Error Loading Pipeline Assembly Monogame
Articles Technical Blogs Posting/Update Guidelines Article Help Forum Article Competition Submit an article or tip Post your Blog quick answersQ&A Ask a Question about this article Ask a Question View Unanswered Questions View All Questions... C# questions Linux questions ASP.NET questions SQL questions VB.NET questions discussionsforums All Message Boards... Application Lifecycle> Running a Business Sales / Marketing Collaboration / Beta Testing Work Issues Design and Architecture ASP.NET JavaScript C / C++ / MFC> ATL / WTL / STL Managed C++/CLI C# Free Tools Objective-C and Swift Database Hardware & Devices> System Admin Hosting and Servers Java .NET Framework Android iOS Mobile SharePoint Silverlight / WPF Visual Basic Web Development Site Bugs / Suggestions Spam and Abuse Watch features Competitions News The Insider Newsletter The Daily Build Newsletter Newsletter archive Surveys Product Showcase Research Library CodeProject Stuff communitylounge Who's Who Most Valuable Professionals The Lounge The Insider News The Weird & The Wonderful The Soapbox Press Releases Non-English Language > General Indian Topics General Chinese Topics help What is 'CodeProject'? General FAQ Ask a Question Bugs and Suggestions Article Help Forum Site Map Advertise with us About our Advertising Employment Opportunities About Us Articles » Enterprise Systems » Content Management Server » General Technical BlogView BlogBrowse CodeStatsRevisions (2)Alternatives Comments Add your ownalternative version Tagged as All-Topics Stats 10.7K views Posted 29 Sep 2010 “Error loading pipeline assembly” compile error on Content Projects Inaki Ayucar, 29 Sep 2010 CPOL 0.00 (No votes) Rate this: Please Sign up or sign in to vote. “Error loading pipeline assembly” compile error on Content Projects If when trying to compile a Content Project, you see an “Error loading pipeline assembly” message, and don't know why, keep reading... As you already know, the Content Pipeline always executes locally in your Windows machine, to parse and process all the contents into the XNB files. If you don't have this clear, I'd suggest you read Shawn Hargreaves' blog post. The above error appears sometimes when you add in yo
SQL Server 2014 Express resources Windows Server 2012 resources Programs MSDN subscriptions Overview Benefits Administrators Students Microsoft Imagine Microsoft Student Partners ISV Startups TechRewards Events Community Magazine Forums Blogs Channel 9 Documentation APIs and reference Dev centers Retired content Samples We’re sorry. The content you requested has been removed. You’ll be auto redirected in 1 second. Ask a question Quick access Forums home Browse forums users FAQ Search related threads Remove From My Forums Asked by: Error Loading Pipeline assembly DirectInputSupport.dll!! Archived Forums X-Z > XNA Game Studio Express Question 0 Sign in to vote Error Loading Pipeline assembly "c:\......XNA Game Studio http://www.codeproject.com/Articles/114146/Error-loading-pipeline-assembly-compile-error-on Expres\v1.0\referemces\windows\x86\DirectInputSupport.dll" XNA dont compile :( Monday, December 11, 2006 4:24 PM All replies 0 Sign in to vote What exactly are you trying to compile here, and with what version of XNA? There is no DirectInputSupport.dll file in XNA at least as far as I'm aware! Monday, December 11, 2006 8:49 PM 0 Sign in to vote Were you able to solve this problem, please https://social.msdn.microsoft.com/Forums/en-US/8db649d3-9177-4f70-8bec-0dae76a7438e/error-loading-pipeline-assembly-directinputsupportdll?forum=xnagamestudioexpress let us know! Thursday, December 28, 2006 4:55 AM 0 Sign in to vote If you want to use the assembly, please check that it exists on your computer. If you don't want to use that assembly, remove it from the XNA Framework Content Pipeline assemblies. You can check the XNA Framework Content pipeline asseblies by right-clicking on you project in the Solution Explorer and choose Properties. On the properties page, select the Content Pipeline tab. Hope that'll sort it out for you. Wednesday, May 02, 2007 5:32 PM Microsoft is conducting an online survey to understand your opinion of the Msdn Web site. If you choose to participate, the online survey will be presented to you when you leave the Msdn Web site.Would you like to participate? Privacy statement Help us improve MSDN. Visit our UserVoice Page to submit and vote on ideas! Make a suggestion Dev centers Windows Office Visual Studio Microsoft Azure More... Learning resources Microsoft Virtual Academy Channel 9 MSDN Magazine Community Forums Blogs Codeplex Support Self support Programs BizSpark (for startups) Microsoft Imagine (for students) United States (English) Newsletter Privacy & cookies Terms of use Trademarks © 2016 Microsoft
common problems and solutions.This topic contains the following sections:Setup and first stepsInstallation of Window Phone SDK 7.1.1 fails.Installation of XNA Game Studio or Windows Phone SDK fails on Windows 8.Error "Object reference not set to an instance of an object" when loading sample.Error loading pipeline assembly http://digitalrune.github.io/DigitalRune-Documentation/html/217d4dfb-9ec6-4250-abc0-aaa22140da56.htm "..\References\XNA\Windows\x86\DigitalRune.xyz.dll".Error loading pipeline assembly "MonoGameContentProcessors, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"Unable to load DLL 'd3dcompiler_43.dll'.A first chance exception of type 'X' occurred in Y.dllContentCannot load effect: Wrong MGFX file version!InvalidOperationException: Cannot find content http://community.monogame.net/t/mgcb-issues-with-relative-paths-to-references/2800 processor "MGEffectProcessor".What is the recommended scale for 3D models?MiscellaneousHow to enable/disable multithreadingError: Overflow or underflow in the arithmetic operation.Why is feature X slow / not optimized?Setup and first stepsInstallation of Window error loading Phone SDK 7.1.1 fails. The setup of the Windows Phone SDK 7.1.1 fails if a newer version of the Microsoft Advertising SDK for Windows Phone is already installed on the system. Solution: Download the latest version of the Microsoft Advertising SDK for Windows Phone 8. Remove the previous installation by running the setup. (If the Ad SDK on the PC is older, error loading pipeline then install latest version first, and then run the setup again to uninstall it.) Install the Windows Phone SDK 7.1.1. Re-install the latest version of Microsoft Advertising SDK for Windows Phone. Installation of XNA Game Studio or Windows Phone SDK fails on Windows 8. See How to work around a possible XNA Game Studio or Windows Phone SDK install failure on Windows 8 by Aaron StebnerError "Object reference not set to an instance of an object" when loading sample. Solution: Try to reinstall XNA. For more information see: Object reference not set to an instance of an object error when trying to open project or create new project in VS2010 using XNA 4.0. Error loading pipeline assembly "..\References\XNA\Windows\x86\DigitalRune.xyz.dll". When .NET libraries are downloaded from the web, they are treated as assemblies from a network location. This results in a reduced set of privileges on the local machine. Solution: Unblock the ZIP package before extracting the files. See Installation instructions. Error loading pipeline assembly "MonoGameContentProcessors, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" This error message may appear when trying to build content for MonoGame. Solution: According to https://monogame
works pretty well. Anyway, I've been working on writing my own Content importers / processors / writers and readers. It's all going reasonably well but I've run into a little problem. When I create my DLL and reference it in the Pipeline I would like to use a relative path, the Content.mgcb file references section looks like this: #-------------------------------- References --------------------------------# /reference:..\..\MonoGame.Extended.Content.Pipeline\bin\Debug\MonoGame.Extended.Content.Pipeline.dll The reason I would like to use relative paths is because I want the project to build out of source control regardless of what directory the project is checked out too. On my local machine and my latop (two different checkout paths) this seems to work okay. But when my Team City build server tried to run MGCB.exe over the content file I got an error. [Exec] "C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\MGCB.exe" /@:"C:\TeamCity\buildAgent\work\982dbc876ae2b3b0\Source\Sandbox\Content\Content.mgcb" /platform:Windows /outputDir:"C:\TeamCity\buildAgent\work\982dbc876ae2b3b0\Source\Sandbox\Content\bin\Windows" /intermediateDir:"C:\TeamCity\buildAgent\work\982dbc876ae2b3b0\Source\Sandbox\Content\obj\Windows" /quiet [05:18:09][Exec] Failed to load assembly 'C:/TeamCity/buildAgent/work/982dbc876ae2b3b0/Source/MonoGame.Extended.Content.Pipeline/bin/Debug/MonoGame.Extended.Content.Pipeline.dll': Could not load file or assembly 'file:///C:\TeamCity\buildAgent\work\982dbc876ae2b3b0\Source\MonoGame.Extended.Content.Pipeline\bin\Debug\MonoGame.Extended.Content.Pipeline.dll' or one of its dependencies. The system cannot find the file specified. I couldn't really find any documentation on this topic, so I assumed the path is relative to the location of the Content.mgcb file. It seems to work on my local machine, but that could be a coincidence. So I'm wondering if this is a bug, or if there's some sort of workaround? In my opinion, it makes sense for MGCB.exe to consider the folder that contains the Content.mgcb file as the working directory by default. Otherwise, it's a unclear how one would use relative paths? Thanks Aranda 2015-07-24 16:29:47 UTC #2 zarfius: I assumed the path is relative to the location of the Content.mgcb file That's correct in my experience. The most likely problem is that your pipeline DLL (or one of it's depencies) is not being built before the MGCB call. That's could be why it works on your other machines - ie you've previously built everything. You could try deleting all bin folders and building on your local machines with the same process used on the TeamCity server to check my theory. craftworkgames 20