Error Loading Pipeline Assembly Nuclex
Articles Technical Blogs Posting/Update Guidelines Article Help Forum Article Competition Submit an article or tip Post your Blog quick answersQ&A Ask a Question about this article Ask a Question View Unanswered Questions View All Questions... C# questions Linux questions ASP.NET questions SQL questions VB.NET questions discussionsforums All Message Boards... Application Lifecycle> Running a Business Sales / Marketing Collaboration / Beta Testing Work Issues Design and Architecture ASP.NET JavaScript C / C++ / MFC> ATL / WTL / STL Managed C++/CLI C# Free Tools Objective-C and Swift Database Hardware & Devices> System Admin Hosting and Servers Java .NET Framework Android iOS Mobile SharePoint Silverlight / WPF Visual Basic Web Development Site Bugs / Suggestions Spam and Abuse Watch features Competitions News The Insider Newsletter The Daily Build Newsletter Newsletter archive Surveys Product Showcase Research Library CodeProject Stuff communitylounge Who's Who Most Valuable Professionals The Lounge The Insider News The Weird & The Wonderful The Soapbox Press Releases Non-English Language > General Indian Topics General Chinese Topics help What is 'CodeProject'? General FAQ Ask a Question Bugs and Suggestions Article Help Forum Site Map Advertise with us About our Advertising Employment Opportunities About Us Articles » Enterprise Systems » Content Management Server » General Technical BlogView BlogBrowse CodeStatsRevisions (2)Alternatives Comments Add your ownalternative version Tagged as All-Topics Stats 10.7K views Posted 29 Sep 2010 “Error loading pipeline assembly” compile error on Content Projects Inaki Ayucar, 29 Sep 2010 CPOL 0.00 (No votes) Rate this: Please Sign up or sign in to vote. “Error loading pipeline assembly” compile error on Content Projects If when trying to compile a Content Project, you see an “Error loading pipeline assembly” message, and don't know why, keep reading... As you already know, the Content Pipeline always executes locally in your Windows machine, to parse and process all the contents into the XNB files. If you don't have this clear, I'd suggest you read Shawn Hargreaves' blog post. The above error appears sometimes when you add in your Content Project a reference to a Windows Phone Game Library assembly, or to any other platform game library. I say “sometimes” because this doesn't happen always. For example, it fails on my laptop, but not in my desktop machine (the first is Vista and second is 7, don't know if
here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company Business Learn more about hiring developers or posting ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack Overflow is a community of 4.7 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up What is a pipeline assembly http://www.codeproject.com/Articles/114146/Error-loading-pipeline-assembly-compile-error-on in XNA 4? up vote 3 down vote favorite I'm trying to build the demo of TiledLib by Nick Gravelyn. I downloaded the ZIP from BitBucket and opened it in Visual Studio 2010. When I try to build, I get the following error: Essentially, this error for each of three projects: Error 1 Error loading pipeline assembly "C:\Users\Moshe\Downloads\TiledLib_GS4\TiledLib GS4\References\ContentPipeline\TiledPipelineExtensions.dll". Demo [Windows] I am new to http://stackoverflow.com/questions/9051897/what-is-a-pipeline-assembly-in-xna-4 .NET, so I'm sure that I'm missing some basic concepts. Where might this dependency be referenced, and why won't the assembly load? The file exists at the specified path. What is a pipeline assembly in XNA 4 and why can't Visual Studio load it? visual-studio-2010 xna dependencies xna-4.0 share|improve this question edited Jan 29 '12 at 13:38 asked Jan 29 '12 at 8:27 Moshe 30.3k55209356 This assembly is referenced by the DemoContent content project. Is this content project in your solution? If it is, look in its references to see if it's finding it okay. –user155407 Jan 29 '12 at 9:15 @ScottW - Mind elaborating? I have no idea where to start verifying the things you say to check. –Moshe Jan 29 '12 at 13:06 The Solution Explorer is present by default on the righthand side of Visual Studio. If it's not there, click View -> Solution Explorer. This will show all your projects (and info underneath each project when expanded). Verify "DemoContent" project is present. If it is, expand DemoContent and expand the "References" folder. You should see TiledPipelineExtensions as a reference. –user155407 Jan 29 '12 at 22:
SQL Server 2014 Express resources Windows Server 2012 resources Programs MSDN subscriptions Overview Benefits Administrators Students Microsoft Imagine Microsoft Student Partners ISV Startups TechRewards Events Community Magazine Forums Blogs Channel 9 Documentation APIs and reference https://social.msdn.microsoft.com/Forums/en-US/1dd9020f-a579-4161-ae5d-eadf2ae795c0/ann-a-proper-text-rendering-component?forum=xnagamestudioexpress Dev centers Retired content Samples We’re sorry. The content you requested has been removed. You’ll be auto redirected in 1 second. Ask a question Quick access Forums home Browse forums users FAQ https://www.codeplex.com/site/search/openings?size=2147483647 Search related threads Remove From My Forums Asked by: Ann: A "Proper" Text Rendering Component Archived Forums X-Z > XNA Game Studio Express General discussion 0 Sign in to vote Hi!I'm error loading just in the process of writing a proper text rendering component for XNA. It fully integrates into the content pipeline and can import any TrueType font during compile time. Just like any other XNA framework content, an .xnb file is generated from the font which can at runtime be loaded by XNA's ContentManager, eg.BitmapFont myFont = this.content.load
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