Actionscript Error Codes
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Retrieving Data from Server... Run-Time Errors Properties | Properties | Constructor | Methods | Global Constants | Events | Styles | Skin Parts | Skin States | Effects | Constants | Global Functions | Functions | Interfaces | Classes | Examples Classes x The flex error codes following errors can occur at run time. Run-time type checking occurs in ActionScript 3.0 whether you
Javascript Error Codes
compile in strict mode or warning mode.CodeMessageDescription1000The system is out of memory. Flash needs more memory to compile your code than your system has applescript error codes available. Close some of the applications or processes running on your system. 1001The method %m is not implemented.1002The precision argument must be between 0 and 20; got %d You specified a value less than 0 or greater than 20 for
Flash Error Codes
the precision argument of a method or property. Pass a value between 0 and 20 as a precision argument. 1003The radix argument must be between 2 and 36; got %d You passed a value less than 2 or greater than 36 for the radix argument of a method or property. Pass a value between 2 and 36 as a radix argument. 1004A method of '%t' was invoked on an incompatible object. You tried to call a method that is not available actionscript 3 codes to the specified object.This error occurs when you have copied a prototype function from one object to another, and then invoked it, but the target object is not the same type as the original object. Ensure that the target object and original object are the same type. See ECMAScript edition 3 chapter 15 for more details. 1005Array index is not an integer (%f) You tried to access a member of an array using an index value that is not an integer. Pass only integers as index values for arrays. 1006Call attempted on an object that is not a function. This error occurs when you attempt to call a function that does not exist. Make sure that you are calling the correct function, and that the API has not changed from ActionScript 2.0. Also, make sure that you are using the correct object. For example, you will see this error when you use the following code (because the last line mistakingly calls the variable big instead of blg): var blg:String = "foo"; var big:Sprite = new Sprite(); var error:int = big.length(); 1007Instantiation attempted on a non-constructor.1008%n is ambiguous; more than one binding matches.1009null has no properties. An object that evaluates to null can have no properties. This error can occur in some unexpected (though valid) situations. For example, consider the following code, which creates a Sprite object. Since this Sprite object is never added to the display list (via the a
Retrieving Data from Server... Compiler Errors Properties | Properties | Constructor | Methods | Global Constants | Events | Styles | Skin Parts | Skin States | Effects | Constants | Global
Actionscript 3.0 Codes
Functions | Functions | Interfaces | Classes | Examples Classes x The following
Actionscript 2.0 Codes
is a list of compilation errors that the compiler generates when it encounters invalid code. A subset of these errors is actionscript color codes detected only when compiling code in strict mode. Strict mode adds three constraints not found in the standard language: Expressions have static types and type errors are verification errors. Additional verification rules catch common http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/runtimeErrors.html programming errors. Verification errors are reported ahead of time. These are the verification errors that occur only in strict mode: Function call signature matching, which checks the number of parameters supplied and their types. Duplicate definition conflicts. Unbound references, which occur when accessing methods or properties that are not defined at compile time. Dynamically adding properties on sealed objects. Writing to constant variables. Deleting fixed properties. Comparison expressions that http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/compilerErrors.html use incompatible types. Unfound packages.
CodeMessageDescription1000Ambiguous reference to %s. A reference might be to more than one item. For example, the following uses the namespaces rss and xml, each of which defines a different value for the hello() function. The trace(hello()) statement returns this error because it cannot determine which namespace to use. private namespace rss; private namespace xml; public function ErrorExamples() { use namespace rss; use namespace xml; trace(hello()); } rss function hello():String { return "hola"; } xml function hello():String { return "foo"; } Correct an ambiguous reference by making the reference specific. The following example uses the form namespace::function to specify which namespace to use: public function ErrorExamples() { trace(rss::hello()); trace(xml::hello()); } 1003Access specifiers are not allowed with namespace attributes. You can not use both an access specifier (such as private or public) and a namespace attribute on a definition.1004Namespace was not found or is not a compile-time constant. The namespace is either unknown or is an expression that could have different values at run time. Check that you are spelling the namespace correctly and that its definition is imported correctly.1006A super expression can be used only inside class instance methods.1007A super statement can be used only inside class instance constructors. You cannomust master to become skilled professionals. Each book presents essential principles of design and art through equal parts text and images that visual learners will love. In his own humorous, offbeat, and irreverent style, author http://www.peachpit.com/guides/content.aspx?g=flash&seqNum=123 Jim Krause reveals just what you need to know to become a better designer. Lessons in Typography: Must-know typographic principles presented through lessons, exercises, and examples Color for Designers: Ninety-five things you need to know http://stackoverflow.com/questions/6722860/as3-error-1502 when choosing and using colors for layouts and illustrations Visual Design: Ninety-five things you need to know. Told in Helvetica and Dingbats. Classroom in a Book Helps You Learn Adobe Software Quickly and Easily error codes Creative professionals who seek the fastest, easiest, most comprehensive way to learn Adobe software choose this Classroom in a Book from the best-selling series of hands-on software training workbooks. This series offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Check Out Our Design Fundamentals Series The authors of this visually dazzling series go actionscript error codes over all of the design basics, as well as all the key principles you'll need to become a better designer, and they did it in a way to keep you visually stimulated all the way through. Design Fundamentals: Notes on Type Design Fundamentals: Notes on Visual Elements and Principles of Composition Design Fundamentals: Notes on Color Theory Related Content »Articles »Blogs Stay Connected Follow Us on Twitter Follow Our Authors Join Us on Facebook Follow us on Google+ Follow us on Pinterest Subscribe to Our YouTube Channel Subscribe to Peachpit's RSS feeds Newsletters Stay up to date with Peachpit newsletters! Sign Up for Newsletters eBookDeal of the Week Managing Apple Devices Sale Price: $34.99 You Save 50% Learn More Buy VideoDeal of the Week Minecraft Redstone Essentials and Must-Do Projects Sale Price: $2.49 You Save 50% Learn More Buy Peachpit Resources » Academic Resource Center » Imprints and Series » Join our Affiliate Program » Press Room » Register Your Product » User Groups View Your Cart Account Sign In SearchSearch View Your Cart 👤 Account Sign In Create Account TopicsAdobe PhotoshopAppleDesignDigital PhotographyDigital VideoGadgetsProductivity Web Design & Development StoreBookseBooksVideoWeb EditionsAuthorsSafariExploreAbout UsAcademic ResourcesAffiliatesArticlesBlogsNewslettersPressUser GroupsAboutAffiliatesContact UsJobsLegal NoticePrivacy PolicyPressPromotionsSite MapWrite for Us © 2016 Pearson Education
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up AS3 Error #1502 up vote 5 down vote favorite AS3 Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds. Is there a way to temporarily suppress this on a specific block of code? I am creating a HUGE dynamic 3d array of objects, 1000x1000x1000 and need the build to actually finish the initializing. actionscript-3 actionscript compiler-errors share|improve this question asked Jul 17 '11 at 9:07 SimpleRookie 1191213 To sum up the answers. No. You can increase the timeout for the entire program. Or you can split up the array creation into parts to keep things running smoothly (Which seems the best bet for a situation that may require a ridiculously large array(s)) Our good old actionscript guru Senocular has a bit on how to do that. senocular.com/flash/tutorials/asyncoperations –SimpleRookie Jul 19 '11 at 10:11 add a comment| 4 Answers 4 active oldest votes up vote 6 down vote accepted Your best bet would be to try and refactor your code. Perhaps you can make use of this tutorial which deals with the exact problem you are having. http://www.senocular.com/flash/tutorials/asyncoperations/ share|improve this answer answered Jul 17 '11 at 12:28 Allan 3,22021421 Oh, wow. That is a fantastic theory. I love that. Imma have to use it. Interesting stuff! –SimpleRookie Jul 19 '11 at 9:39 add a comment| up vote 3 down vote Increasing the timeout is one option, however I would also suggest considering an approach that would build your arrays over multiple frames, that is splitting the work up into separate jobs. As long as you give control back to the Flash Player every once in a while, you will not get this exception. I'm not certain of the specifics of your problem, however you will need to find a way to parallelize or just simply segment your calculations. If your