Glquake Texture Error
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brought us in 1996. MAP TEXTURESITEM TEXTURESMISC Quake MP1 MP2 Quake MP1 MP2 Special Bugs Map texture bug The glquake mouselook bug is made up by the fact that the Quake mapmakers
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and texture artists used different textures but with the same name in some maps. There are glquake command line in total 6 texture names that are affected by this bug. For example, the texture metal5_2 is actually two different textures with the same name: metal5_2
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version 1 is comprised of arcs (upper image) and is used in E1M7, E1M8, E3M4 and E3M5. metal5_2 version 2 have an ornamental design made up by nested circles (lower image) and is used in E2M5 and E4M6. This bug hasn't really been much of a problem until modified Quake clients, with quake command line resolution added ability to replace the original content with replacement textures, first emerged sometime around year 2000. The only time before 2000 that this bug actually was a bug was with the original GLQuake client that crashed if loading two maps right after each other containing different textures with the same name! Solution 1: Note! This solution relies on client side code and as far as we know, this is only implemented in ZQuake and eZquake! If you want to include this solution in other clients contact Tonik. Tonik, developer of ZQuake, brought this solution forth on the Quakesrc forums (forum is sadly not available anymore). In short, the client can distinguish between "buggy textures" by comparing their md4 values and, with some built-in code, it knows which md4 value goes with which map. Crossreference table Texture name in .bspUnique md4 valueAlternate name used for replacement texture metal5_20x45d110ecmetal5_2_arc metal5_20x0d275f87metal5_2_x metal5_40xf8e27da8metal5_4_arc metal5_40xa301c52emetal5_4_double metal5_80xfaa8bf77metal5_8_back metal5_80x88792923metal5_8_rune plat_top10xfe4f9f5aplat_top1_bolt plat_top10x9ac3fccfplat_top1_cable sky40x8a010dc0sky4 sky40xde68
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» Thread Tools Display Modes 02-13-2011, 12:52 PM #1 MenaceInc Join Date: Sep 2009 Reputation: 1461 Posts: 855 Ultimate Quake Patch This patch utilizes the DarkPlaces engine developed by LordHavoc, the plasmagun fix by OoPpEe, the music patch originally hosted on widescreengamingforum.com and the NSIS install system developed by Nullsoft. If anyone objects to their http://qrp.quakeone.com/retexture/bugs/ work being used in this patch, please feel free to contact me via private message. PLEASE NOTE THAT THIS PATCH IS FOR STEAM VERSIONS ONLY! This patch can be used with the retail versions of Quake but the default directory is that of the Steam version. If you do install over a retail version, please ensure that there is no separate opengl32.dll in the install folder. These patches will install music for Quake, http://forums.steampowered.com/forums/showthread.php?t=1756923 Quake Mission Pack 1 and Quake Mission Pack 2. This will come to a total of ~80MB of space for all of the patches. I've also included a custom config.cfg for more modern default fps controls. Please note as well that selecting Delete Local Content on Steam will not delete the music or dll files included. These will have to be manually deleted. Also, trying to Verify integrity of game cache will result in the game files being overwritten with the originals. If you try installing one of the Mission Add-ons, you will need to reinstall this patch as Steam rewrites over the modified files. That said, please do not bother me with Steam issues. Comparasion screenshots Darkplaces: First, Second Winquake: First, Second PATCHES Ultimate Quake Patch v1.11 Ultimate Quake Mission Pack 1 Patch v1.11 Ultimate Quake Mission Pack 2 Patch v1.12 In the interests of full disclosure, I did not alter the engine or any materials. I myself put this together in such a way that it integrates fully with steam with the minimum of effort. It replaces the copies of glquake and winquake that Steam provide with Darkplaces as well as gives the music in a format that Darkplaces can read. This did involve a fair amount of work looking at how Steam interacted with games. Ho
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