Nmake Fatal Error U1077 Mt.exe Qt
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Nmake Fatal Error U1077 Cd Return Code 0x2
about Stack Overflow the company Business Learn more about hiring developers or posting fatal error u1077 return code '0x1' ads with us Stack Overflow Questions Jobs Documentation Tags Users Badges Ask Question x Dismiss Join the Stack Overflow Community Stack nmake fatal error u1077 return code '0x2' Overflow is a community of 6.2 million programmers, just like you, helping each other. Join them; it only takes a minute: Sign up Error when compiling Qt: nmake fatal error U1077 up vote 7 down vote favorite 2 I am trying to compile Qt 4.7.4, but I always get this error: mt.exe: general error c101008d: Failed to write the updated manifest to the resource of file "release\tutorial5.exe". The system cannot find the file specified. NMAKE : fatal error U1077: '"C:\Program Files(x86)\Microsoft SDKs\Windows\v7.0A\bin\mt.exe"' : return code '0x1f' Stop. NMAKE : fatal error U1077: '"C:\Program Files(x86)\Microsoft Visual Studio 10.0\VC\BIN\nmake.exe"' : return code '0x2' Stop. NMAKE : fatal error U1077: 'cd' : return code '0x2' Stop. NMAKE : fatal error U1077: 'cd' : return code '0x2' Stop. NMAKE : fatal error U1077: 'cd' : return code '0x2' Stop. Using the Visual Studio Command prompt I executed these commands: configure -debug-and-release -opensource -platform win32-msvc2010 nmake What can I do to resolve this error? c++ visual-studio-2010 qt compiler-errors nmake share|improve this question edited Apr 28 '12 at 1:13 asked Apr 27 '12 at 18:47 Pedro 1,73243678 This problem appeared again in Qt 5.3.1 for me –tarabyte Sep 9 '14 at 16:45 add a comment| 3 Answers 3 active oldest votes up vote 3 down vote accepted So apparently tutorial5.exe is failing to build properly, or completely, and the exe never gets created. Mt.exe is a windows post-build tool used for generating signed files and catalogs. It returns an error because it can't find the file. The solution to your issue involves excluding the demos and tutorials from your build, or finding the bug in the source code for tutorial 5 so that it builds properly. Or you could even put a dummy version of tutorial5.exe there just to see if that is the only error that comes up. Chances a
fatal error U1077 If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. Welcome to Qt Centre. Qt Centre is a community site devoted to programming in C++ using the Qt framework. Over 90 percent of questions asked here gets answered. If you http://stackoverflow.com/questions/10356198/error-when-compiling-qt-nmake-fatal-error-u1077 are looking for information about Qt related issue — register and post your question. You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and http://www.qtcentre.org/threads/44492-win-7-vs2010-nmake-fatal-error-U1077 access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact us. + Reply to Thread Results 1 to 4 of 4 Thread: win 7 vs2010 nmake fatal error U1077 Thread Tools Show Printable Version Subscribe to this Thread… Search Thread Advanced Search Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode 9th September 2011,00:53 #1 danca226 View Profile View Forum Posts View Blog Entries View Articles Beginner Join Date Sep 2011 Posts 3 Thanks 1 win 7 vs2010 nmake fatal error U1077 Hi. Trying to build 4.7.4 opensource with vs2010. This is what I have done:unzippedadded bin to PATHopened vs2010 command prompran configure -debug-and-release -opensource -platform win32-msvc2010 -no-phonon -no-phonon-backend -no-webkitran nmake I have also tried different configure options as well as nmake sub-src but I keep getting fatal errors always. I've googled and searched this forum and tried all the suggestions to no luck. Qt Code: Switch view cl -c -nologo -Zm200 -Zc:wchar_
windows Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] Running in administrator mode (which should have the same effect as turning off the http://public.kitware.com/pipermail/ctk-developers/2011-January/001815.html UAC) does not solve the problem, but produces a new bug: mt.exe : https://github.com/AtomicGameEngine/AtomicGameEngine/issues/939 general error c101008d: Failed to write the updated manifest to the resource of file "..\..\..\bin\idc.exe". Access is denied. NMAKE : fatal error U1077: '"C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin\mt.exe"' : return code '0x1f' Stop. NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\BIN\nmake.exe"' : return code '0x2' Stop. NMAKE : fatal error fatal error U1077: 'cd' : return code '0x2' Stop. with the command line: D:\Qt\2010.05\qt>configure -release -platform win32-msvc2008 -no-dsp -no-vcproj I find it very hard to believe that I have a completely broken Qt installation, or that I'm the only one with this problem, yet there it is. I'll try again from scratch, maybe that will solve the issue. On Mon, Jan 17, 2011 at 6:53 PM, fatal error u1077 Dean Inglis
Sign in Pricing Blog Support Search GitHub This repository Watch 136 Star 1,037 Fork 193 AtomicGameEngine/AtomicGameEngine Code Issues 309 Pull requests 1 Projects 0 Wiki Pulse Graphs New issue [Feature Request] QtCreator support on Windows (using VS2015 toolchain) #939 Open TheSHEEEP opened this Issue Aug 2, 2016 · 7 comments Projects None yet Labels type: feature Milestone No milestone Assignees No one assigned 2 participants TheSHEEEP commented Aug 2, 2016 • edited When trying to build the engine and editor (using Qt 5.7, loading the CMakelists.txt as a project), I get the following error near the end of the process: NMAKE:-1: error: U1077: '"C:\Program Files (x86)\Windows Kits\8.1\bin\x64\mt.exe"' : return code '0x1f' Despite that, the executable builds. When trying to run it, however, it complains that libcef.dll is missing. After manually copying the dll to the folder and starting, the application starts, but crashes almost immediatly with this error: Microsoft Visual C++ Runtime Library --------------------------- Debug Error! Program: ..._MSVC2013_64bit2-Default\Source\AtomicEditor\AtomicEditor.exe R6010 - abort() has been called This is shown in the console before the crash: [Tue Aug 02 11:27:45 2016] INFO: Opened log file C:/Users/Jan/AppData/Roaming/AtomicEditor/Logs/AtomicEditor.log [Tue Aug 02 11:27:45 2016] INFO: Created 1 worker thread [Tue Aug 02 11:27:45 2016] INFO: Added resource path C:/Coding/Github/AtomicGameEngine/Resources/CoreData/ [Tue Aug 02 11:27:45 2016] INFO: Added resource path C:/Coding/Github/AtomicGameEngine/Resources/EditorData/ [Tue Aug 02 11:27:45 2016] INFO: Added resource path C:/Coding/Github/AtomicGameEngine/Artifacts/Build/Resources/EditorData/ [Tue Aug 02 11:27:45 2016] DEBUG: Skipped autoload path 'Autoload' as it does not exist, check the documentation on how to set the 'resource prefix path' [Tue Aug 02 11:27:46 2016] INFO: Created Direct3D9 device [Tue Aug 02 11:27:46 2016] INFO: Set screen mode 1366x705 windowed resizable [Tue Aug 02 11:27:46 2016] INFO: Initialized input [Tue Aug 02 11:27:46 2016] DEBUG: Loading resource Textu