Error From Debugger Mi_cmd_stack_list_frames Not Enough Frames In Stack
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up What does that mean? “mi_cmd_stack_list_frames: Not enough frames in stack.” up vote 8 down vote favorite 1 Debugger is telling me this, when I run my app on device: Program received signal: “EXC_BAD_ACCESS”. mi_cmd_stack_list_frames: Not enough frames in stack. mi_cmd_stack_list_frames: Not enough frames in stack. I don't get information about where in code that happens. That's all I get. Any idea what that could mean? The app crashes after that. When the device is not connected to the mac, it still crashes, so not a debugger problem. iphone cocoa-touch uikit share|improve this question asked Sep 3 '09 at 8:25 HelloMoon Can anybody figure out a breakpoint to set that would cause it to break when encountering that error? That could help clear things up. –William Jockusch Nov 19 '12 at 0:12 add a comment| 6 Answers 6 active oldest votes up vote 9 down vote Building on the 4.0 sdk onto a 3.1.3 phone caused this for me. Fixed by weak linking UIKit in the target. share|improve this answer answered Jul 29 '10 at 16:20 Jerceratops 27128 5 more complete explanation: stackoverflow.com/questions/2618889/… –WoodenKitty Aug 24 '10 at 1:05 add a comment| up vote 2 down vote EXC_BAD_ACCESS happens when a message is sent to an object that has already been released. I've seen "mi_cmd_stack_list_frames: Not enough frames in stack" before when trying to release something that's already been released as well. My suggestion is to set the NSZombieEnabled environment variable and see which released object you are trying to access. This site has a great tutorial on it: http://www.codza.com/how-to-debug-exc%5Fbad%5Faccess-on-iphone share|improve this answer answered Sep 6 '09 at 22:12 Chris Allwein 1,314914 add a comment| up vote 1 down vote I've seen this caused by at least three different kinds of problems: • As described in the other answer, overrelease errors can do it. • I had it happen when I was upgrading an app to use iAd and IOS 4.0. I think the problem was that I tried to use the
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click one of these buttons! Sign In Register Categories What's New? Activity Best Of... Not Enough Frames In Stack dylane94 Posts: 53Registered Users March 2009 edited April 2009 in iOS SDK Development My app has no errors and no warnings yet when the screen loads I get two errors from the debugger. The first error: GDB: Program received error "SIGABRT" (only appears on the bottom of the screen for about two seconds-then changes to the second error) The second error: Error from Debugger: mi_cmd_stack_list_frames: Not enough frames in stack. What do these errors mean? How do you fix them? Post edited by dylane94 on April 20090 · Replies dylane94 Posts: 53Registered Users March 2009 edited March 2009 anyone??? 0 · PhoneyDeveloper Posts: 1,431Registered Users March 2009 edited March 2009 Well, google responds with over 90,000 hits for SIGABRT. I have no idea why your app is geting an abort signal but you need to debug this in the usual way. Set breakpoints, use printf, figure out where in your app it's dying. 0 · VMan Posts: 184Registered Users April 2009 edited April 2009 dylane94 wrote: » My app has no errors and no warnings yet when the screen loads I get two errors from the debugger. The first error: GDB: Program received error "SIGABRT" (only appears on the bottom of the screen for about two seconds-then changes to the second error) The second error: Error from Debugger: mi_cmd_stack_list_frames: Not enough frames in stack. What do these errors mean? How do you fix them? I get similar errors. My code compiles fine without any warnings, but when I run it on the device, as I use the app, the code crashes. I've set NSLogs all over the place and the funny thing is, it occurs at the end of viewWillAppear, AFTER the [super viewWillAppear:animated] instruction. I'm stumped... 0 · Sign In or Register to comment.