Error Loading /library/scriptingadditions/adobe
enter a title. You can not post a blank message. Please type your message and try again. Stjerne Level 1 (0 points) Q: Adobe error when booting Hi My MacBook Pro running Mountain Lion is logging the following Adobe error when booting. I don't know which program from Adobe it comes from. I have Flash and Photoshop installed. It takes my Mac 11 seconds of boot time to generate this error every time I boot. I would like to get rid of the program causing it. FrankMy log:26/09/12 07.27.16,000 kernel[0]: CODE SIGNING: cs_invalid_page(0x1000): p=264[ksadmin] clearing CS_VALID26/09/12 07.27.27,665 osascript[276]: Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find: /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper26/09/12 07.27.44,484 osascript[280]: Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find: /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper26/09/12 07.27.46,308 osascript[281]: Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find: /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper26/09/12 07.27.46,401 osascript[282]: Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find: /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper26/09/12 07.27.46,753 osascript[283]: Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find: /Library/Scri
ElementsAdobe Dreamweaver Adobe MuseAdobe Animate CCAdobe Premiere ProAdobe After EffectsAdobe IllustratorAdobe InDesignView all communitiesExplore Menu beginsMeet the expertsLearn our productsConnect with your peersError: You don't have JavaScript enabled. This tool uses JavaScript and much of it will not work correctly without it enabled. Please turn JavaScript back on and reload this page. Please enter a title. You can not post a blank message. Please type your message and try again. More discussions in Photoshop Macintosh (read only) All CommunitiesPhotoshop General DiscussionPhotoshop Macintosh (read only) 14 Replies Latest reply on Oct 1, 2009 2:52 AM by ranzadk OS https://discussions.apple.com/thread/4355847?start=0&tstart=0 X 10.6, CS4, osascript and Adobe Unit Types Problem onthefly666 Sep 2, 2009 6:55 AM Hi,i am using OS X 10.6 and PS CS4.I have written some scripts. They are working with 10.5. and CS4.Since i have updated to 10.6 the script starts and then crashes.The error message is:/Library/Ruby/Gems/1.8/gems/applescript-1.0/lib/applescript.rb:32:in `execute': 2009-09-02 15:53:19.805 osascript[6521:903] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: https://forums.adobe.com/thread/486208 dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find: (AppleScriptError) /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapperosascript: OpenScripting.framework - scripting addition "/Library/ScriptingAdditions/Adobe Unit Types.osax" declares no loadable handlers.37:261: execution error: Adobe Photoshop CS4 got an error: Allgemeiner Photoshop-Fehler. Die Funktion steht in dieser Version von Photoshop möglicherweise nicht zur Verfügung.I think the problem has something to to with the 64 bit architecture of OS X 10.6.file Adobe\ Unit\ Types Adobe Unit Types: Mach-O universal binary with 2 architecturesAdobe Unit Types (for architecture ppc): Mach-O bundle ppcAdobe Unit Types (for architecture i386): Mach-O bundle i386Does anyone have an idea ?Thx,Bjoern 9179Views Tags: none (add) This content has been marked as final. Show 14 replies 1. Re: OS X 10.6, CS4, osascript and Adobe Unit Types Problem Chris Cox Sep 2, 2009 2:56 PM (in response to onthefly666) You may be running the 64 bit kernel, and the unit types only has 32 bit binaries.Welcome to Snow Leopard, where "transition strategy" is a four letter word. Like Show 0 Likes(0) A
Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of http://apple.stackexchange.com/questions/24431/osascript-error this site About Us Learn more about Stack Overflow the company Business Learn http://stackoverflow.com/questions/11062001/opengl-adobe-conflict-on-osx more about hiring developers or posting ads with us Ask Different Questions Tags Users Badges Unanswered Ask Question _ Ask Different is a question and answer site for power users of Apple hardware and software. Join them; it only takes a minute: Sign up Here's how it works: Anybody can ask a error loading question Anybody can answer The best answers are voted up and rise to the top Osascript error up vote 3 down vote favorite I was messing around with some external libraries, and for some reason when I enter any Osascript command, I now get this error (before it did work): 2011-09-07 19:13:43.306 osascript[1083:707] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit error loading /library/scriptingadditions/adobe Types, 262): no suitable image found. Did find: /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper osascript: OpenScripting.framework - scripting addition "/Library/ScriptingAdditions/Adobe Unit Types.osax" declares no loadable handlers. 4:5: syntax error: Expected “given”, “in”, “of”, expression, “with”, “without”, other parameter name, etc. but found unknown token. (-2741) Help please? terminal applescript share|improve this question asked Sep 8 '11 at 0:16 JShoe 73841332 Does the script still execute properly? –Nathan Greenstein Sep 8 '11 at 0:33 It can't. The syntax error means it won't compile. –Chris Page Sep 8 '11 at 6:37 add a comment| 2 Answers 2 active oldest votes up vote 5 down vote accepted The dlopen error means it can't load the Adobe Unit Types scripting addition, because it only has a 32-bit binary, but the process loading it is 64-bit. This may or may not be a problem for your script, depending on whether your script uses the handlers provided by the addition. Normally, all available additions are loaded at once, whether you're using them or not, so we can't tell whether this is an issue without seeing your script. The sy
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up OpenGL Adobe conflict on OSX up vote 2 down vote favorite I have a simple OpenGL program for particle dynamics. When compiled on OSX 10.6.8, the program exits with the following when the keyboard handler is invoked. 2012-06-16 07:30:28.110 xel2d.out[2846:903] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find: /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper xel2d.out: OpenScripting.framework - scripting addition "/Library/ScriptingAdditions/Adobe Unit Types.osax" declares no loadable handlers. Started Why the hell is Adobe even coming into the picture? The same code compiles and runs fine on Linux. osx opengl adobe share|improve this question asked Jun 16 '12 at 8:44 rep_movsd 3,86112026 add a comment| 1 Answer 1 active oldest votes up vote 3 down vote accepted This is a configuration problem on your machine. Simply trash (or at least move aside) /Library/ScriptingAdditions/Adobe Unit Types.osax. It's a scripting addition, as you might have guessed. I guess you're loading some framework which is then attempting to load scripting additions. This particular scripting addition can't be loaded because it's not the same architecture. I suspect your program is 64-bit and the scripting addition is 32-bit-only. I don't know where A