Error 1044 Actionscript 3
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How To Fix Adobe Flash Player Actionscript Error
Latest reply on Jun 4, 2010 6:28 AM by Darrell Loverin Error code 1044 fleRavix Jun 3, 2010 1:49 AM Hi,I am getting the following error when i compile the code :1044: Interface flex error codes method allowDomain in namespace mx.core:IFlexModuleFactory not implemented by class global_embed_eu_mx_core_FlexModuleFactory. FlexUI_4.0b line 14 1275554264514 51666I am getting 19 errors like these..anyone help out I have the same question Show 0 Likes(0) 983Views Tags: none (add) This content has been marked as final. Show 3 replies 1. Re: Error code 1044 Darrell Loverin Jun 3, 2010 6:34 AM (in response to fleRavix) The compiler should generate the actionscript try catch allowDomain method in global_embed_eu_mx_core_FlexModuleFactory.as. Add "-keep" to your command line options and look that the generated code in the generated directory. In FB the generated directory is in the bin-debug folder. Is global_embed_eu_mx_core_FlexModuleFactory.as in the generated code or does it code from a swc? What version of the SDK was the SWC built with (catalog.xml has a flex element that will tell you)? You may need to recompile the swc with the current version of the sdk you are using.What version of Flash Builder and the SDK are you using?-Darrell Like Show 0 Likes(0) Actions 2. Re: Error code 1044 fleRavix Jun 3, 2010 9:59 PM (in response to Darrell Loverin) Hi Darrel,Thanks for ur co-operationCurrently i am using sdk3.0 Like Show 0 Likes(0) Actions 3. Re: Error code 1044 Darrell Loverin Jun 4, 2010 6:28 AM (in response to fleRavix) I believe the allowDomain method was added in Flex 3.4.0. It seems like you are using an SDK with a version of 3.4.0 or greater but using SWCs compiled with a version less than 3.4.0.There are two things I would try.1. Compiling your application with SDK version 3.3.0 or older.2. Keep your current SDK and recom
Retrieving Data from Server... Compiler Errors Properties | Properties | Constructor | Methods |
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Examples Classes x The following is a list of compilation errors that the compiler generates when it encounters invalid code. A subset of these errors is https://forums.adobe.com/thread/651987 detected only when compiling code in strict mode. Strict mode adds three constraints not found in the standard language: Expressions have static types and type errors are verification errors. Additional verification rules catch common programming errors. Verification errors are reported ahead of time. These are the verification errors that occur only http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/compilerErrors.html in strict mode: Function call signature matching, which checks the number of parameters supplied and their types. Duplicate definition conflicts. Unbound references, which occur when accessing methods or properties that are not defined at compile time. Dynamically adding properties on sealed objects. Writing to constant variables. Deleting fixed properties. Comparison expressions that use incompatible types. Unfound packages.
CodeMessageDescription1000Ambiguous reference to %s. A reference might be to more than one item. For example, the following uses the namespaces rss and xml, each of which defines a different value for the hello() function. The trace(hello()) statement returns this error because it cannot determine which namespace to use. private namespace rss; private namespace xml; public function ErrorExamples() { use namespace rss; use namespace xml; trace(hello()); } rss function hello():String { return "hola"; } xml function hello():String { return "foo"; } Correct an ambiguous reference by making the reference specific. The following example uses the form namRetrieving Data from Server... Run-Time Errors Properties | Properties | Constructor | Methods | Global Constants | Events | Styles | Skin Parts | Skin States | Effects | Constants | Global Functions | Functions | Interfaces | Classes | Examples http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/runtimeErrors.html Classes x The following errors can occur at run time. Run-time type checking occurs in ActionScript 3.0 whether you compile in strict mode or warning mode.CodeMessageDescription1000The system is out of memory. Flash needs more memory to compile your code http://lab.polygonal.de/2008/06/18/using-object-pools/ than your system has available. Close some of the applications or processes running on your system. 1001The method %m is not implemented.1002The precision argument must be between 0 and 20; got %d You specified a value less than 0 error codes or greater than 20 for the precision argument of a method or property. Pass a value between 0 and 20 as a precision argument. 1003The radix argument must be between 2 and 36; got %d You passed a value less than 2 or greater than 36 for the radix argument of a method or property. Pass a value between 2 and 36 as a radix argument. 1004A method of '%t' was invoked on an incompatible object. You tried to error 1044 actionscript call a method that is not available to the specified object.This error occurs when you have copied a prototype function from one object to another, and then invoked it, but the target object is not the same type as the original object. Ensure that the target object and original object are the same type. See ECMAScript edition 3 chapter 15 for more details. 1005Array index is not an integer (%f) You tried to access a member of an array using an index value that is not an integer. Pass only integers as index values for arrays. 1006Call attempted on an object that is not a function. This error occurs when you attempt to call a function that does not exist. Make sure that you are calling the correct function, and that the API has not changed from ActionScript 2.0. Also, make sure that you are using the correct object. For example, you will see this error when you use the following code (because the last line mistakingly calls the variable big instead of blg): var blg:String = "foo"; var big:Sprite = new Sprite(); var error:int = big.length(); 1007Instantiation attempted on a non-constructor.1008%n is ambiguous; more than one binding matches.1009null has no properties. An object that evaluates to null can have no properties. This error can occur in some unexpected (though valid) situations. For example, consider the following code, which creates a Sprite
that are kept in memory ready for use, rather than being repeatedly allocated and destroyed on demand. Object pooling makes sense if: you create dozens of short-lived objects in real-time applications like games you need to store and share temporary data throughout complex algorithms the objects are expensive to create (many fields, complex inheritance chain, nested objects) the objects are expensive to remove (unregister listeners, nullify instances) The only drawback is that memory consumption will raise, but with ridiculously low memory prices this shouldn't be problem if used wisely ;-) Implementation So here is my ObjectPool.as manager class which is an attempt to create a lightweight, fast and reusable solution. The implementation is based on a circular list, and the API is very simple. Download: ObjectPool_v1.0.zip (source, example, asdoc) EDIT I have updated the class so it also accepts a factory for object construction. Download: ObjectPool_v1.1.zip First, we create the object pool: var isDynamic:Boolean = true; var size:int = 100; var pool:ObjectPool = new ObjectPool(isDynamic); pool.allocate(MyClass, size); The isDynamic flag defines the behavior for an empty pool. If true, the pool automatically creates a new bunch of objects for you. If false, the class throws an Error to indicate that the pool is empty. The size value indicates the pool's capacity - if the pool is dynamic, the pool grows by the initial size each time it becomes empty so it actually never dries up. By calling the allocate method the pool is filled with 100 instances of MyClass. You can always reuse the pool for another Class by invoking this method again. If you need to initialize the objects by passing arguments to it, you can do this with a little helper method called initialize: pool.initialize("funcName", [arg0, arg1,...]); This goes through every object and applies the function with the given arguments upon each object. This can also be done by reading each object, calling the function a