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Error Loading Image Resource
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image to set background up vote 1 down vote favorite I am trying to load an image and set to background, but i get the error at selectionPanel method "Could not load background image". It seems that something is going wrong with the image processing but i cant find out what. public class selectionPanel extends JPanel { //Variable with the name of our pic error loading image default ezb private static final String path = "selbkgrnd.jpg"; private ImageIcon imageIcon; private Dimension windowSize; private int imageHeight; private int imageWidth; protected selectionPanel() { this.imageIcon = new ImageIcon("selbkgrnd.jpg"); //Save image to imageIcon Image image = this.imageIcon.getImage(); this.imageWidth = image.getWidth(null); this.imageHeight = image.getHeight(null); if ((this.imageWidth == -1) || (this.imageHeight == -1)) //Check if background image is succesfully loaded { JOptionPane.showMessageDialog(JOptionPane.getDesktopPaneForComponent(this), "Could not load background image", "Fatal error!", 0); System.exit(-1); } this.windowSize = new Dimension(this.imageWidth, this.imageHeight); } protected void startScreen() { setOpaque(false); setSize(this.windowSize); } protected int getImageHeight() { return imageHeight; } protected int getImageWidth() { return imageWidth; } @Override public void paintComponent(Graphics g) { g.drawImage(this.imageIcon.getImage(), 0, 0, null); super.paintComponent(g); } } java image share|improve this question asked Apr 6 '13 at 16:02 John 685922 add a comment| 1 Answer 1 active oldest votes up vote 0 down vote accepted Usually this is due to your looking in the wrong location for your Image File. Try using the complete path to the image, either that or a path relative to the user's directory which can be found with: System.out.println("user directory: " + System.getProperty("user.dir")); Edit You state: Thank you it worked with the full path, but
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Activity Unread Content Content I Started Search More More More All Activity Home Frameworks Phaser error loading asset from URL Sign in to follow this Followers 0 error loading asset from URL Started by Beastmaster, August 22, 2015 13 posts in this topic Beastmaster 2 Member Members 2 11 posts Posted August 22, 2015 My phaser game is working fine http://stackoverflow.com/questions/15852959/error-loading-image-to-set-background in my local server, but when I am uploading it to web server, it gives the following error.. Phaser.Loader - image[name]: error loading asset from URL assets/name.png.Thanks. Share this post Link to post Share on other sites Beastmaster 2 Member Members 2 11 posts Posted August 23, 2015 It does not load any of the picture. Have not anybody faced such problem? Share this http://www.html5gamedevs.com/topic/16655-error-loading-asset-from-url/ post Link to post Share on other sites tips4design 86 Advanced Member Members 86 339 posts @tips4designcom Posted August 23, 2015 If you access directly yourdomain.com/assets/name.png (or whatever the link is) is the file there? What do you see if you go to the Network tab in the Developer Tools menu (CTRL+SHIFT+I on Chrome) Share this post Link to post Share on other sites Beastmaster 2 Member Members 2 11 posts Posted August 23, 2015 with mydomain.com/assets/name.png (or whatever the link is) not working too, error is the same. Share this post Link to post Share on other sites tips4design 86 Advanced Member Members 86 339 posts @tips4designcom Posted August 23, 2015 Well, that means you did not upload the files at that location. Try uploading the files again. Share this post Link to post Share on other sites Beastmaster 2 Member Members 2 11 posts Posted August 23, 2015 Files are in the server, I tried it at first, I can easily open my images, but it is not loading to my game. Share this post Link to
for lazy loading and multi-serving images. It’s written in pure JavaScript why it doesn’t depend on 3rd-party libraries such as jQuery. bLazy works on all modern browsers, including http://dinbror.dk/blog/blazy/ on IE7+. Demo | Download | Examples Contents How to use bLazy Options Selector Offset Container Callbacks, success & error Retina images Background images Multi-serve images (obsolete) Image transitions Public functions Responsive Images Iframes, videos, unity games etc. With AngularJS Changelog (github) License Support More lazyload examples (link) How to use bLazy (lazy load images) You can lazy load error loading your images in just two easy steps. Step 1) Change your image markup a bit. Add class “b-lazy”. Add a placeholder image to the image source (src). In my example I’m using a base64 encoded transparent gif so it won’t do any extra requests. Save the real image source in the data-src attribute Step 2) Include blazy.js and initialize it. If you’re using jQuery (or simliar) do it in document.ready: script ;(function() { // Initialize var bLazy = new Blazy(); })(); bLazy comes with a few options Options– key [type] (default value) breakpoints[array] (false) Multi-serve images based on screen size. Go to multi-serve image example container [string](window) If you want to lazy load elements inside a scrolling container change the default value to the selector of the container error [function(ele, msg)] (false) Callback for when something goes wrong. There are two error messages, missing and invalid. You’ll get missing if no data-src is defined. Invalid if the data-src is invalid. Go to callback example errorClass [string](‘b-error’) The classname an element will get if something goes wrong. loadInvisible [bool](false) Set to true if you want to load invisible (hidden) elements. offset [int] (100) The offset controls how early you want the elements to be loaded before they’re visible. Default is 100, so 100px before an element is visible it’ll start loading. root [ob