Error From Debugger Failed To Launch Simulated Application Unknown Error
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up error from debugger failed to launch simulator error 4294956467 up vote 2 down vote favorite 1 I am getting this error when I try to run the application on simulator. What ight be the reason? Thanks, Nitish iphone ios-simulator share|improve this question edited Oct 5 '11 at 4:04 asked Sep 30 '11 at 11:40 Nitish 4,3121266150 add a comment| 1 Answer 1 active oldest votes up vote 0 down vote I had this problem because I had another user on the same machine running the iOS simulator. Logging in as the other user and quitting the simulator (and Xcode) solved it in my case. share|improve this answer answered Mar 25 '13 at 22:49 Grav 1,253919 add a comment| Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign up using Facebook Sign up using Email and Password Post as a guest Name Email Post as a guest Name Email discard By posting your answer, you agree to the privacy policy and terms of service. Not the answer you're looking for? Browse other questions tagged iphone ios-simulator or ask your own question. asked 5 years ago viewed 432 times active 3 years ago Related 68iPhone Simulator: SpringBoard failed to launch application with error: 7216Adding images to iPhone Simulator1Multiple Targets in Xcode: “Failed to launch simulated application: Unknown error.”5iPhone: Failed to launch simulated application: Unknown error348iPhone - strange error when testing on simulator9Xcode error: Failed to launch simulated application15Failed to launch simulated application: Unknown error211Is it possible to disable the network in iOS Simulator?178Take screenshots in the iOS simulator230Where are iOS 5 simulator screenshots stored? Hot Network Questions How desolate can I make a habitable world? When must I use #!/bin/bash and when #!
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Xcode error: Failed to launch simulated application up vote 9 http://stackoverflow.com/questions/7609813/error-from-debugger-failed-to-launch-simulator-error-4294956467 down vote favorite 4 Problem Unlike people have asked at here and here, I got this error after a brand new installation of Leopard (hackintosh), this problem really driving me crazy and nowhere else to find an clue, I googled and visited every article related with this, still can't get it solved. After the first time install iPhone SDK 2.2.1, start a new project(any type, Navigate based, OpenGL http://stackoverflow.com/questions/822972/xcode-error-failed-to-launch-simulated-application ES application), then build and go, I got the following problem: sometime it's: Failed to launch simulated application: Unknown error. and sometimes it's: Failed to launch simulated application: iPhone Simulator failed to find the process ID of com.yourcompany.[application name] It seems that apps in the simulator crashed immediately, so Xcode can find the process ID. Solution This link says that this even can't be solved. Some others make a detailed step by step: Uncheck Info.plist Quit XCode Delete directory /Lib/Caches/com.apple.DeveloperTools.### Open Xcode project Clean All Targets Rebuild and I reset the iPhone Simulator. This also didn't solve the problem… I've even tried uninstall the SDK and reinstall it, still got the same error… Is this a problem related with hardwares? or the operating system version? I'm using a hackintosh (iDenebv1.4 10.5.6), all other software works good including iTunes && vmware fusion. Great thanks for any further tips or clues! iphone xcode crash ios-simulator osx-leopard share|improve this question edited May 1 '12 at 0:28 stewe 24.2k55659 asked May 5 '09 at 1:57 springrider 3031317 add a comment| 17 Answers 17 active oldest votes up vote 7 down vote FIXED For the issue: iPhone Simulator failed to find the process ID of com.yourcompany.[your ap
Sign in Pricing Blog Support Search GitHub https://github.com/appium/appium/issues/3096 This repository Watch 642 Star 4,167 Fork 2,308 appium/appium Code Issues 844 Pull requests 2 Projects 0 Pulse Graphs http://kechengpuzi.com/q/s717453 New issue iOS Simulator failed to install the application #3096 Closed michaazran opened this Issue Jul 9, 2014 · 6 comments error from Projects None yet Labels Bug iOS Mobile Safari Milestone Appium 1.2.1 Assignees No one assigned 4 participants michaazran commented Jul 9, 2014 I am trying to run appium on IOS simulator and I got an error message "iOS error from debugger Simulator failed to install the application" , what is it trying to install ??? capabilities.SetCapability("platformName", "iOS"); capabilities.SetCapability("platformVersion", "6.1"); capabilities.SetCapability("browserName", "Safari"); capabilities.SetCapability("deviceName", "iPhone Simulator"); I ran authorise_ios and got the below result Enabling DevToolsSecurity Updating security db for developer access Granting access to built-in simulator apps Authorization successful here is the log debug: Attempting to run app on iPhone - Simulator - iOS 6.1 debug: Spawning instruments with command: /Applications/Xcode.app/Contents/Developer/usr/bin/instruments -t /Applications/Xcode.app/Contents/Applications/Instruments.app/Contents/PlugIns/AutomationInstrument.bundle/Contents/Resources/Automation.tracetemplate -w iPhone - Simulator - iOS 6.1 /tmp/Appium-MobileSafari.app -e UIASCRIPT /Users/amirzur/Library/Application Support/appium/bootstrap/bootstrap-fe8fa37a970f98cc.js -e UIARESULTSPATH /tmp/appium-instruments debug: And extra without-delay env: {"DYLD_INSERT_LIBRARIES":"/Applications/Appium.app/Contents/Resources/node_modules/appium/node_modules/appium-instruments/thirdparty/iwd/InstrumentsShim.dylib","LIB_PATH":"/Applications/Appium.app/Contents/Resources/node_modules/appium/node_modules/appium-instruments/thirdparty/iwd"} debug: And launch timeouts (in ms): {"global":90000} debug: [INST STDERR] Instruments Trace Error : Error Starting Recording debug: [INSTSERVER] Instruments exited with code 253 debug: Killall instruments michaazran commented Jul 9,
simulated application: Unknown error." I'm trying to build for multiple targets in Xcode, to simplify the process of creating a "lite" and "pro" version of my application. In theory, this is great and I can pass defines to GCC_PREPROCESSOR_DEFINITIONS for use in my code. However, I'm having problems actually getting it to work due to an error trying to launch the second target in the simulator: Failed to launch simulated application: Unknown error. Here is the simple process I'm using to create the additional target: Add #ifdef MYAPP_PRO to source files to modify behavior based on pro/lite version of app (and verify application is working as expected) Select Project > New Target... from menu, and pick "Cocoa Touch Application" (named MyAppPro") Edit new target settings; add GCC_PREPROCESSOR_DEFINITIONS user-defined setting and set the value to "MYAPP_PRO" (no quotes) Set active target to "MyAppPro"; build and run. Failed to launch simulated application: Unknown error. Copy all settings from Info.plist to MyAppPro-Info.plist and try again Failed to launch simulated application: Unknown error. The build completes just fine, but I'm unable to run in simulator. Editing the project.pbxproj in the .xcodeproj directory, I notice there are some key differences between the two target definitions' build settings. I tried manually editing the file but must have done something wrong because I couldn't get it to load in Xcode afterwards. Original target's "Debug" build settings: buildSettings = { ALWAYS_SEARCH_USER_PATHS = YES; ARCHS = "$(ARCHS_STANDARD_32_BIT)"; "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer"; GCC_C_LANGUAGE_STANDARD = c99; GCC_WARN_ABOUT_RETURN_TYPE = YES; GCC_WARN_UNUSED_VARIABLE = YES; ONLY_ACTIVE_ARCH = YES; PREBINDING = NO; SDKROOT = iphoneos2.2.1; }; Thew new MyAppPro target's "Debug" build settings: buildSettings = { ALWAYS_SEARCH_USER_PATHS = NO; CODE_SIGN_IDENTITY = "iPhone Developer"; COPY_PHASE_STRIP = NO; GCC_DYNAMIC_NO_PIC = NO; GCC_OPTI