Error Loading Scripting Additions
is going to compile or run that script (see Chapter 3). For that to happen, the scripting addition file must be physically installed in applescript scripting additions any of a specific set of locations at the time that the AppleScript error loading macroengine script component instance is summoned into existence. On Mac OS X, those locations are, in the first instance, the three /Library/ScriptAdditions directoriesin /System, at the top level, and in the user directory. (On previous systems, there was one location, the Scripting Additions folder; this was originally in the Extensions folder but was moved into the System Folder starting in Mac OS 8.) This architecture has historically caused headaches for script developers. If you wanted to write a script relying on a third-party scripting addition and distribute that script to others, you had to worry about how to guarantee that your end user had the right scripting addition in the right location by the time the script ran. Typically this involved social engineering. First you had to ascertain what scripting additions your script was calling. (Script Debugger is especially helpful here; it lists the scripting additions on which your script depends, even looking up any unresolved event codes on http://macscripter.net for you.) Then you had to distribute the required scripting additions with your script, or otherwise include instructions for acquiring them, along with loud and clear instructions on installing the scripting additions, in the hope of staving off complaints when your end user heedlessly tried to use the script without installing the scripting additions and got an error. Starting in Panther, an elegant solution to this longstanding difficulty was implemented at last: if you are willing to distribute your script as an applicationeither as an applet bundle or as an AppleScript Studio applicationthen if that bundle contains a directory Contents/Resources/Scripting Additions, any osaxen in that directory will be loaded when the application starts up. The needed osaxen must, however, be installed in one of the standard locations on your machine ("you" being the developer) as otherwise the script c
related tools in Mac OS X Snow Leopard v10.6.Tool ReorganizationIn order to streamline the /Applications folder, the /Applications/AppleScript folder has been removed, and its contents reorganized:Script Editor.app is now named AppleScript Editor.app, and is in /Applications/Utilities.Script Menu preferences are now in AppleScript Editor’s preferences, in the General tab.Example scripts may be accessed from AppleScript Editor’s Help menu.Folder Actions Setup.app is now in /System/Library/CoreServices; it may be accessed by control-clicking http://books.gigatux.nl/mirror/applescriptdefinitiveguide/applescpttdg2-CHP-21-SECT-3.html on a folder and selecting Folder Actions Setup.AppleScript Utility.app is now in /System/Library/CoreServices and has no UI; it only exists as a faceless application for the benefit of scripts that target it.AppleScript EditorAppleScript Editor has several significant enhancements:AppleScript Editor is now more responsive while running a script, and can run several https://developer.apple.com/library/content/releasenotes/AppleScript/RN-AppleScript/RN-10_6/RN-10_6.html scripts simultaneously. Previous versions would let you start running a second script, but the first one would pause until the second one finished. It does this by running scripts on background threads. If this causes trouble, typically because a third-party scripting addition has claimed to be thread-safe but isn’t, you can force the script to run on the main thread by holding the Control key and selecting the Run command, which will show as “Run in Foreground” in the menu.Syntax coloring for scripts now has much more detail: commands, parameters, classes, properties, and enumerated values all have their own category now, instead of sharing the “application keywords” category, and may be formatted differently depending on whether they come from an application or a scripting addition. This allows scripters to better determine what a term is simply by looking at the compiled script.The Result and Event Log panes have been merged i
von GoogleAnmeldenAusgeblendete FelderBooksbooks.google.de - AppleScript is an English-like, easy-to-understand scripting language built https://books.google.com/books?id=_40AkCe9nOUC&pg=PA684&lpg=PA684&dq=error+loading+scripting+additions&source=bl&ots=ZhgFRIqu0R&sig=qOcT4jt-lTtkvkERXMv5k-Xd7Aw&hl=en&sa=X&ved=0ahUKEwjNiq722s7PAhUe8YMKHWU5AG0Q6AEIOTAE into every Mac. AppleScript can automate hundreds https://www.clamxav.com/BB/viewtopic.php?p=13677&sid=1927467c6dcd3daaaaae1a4e7737b1cc of AppleScript-able applications, performing tasks both large and small, complex and simple.Learn AppleScript: The Comprehensive Guide to Scripting and Automation on Mac OS X,...https://books.google.de/books/about/Learn_AppleScript.html?hl=de&id=_40AkCe9nOUC&utm_source=gb-gplus-shareLearn AppleScriptMeine BücherHilfeErweiterte BuchsucheE-Book kaufen - error loading 30,81 €Nach Druckexemplar suchenApress.comAmazon.deBuch.deBuchkatalog.deLibri.deWeltbild.deIn Bücherei suchenAlle Händler»Learn AppleScript: The Comprehensive Guide to Scripting and Automation on Mac OS XHamish Sanderson, Hanaan Rosenthal, Ian Piper, Barry Wainwright, Emmanuel Levy, Harald Monihart, Craig Williams, Shane StanleyApress, 10.07.2010 - 1104 error loading scripting Seiten 0 Rezensionenhttps://books.google.de/books/about/Learn_AppleScript.html?hl=de&id=_40AkCe9nOUCAppleScript is an English-like, easy-to-understand scripting language built into every Mac. AppleScript can automate hundreds of AppleScript-able applications, performing tasks both large and small, complex and simple.Learn AppleScript: The Comprehensive Guide to Scripting and Automation on Mac OS X, Third Edition has been completely updated for Mac OS X Snow Leopard. It’s all here, with an emphasis on practical information that will help you solve any automation problem—from the most mundane repetitive tasks to highly integrated workflows of complex systems. Friendly enough for beginners, detailed enough for advanced AppleScripters Includes major contributions from expert AppleScripters: Emmanuel Levy, Harald Monihart, Ian Piper, Shane Stanley, Ba
Post a reply 22 posts • Page 2 of 2 • 1, 2 by mundkur » Thu 06 Oct 2011 4:44 am I removed and re-installed the ClamAV engine and did my usual edits on clamd.conf and freshclam.conf (the latter with a temporary change in Permissions). I find that while the permissions for freshclam.log are changed to _clamav for both owner and group, there is no change in the update process I have, whether automatically on launch of ClamXav or manually initiated. ClamXav 2.3.4 / Mac OS 10.8.2 / 21.5" iMac (mid 2011) / 2.5 GHz Intel Core i5 / 8 GB RAM mundkur Posts: 334Joined: Mon 07 Jun 2010 2:04 pmLocation: Bangalore, India Top by alvarnell » Thu 06 Oct 2011 4:57 am mundkur wrote:there is no change in the update process I have, whether automatically on launch of ClamXav or manually initiated.What about RunFreshClam in my response to yor last? -Al--- 21.5" iMac Quad-core i7 / Mac OS X 10.9.5, 10.10.5 & 10.11.6 / ClamXav 2.9.2 (ClamAV® 0.99.2) alvarnell Site Admin Posts: 5392Joined: Thu 04 Sep 2008 1:18 amLocation: Mountain View, CA, USA Top by mundkur » Thu 06 Oct 2011 7:17 am alvarnell wrote:What about RunFreshClam in my response to yor last? This is what I get in system.log with RunFreshclam now – Code: Select allOct 6 12:38:22 iMac-3 login[3424]: USER_PROCESS: 3424 ttys000
Oct 6 12:38:22 iMac-3 Terminal[3423]: Error loading /Users/
/Users/
Oct 6 12:38:22 iMac-3 [0x0-0x8c08c].com.apple.Terminal[3423]: Terminal: OpenScripting.framework - scripting addition "/