Import Android.opengl.object3d Error
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Import Android.os.bundle Cannot Be Resolved
Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of android.provider.documentscontract cannot be resolved 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up the import android could not be resolved up vote 17 down vote favorite 4 I opened a project
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that I had not opened in a while in Eclipse today. I was unable to compile due to some (inexplicable) errors. import android.app.Activity; import android.os.Bundle; import android.view.animation.AnimationUtils; import android.widget.ImageView; import android.view.animation.Animation; import android.content.Intent; produces the following error: the import android could not be resolved What can I do to resolve this problem? android share|improve this question asked Feb 28 '12 at 18:19 user802023 106125 create new project and see what activity cannot be resolved to a type happen it run or not? –Samir Mangroliya Feb 28 '12 at 18:24 add a comment| 7 Answers 7 active oldest votes up vote 44 down vote First try clean / build your project. If the problem persists. Right click on the project -> go to properties -> go to android -> select the android version and that should work. Hope it helps. share|improve this answer answered Feb 28 '12 at 18:24 Deva 2,9771533 Many thanks man! This helped me out! –Steffen Brem May 4 '13 at 9:15 Thanks! In my case the problem was that merging projects I replaced my project.properties field with a target android version I didn't have. This solved my problem. –MazarD May 18 '13 at 12:33 Had the same problem and this resolved it. Thanks –Simon May 21 '14 at 17:42 Thanks, problem solved.. –n8coder Oct 30 '15 at 9:30 add a comment| up vote 8 down vote Try one of these: ‘Clean’ Your Eclipse Project: Go to Project > Clean in Eclipse [This seems to work for me] Refresh your project folder (right click on your project > refresh) Re-build your project Clean your builds (If using Ant or Maven – clean your builds) Recreate your project in Eclipse ‘Switch’ Worksp
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Import Android.support Cannot Be Resolved
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The Import Android.support.v7 Cannot Be Resolved
Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each android-support-v4.jar download other. Join them; it only takes a minute: Sign up Why import rajawali.*; cannot be resolved! Am i doing something wrong? up vote 0 down vote favorite i need to touch 3d objects in my android. And most of http://stackoverflow.com/questions/9487497/the-import-android-could-not-be-resolved people i asked in forum, they suggesting me to use Rajawali as the framework. [I am using Android Studio] I look into so many tutorial but i always stuck here: import rajawali.*; it shows cannot be resolved. Then I've downloaded the source code from here MasDennis/Rajawali hoping it could give me a clear view of my mistakes. But i cant even test it / played it in the android studio. (Run test the app in my phone). Please. http://stackoverflow.com/questions/34330091/why-import-rajawali-cannot-be-resolved-am-i-doing-something-wrong Im really trying to figure out. and im stuck just here for almost a week now. If this fix, i can continue with my program. Thanks for the help. P/s: I forgot to mention this before. I did add the codes in the build gradle. Im following exactly from this tutorial. Im successfully adding the .obj file. However, i cannot continue to any functions that requires me to import rajawali.*; android opengl-es rajawali share|improve this question edited Dec 17 '15 at 14:03 Nicol Bolas 200k25324463 asked Dec 17 '15 at 8:43 sarabrown 62 The import statement in the tutorial says import org.rajawali3d.renderer.RajawaliRenderer;. Why are you doing import rajawali.* –Prerak Sola Dec 17 '15 at 9:26 @Prerak im doing object picking. It requires me to import rajawali.BaseObject3D; import rajawali.Object3D; and many more from the import rajawali.*;. Or perhaps, i dont have to use object picking if i want to touch the object? Is that so? –sarabrown Dec 18 '15 at 10:08 For Object3D its import org.rajawali3d.Object3D; –Prerak Sola Dec 18 '15 at 10:27 add a comment| active oldest votes Know someone who can answer? Share a link to this question via email, Google+, Twitter, or Facebook. Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign up using Facebook Sign up using Email and Password Post as a gue
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Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package android.opengl;import java.io.BufferedReader;import java.io.DataInputStream;import java.io.InputStream;import java.io.InputStreamReader;import java.io.IOException;import java.nio.ByteBuffer;import java.nio.ByteOrder;import java.nio.IntBuffer;import java.util.ArrayList;import java.util.HashMap;import java.util.Iterator;import java.util.List;import java.util.Map;import javax.microedition.khronos.opengles.*;/** * {@hide} */public abstract class Object3D { private boolean mHasTexcoords = false; private float mBoundsMinX = Float.MAX_VALUE; private float mBoundsMaxX = Float.MIN_VALUE; private float mBoundsMinY = Float.MAX_VALUE; private float mBoundsMaxY = Float.MIN_VALUE; private float mBoundsMinZ = Float.MAX_VALUE; private float mBoundsMaxZ = Float.MIN_VALUE; private IntBuffer mVertexBuffer; private IntBuffer mNormalBuffer; private IntBuffer mTexcoordBuffer; // All groups, by name private Map