Error Sending Packet
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Hey guys today I'm experiencing a slight problem. I'm pretty new to Packets, but I seem to keep getting http://forum.xda-developers.com/showthread.php?t=2623587&page=8 an error, not exactly sure why. I'll post my stack trace at the bottom, aswell as my code. Packet Code: Code: Bukkit.getServer().getScheduler().scheduleAsyncRepeatingTask(plugin, new Runnable(){ public void run(){ for(Entity nb https://bukkit.org/threads/sending-packet-causing-error.331971/ : p.getNearbyEntities(50, 50, 50)){ if(nb instanceof Snowball){ if(plugin.snowball.contains(nb)){ PacketPlayOutWorldEvent packet = new PacketPlayOutWorldEvent(Effect.STEP_SOUND.getId(), nb.getLocation().getBlockX(), nb.getLocation().getBlockY(), nb.getLocation().getBlockZ(), 0, false); for (Player pl : Bukkit.getServer().getOnlinePlayers()){ PlayerConnection pc = ((CraftPlayer) pl.getPlayer()).getHandle().playerConnection; if(pc == null) continue; pc.sendPacket(packet); } } } } } }, 0, 1); Stack trace: Code: [02:30:18] [Server thread/ERROR]: Could not pass event ProjectileLaunchEvent to lKits v1.0 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:320) ~[craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks] at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:486) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:471) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks] at org.bukkit.craftbukkit.v1_7_R1.event.CraftEventFactory.callProjectileLaunchEvent(CraftEventFactory.java:603) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks] at net.minecraft.server.v1_7_R1.World.addEntity(World.java:904) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks] at net.minecraft.server.v1_7_R1.World.addEntity(World.java:871) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks] at org.bukkit.craftbukkit.v1_7_R1.entity.CraftLivingEntity.launchProjectile(CraftLivingEntity.java:342) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks] at org.bukkit.craftbukkit.v1_7_R1.entity.CraftLivingEntity.launchProjectile(CraftLivingEntity.java:298) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-b3020jnks] at me.T
can find a complete set of functions to send packets. Note that the original libpcap library at the moment doesn't provide any way to send packets, therefore all the functions shown here https://www.winpcap.org/docs/docs_40_2/html/group__wpcap__tut8.html are WinPcap extensions and will not work under Unix. Sending a single packet http://stackoverflow.com/questions/19199987/error-sending-nsdata-packet with pcap_sendpacket() The simplest way to send a packet is shown in the following code snippet. After opening an adapter, pcap_sendpacket() is called to send a hand-crafted packet. pcap_sendpacket() takes as arguments a buffer containing the data to send, the length of the buffer and the adapter that will send it. error sending Notice that the buffer is sent to the net as is, without any manipulation. This means that the application has to create the correct protocol headers in order to send something meaningful. #include
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