, I was able to solve it by changing .9 file as in the attached example Original comment by Hudyakov...@gmail.com on 17 Oct 2013 at 7:00 Attachments: pck.png GoogleCodeExporter added Priority-Medium Type-Defect auto-migrated labels Aug 24, 2015 GoogleCodeExporter commented Aug 24, 2015 Check size of your image, if set PoT then it should be power of 2 Original comment by ssypac...@dynamixsoftware.com on 2 Sep 2014 at 11:04
from GoogleSign inHidden fieldsBooksbooks.google.com - The three major components of this dissertation are: (1) Development of methods for polarimeter optimization and error analysis; (2) Design, optimization, assembly, calibration, and validation of the GDx-MM polarimeter; and (3) Analysis of data for several human subjects. Development involved modifications...https://books.google.com/books/about/GDx_MM_An_Imaging_Mueller_Matrix_Retinal.html?id=I6Bd9xH9B40C&utm_source=gb-gplus-shareGDx-MM: An Imaging Mueller Matrix Retinal PolarimeterMy libraryHelpAdvanced Book SearchGet print bookNo eBook availableProQuestFind in a libraryAll sellers»Get Textbooks on Google PlayRent and save from the world's largest eBookstore. Read, highlight, and take notes, across web, tablet, and phone.Go to Google Play Now »GDx-MM: An Imaging Mueller Matrix Retinal PolarimeterProQuest, 2007 - 347 pages 0 Reviewshttps://books.google.com/books/about/GDx_MM_An_Imaging_Mueller_Matrix_Retinal.html?id=I6Bd9xH9B40CThe three major components of this dissertation are: (1) Development of methods for polarimeter optimization and error analysis; (2) Design, optimization, assembly, calibration, and validation of the GDx-MM polarimeter; and (3) Analysis of data for several human subjects. Development involved modifications to a Laser Diagnostics GDx, a commercially available scanning laser ophthalmoscope with incomplete polarization capability. Modifications included installation of polarization components, development of a data acquisition system, and implementation of algorithms to convert raw data into polarization parameter images. Optimization involved visualization of polarimeter state trajectories on the Poincare sphere and a condition number analysis of the instrument matrix. Retinal images are collected non-invasively at 20 mum resolution over a 15° visual field in four seconds. Validation of the polarimeter demonstrates a polarimetric measurement accuracy of approximately +/- 5%. Preview this book »