Error Loading Texture Under Shadow
New in rFactor 1 Staff Posts Christopher Gjon Luc Marcel Tim Tuttle Forum Actions Mark Forums Read Quick Links Today's Posts View Site Leaders Forum rFactor 1 rFactor 1 Technical Support Track loading errors and track shadow bug Notice: This is an old thread and information may be out of date. The last post was 218 days ago. Please consider making a new thread. Results 1 to 7 of 7 Thread: Track loading errors and track shadow bug Thread Tools Show Printable Version Email this Page… 03-06-16,05:55 AM #1 sti228 View Profile View Forum Posts View Blog Entries View Articles Registered Sep 2012 Location Georgia/Tbilisi OSWindows 7 64bit ComputerHome Built MainboardMSI H61M-P21 CPUi3-2100 RAMGOODRAM DDR3 4GB GraphicsSparkle GTX 550 Ti InternetSilknet ConnectionWired ControlsLogitech G25 Racing Wheel ProductUnknown NicknameUnknown User has not validated their purchase of rFactor 2. Track loading errors and track shadow bug Hi. I need someone's help because i really don't understand why i have this loading errors I download this: roads I can load wet road versions without any loading error but i have problems when i try to load dry roads When i load dry roads i get this errors: Error loading texture SKIDDRY for material RT_SKID_01, Error loading texture GROOVEDRY for material RT_GROOVE_10. Sometimes Error loading texture SKIDDRY for material RT_SKID_01 and Error loading texture GROOVEDRY for material RT_GROOVE_09. Road need some extra files in location folder ? Maybe i don't have some files in Location folder ? Also it's possible somehow fix this track shadow bug ? My mistake... It's not a shadow it's a driving direction. Road download: PREFECTUREDAICHI By the way this road have LOD problem (terrain does not visible normal) and in .SCN file can i increase it ? ClipPlanes=1500 and i change it with higher number. In file there is 2 "ClipPlanes" line. What function have second one ? Last edited by sti228; 03-06-16 at 06:11 AM. Reply With Quote 03-06-16,07:13 AM #2 redapg View Profile View Forum Posts View Blog Entries View Articles NicknameUnknown Originally Posted by sti228 ......ClipPlanes=1500 and i change it with higher number. In file there is 2 "ClipPlanes" line. What function have second one ? There normally are 2 Sections that use the ClipPlanes Entry, one is the View=mainview and the second one the View=rearview, that is included in the View=mainview and which is used for the mirror-re
takes a very long time If your map is large or complicated, make sure you are using func_detail appropriately. See Controlling Geometry Visibility and Compile Times. The compile window says there is a memleak Don't worry; this is not an error. Carry on. Compiling the map gives an error See Compile Errors for a list of compiling errors with explanations, or visit the Interlopers.net error list VRAD crashes when compiling HDR lighting (Ep1 only) See VRAD HDR Crash Fix. In-game problems Models are black This can be caused if you have a 3D skybox in the map, and don't have a light_environment in both the http://isiforums.net/f/showthread.php/28296-Track-loading-errors-and-track-shadow-bug level itself, and the skybox. This can also be caused if the color keyvalue is 0 0 0 for the entity it is used in. The third cause is if the nearest worldbrush directly beneath the model is either unlit, or using a non-rendered texture such as tools/sky. Brush entities are black This can be caused by a corrupt entity. Recreate the entity by clicking Move To world, then Tie https://developer.valvesoftware.com/wiki/Troubleshooting_Level_Design to entity in the Tools menu, or use the buttons on the New Objects toolbar. The second cause, a common cause for map porting, is having the color keyvalue set to 0 0 0, which worked fine in Goldsource, but it shows for all rendermodes in Source. People on the Internet join the game while you're trying to test it By default, testing your map sets your computer up as a server over the Internet, so casual players may come across it and join. To prevent this, type sv_lan 1 in the console before loading your map. (Wrong: by default listen server is server over the LAN) Everything is very bright (no shading or shadows) You probably have a leak. It is also possible that you turned off the lighting stage in the Compile Options dialog. If you had the lighting turned off and have fixed it, set mat_fullbright to "0" in the console. Dynamic shadows (shadows for players and prop_physics) appear where they shouldn't This is a shadow rendering error due to the method that shadows are calculated. It can often interfere with gameplay, because it gives away player positions when they think they're hidden. To fix it, create an info_no_dynamic_shadow entity, and use
Shift 2| Project CARS| Race07 / GTR Evo / Race On| Rally Trophy| rFactor| rFactor http://www.nogripracing.com/forum/showthread.php?p=1197980 2 Volvo - The Game| WRC 2010| WRC 3| WRC https://wiki.archlinux.org/index.php/Steam/Game-specific_troubleshooting 4 Search| Upload Assetto Corsa Races| GTR2 Racing| Sunday Night Racing| Wednesday Night Racing GT Legends| GTR2| Race07 / GTR Evo / Race On My Images| My Favourites| SOTM| Latest Images| Search Images| Upload Images My Videos| My Favourites| Latest Videos| error loading Search Videos| Add Video Contact Us| Cookie Policy| FAQ| General Rules| Photo Gallery Rules| Video Gallery Rules| File Uploads Rules| Advertising NoGripRacing Forums > PC Racing > GT Legends pb w/ the trace file User Name Remember Me? Password Register FAQ Go to Page... Thread Tools 9 September 10, 21:52 error loading texture #1 dewez gerald Join Date: Oct 2007 pb w/ the trace file hi all, i'm trying to put a car ingame but i've got an CTD. the trace file're saying that: vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\GTC-65\PORSCHE 911 S\714\..\PORSCHE911S.CAS) vehgfx.cpp 2552: Unable to read USERDATA\LOG\vehgen.scn: Error loading texture UNDERSHADOW vehgfx.cpp 2607: Could not find instance "SLOT000" what" undershadow" means? thanks in advance, gerald dewez gerald View Public Profile Find More Posts by dewez gerald 10 September 10, 21:48 #2 ravenmorpheus2k Banned Join Date: Feb 2008 Location: in an astral plane that was never meant to fly. It's a problem in the .cas file. Take a look at the line that is similar to the example below, you're probably missing the undershadow.dds file required by the gmt file that creates the shadow. Code:
dependencies of a game to a library directory, but some are missing at the moment. Report bugs involving missing libraries on Valve's bug tracker on their GitHub page before adding workarounds here, and then provide a link to the bug so it can be removed as the problems are fixed. Tip: If a game fails to start, a possible reason is that it is missing required libraries. You can find out what libraries it requests by running ldd game_executable. game_executable is likely located somewhere in ~/.steam/root/SteamApps/common/. Please note that most of these "missing" libraries are actually already included with Steam, and do not need to be installed globally. Contents 1 Air Brawl 1.1 Dependencies 1.2 Menus are missing text/blacked out 2 Amnesia: The Dark Descent 2.1 Dependencies 3 And Yet It Moves 3.1 Dependencies 3.2 Compatibility 4 Anodyne 4.1 Dependencies 4.2 Compatibility 5 Aquaria 5.1 Mouse pointer gets stuck in one direction 6 Audiosurf 2 6.1 Dependencies 7 Binding of Isaac: Rebirth 7.1 No sound 8 The Book of Unwritten Tales 8.1 Dependencies 9 The Book of Unwritten Tales: The Critter Chronicles 10 Borderlands 2 10.1 Syncing save games 10.2 Using Ctrl Key 10.3 Logging into SHiFT 11 Borderlands: The Pre-Sequel 11.1 Keyboard not working 12 Cities in Motion 2 12.1 Dialog boxes fail to display properly 13 Cities Skylines 13.1 Textures not rendering properly 14 Civilization V 14.1 Stuttering sound with PulseAudio 14.2 Extra LD_PRELOAD variable 15 The Clockwork Man 15.1 Dependencies 16 Company of Heroes 2 17 Counter-Strike: Global Offensive (CS:GO) 17.1 Game runs on the wrong screen 17.2 Cannot reach bottom of the screen on menues 17.3 Audio is not synced 17.4 Unable to aim when in game 17.5 Mouse Deadzone 17.6 Low Performance on AMD card using Catalyst proprietary driver ( <= 15.7 ) 17.7 Brightness slider not work