Error Loading Starting Kstuff Prx
stations only? How much does joining PRX cost? Signing Up Who needs a PRX account? How do I sign up? I signed up hours ago, but I never received a confirmation email. What next? I forgot my password. What now? Paid Memberships What's the difference between a free account and a paid membership? What are the different kinds of membership? How much does a membership cost? What happens when my paid membership expires? I approach commitment with deliberation. Do you have trial memberships? If my paid membership expires what happens to my pieces? Searching and Listening Can I really listen to everything on PRX for free?! How do I search for pieces? Can I download pieces to my iPod or other MP3 player? Oooh, new audio player! How is this one different? Will this player really work on my mobile phone? The new player is not playing on my computer's browser. What should I do? I'm with a station and I still can't find what I'm looking for. Can PRX help? I want to click around while listening to pieces. Is there a way I can do that? What happened to my list of favorites from PRX 2.0? Encoding and Uploading Audio How do I get my radio pieces onto PRX? Does it cost anything to upload audio and post pieces on PRX?? What format must my audio be in? The Encoder doesn't work on Mac OS 10.7 Lion. What to do? I have an MP3 file. Can I convert that into an MP2? When I upload my audio using the Uploader, is it immediately public? Can I upload as much audio as I want? Do I need to send you my audio before I upload it so that you can approve it for PRX? There's an "error processing" symbol () on my audio file. What now? Creating Pieces I've uploaded my audio using the Uploader. Why isn't it listed as a piece? What rights am I granting to PRX? Who can buy my pieces? What types/formats of pieces are stations looking for? Should I break my piece into multiple segments? How is the price of my piece determined? Can I give my piece away for free? Who covers the license fees for music? How do I take down a piece that I've published? Auditioning, Buying and Downloading I've lost my audio file and need to get it from PRX. Can I download my own audio? Who can buy a piece and how? I'm not with a radio station but I want to license a piece. How does that work? We have a paid membership but I don't see the "Buy this piece" link. How can we preview a piece before we buy it? Can we broadcast the MP3 audition file? When we buy a piece, does it download automatically? Can my station download free pieces on PRX once my station membership exp
topic :: View next topic Author Message ArtJoined: 09 Nov 2005Posts: 647 Posted: Sun Sep 20, 2009 9:23 am Post subject: Error loading prx? Hi Guys, I'm trying to use the sio prx from MapThis! to use the serial port in 3.xx. When I modified the code, it crashed and gave me an error. Error - 8002013C .. Google search suggests it means "Library not found". My question is, how does this know where http://www.prx.org/help/faq to load the prx from? I tried "./sioprx.prx" but got the same result, but the question still stands.. Does it look in the current working directory? Quote: void loadSioPrx() { SceUID mod = pspSdkLoadStartModule("sioprx.prx", PSP_MEMORY_PARTITION_KERNEL); if (mod < 0) { pspDebugScreenPrintf(" Error 0x%08X loading/starting pspsio.prx.\n", mod); sceKernelDelayThread(2000000); sceKernelExitGame(); } } Cheers, Art._________________If not actually, http://lukasz.dk/mirror/forums.ps2dev.org/viewtopic035c.html?t=12439 then potentially. Back to top m0skit0Joined: 02 Jun 2009Posts: 226 Posted: Sun Sep 20, 2009 10:05 am Post subject: Try using the whole path... And why you don't just use sceKernelLoadModule()?_________________ The Incredible Bill Gates wrote: The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers. Back to top ArtJoined: 09 Nov 2005Posts: 647 Posted: Sun Sep 20, 2009 10:33 am Post subject: I'm just using code found in MapThis! which works when I compile that program. Why any different in mine?_________________If not actually, then potentially. Back to top ArtJoined: 09 Nov 2005Posts: 647 Posted: Sun Sep 20, 2009 12:30 pm Post subject: It worked afterall.. turns out I left 1.50 kernel LED control stuff in there that prevented it from loading._________________If not actually, then potentially. Back to top Display posts from previous: All Posts1 Day7 Days2 Weeks1 Month3 Months6 Months1 YearOldest FirstNewest First forums.ps2dev.org Forum Index -> PSP Development All times are GMT +
PS4 Answered 0 0 Hello, I followed the instruction container in the FMOD Studio Integration, in particular, I added the FMOD folder (which is in the Content folder) to http://www.fmod.org/questions/question/deploying-on-ps4/ the list of directories to be packaged. Yet, the game is totally silent. The relevant part of the console log is this: 03:45:54 [2015.04.27-09.50.35:969][ 0]LogFMODOculus: StartupModule 03:45:54 [2015.04.27-09.50.35:969][ 0]LogFMOD: FFMODStudioModule startup 03:45:54 [2015.04.27-09.50.35:969][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading /app0/sce_sys/libfmodL.prx 03:45:55 [2015.04.27-09.50.36:044][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading /app0/sce_sys/libfmodstudioL.prx 03:45:55 [LOG] System::create : Header version = 1.6.0. Current version = 1.6.0. 03:45:55 [LOG] SystemI::init : FMOD error loading Studio Version: 00010600 (63292) 03:45:55 [LOG] SystemI::init : maxchannels = 1, flags = 00000000, extradriverdata = 0 03:45:55 [LOG] SystemI::close : 03:45:55 [LOG] SystemI::close : Stop all sounds 03:45:55 [LOG] SystemI::close : Shut down output. 03:45:55 [LOG] SystemI::close : Remove miscllaneous DSP stuff. 03:45:55 [LOG] SystemI::close : done. 03:45:55 03:45:55 [LOG] OutputNoSound::init : Initializing. 03:45:55 [LOG] OutputNoSound::init : Done. 03:45:55 error loading starting [LOG] OutputPolled::start : Starting thread that automatically wakes up every 1 ms 03:45:55 [LOG] Thread::initThread : Initializing FMOD mixer thread. priority 3 03:45:55 [LOG] Thread::initThread : - Stacksize 49152. Stack pointer 0 : usesemaphore = 0 : sleeptime = 1 03:45:55 [LOG] Thread::callback : * FMOD mixer thread started 03:45:55 [LOG] SystemI::init : Set up emulated output 03:45:55 [LOG] SystemI::init : create the channel pool 03:45:55 [LOG] SystemI::init : Set up streamer 03:45:55 [LOG] Thread::initThread : Initializing FMOD stream thread. priority 2 03:45:55 [LOG] Thread::initThread : - Stacksize 65536. Stack pointer 0 : usesemaphore = 0 : sleeptime = 10 03:45:55 [LOG] Thread::callback : * FMOD stream thread started 03:45:55 [LOG] Thread::initThread : Initializing FMOD Studio update thread. priority 0 03:45:55 [LOG] Thread::initThread : - Stacksize 65536. Stack pointer 0 : usesemaphore = 0 : sleeptime = 1 03:45:55 [LOG] Thread::callback : * FMOD Studio update thread started 03:45:55 [LOG] Thread::initThread : Initializing FMOD Studio load thread. priority 0 03:45:55 [LOG] Thread::initThread : - Stacksize 65536. Stack pointer 0 : usesemaphore = 0 : sleeptime = 1 03:45