Project 64 Emulator Graphics Error
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IRC Chat Advanced Search Forum Nintendo 64 Emulation Project64 Graphics Error... HELP PLEASE. Page 1 of 3 123 Last Jump to page: Results 1 to 10 of 30 Thread: Graphics Error... HELP PLEASE. Thread Tools Show Printable Version Display project 64 missing textures Linear Mode Switch to Hybrid Mode Switch to Threaded Mode April 26th, 2006,20:55 #1 rice's video plugin 6.1.1 beta 10 Slacking View Profile View Forum Posts EmuTalk Member Join Date Apr 2006 Posts 10 Mentioned 0 Post(s) Graphics Error... HELP PLEASE. Anyone
Project 64 Graphics Plugin
know any reason I might be getting this error? I get it for every game. If I restart the emulator, I still get the error. If I ignore the error and press okay, it just comes back
Project64 Rice Plugin
again... and again... and again. I've tried uninstalling and reinstalling P64 and rebooting my computer, but the problem persists. This emulator worked fine for me for the last week without an issue. The error only began showing up today. Reply With Quote April 26th, 2006,21:24 #2 Zack View Profile View Forum Posts Visit Homepage Administrator & Programmer Join Date Nov 2005 Posts 876 Mentioned 13 Post(s) The rom may have got corrupted. What are how to fix missing textures in project 64 your PC specs? you could also try changing plugins Last edited by Zack; April 26th, 2006 at 23:29. Proud Administrator Of Emutalk.net * I develop software for: iOS, Android, Mac, Linux & Windows. * Proficient in C, C++, Objective-C, Swift, Lua. Also know some: C# & PHP. Want to help EmuTalk? Want us to relive the glory days of old? Ping me, I would love to hear your ideas Reply With Quote April 26th, 2006,22:18 #3 Slacking View Profile View Forum Posts EmuTalk Member Join Date Apr 2006 Posts 10 Mentioned 0 Post(s) I don't think it's a rom problem, it does this with all of my roms. Not just this one. How would I go about changing plugins? Reply With Quote April 26th, 2006,22:50 #4 axcc123 View Profile View Forum Posts Hungry For Answers Join Date Jul 2005 Location Mounds View MN Posts 958 Mentioned 0 Post(s) what is your graphics card?????? I love to help people in need RULES!!!! Reply With Quote April 26th, 2006,22:58 #5 Slacking View Profile View Forum Posts EmuTalk Member Join Date Apr 2006 Posts 10 Mentioned 0 Post(s) I'm not emulator literate, I was a virgin to this until a week ago. What the **** is a graphics card, and where do I find out "what my graphics card is"? Reply Wi
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Project 64 Graphics Settings
10th July 2011, 01:15 AM overcoder Junior Member Join Date: glide 64 Jul 2011 Posts: 3 Spotted a probable solution for texture glitches with Intel graphics chips Hi N64 lovers, This 3d analyze post outlines a PJ64 1.6 issue and a possible solution, which could also be an improvement for PJ64 1.7, so I put it here. I regularly play and replay my favorite N64 http://www.emutalk.net/threads/34804-Graphics-Error-HELP-PLEASE games using the great (if not the greatest) PJ64 emulator (many many thanks to the authors !). But I faced as many other players (here, or here) many glitches, especially texturing glitches in video rendering with Intel Graphics chips. Long ago, I tried to investigate the issue and I think I've come with a possible solution. I'm a not so happy user of http://forum.pj64-emu.com/showthread.php?t=2629 a Mobile Intel(R) 965GM Express Chipset, which would not work with PJ64 1.6, except with two video plugins : The official Jabo's Direct3D8 1.6 Rice's Video Plugin 6.1.1 beta 10 I've tested many others, but no joy, nothing playable. In my case, these two are very stable when keeping their default configuration. I don't remember their last crash or freeze ... The only remaining problem is about textures not "covering surfaces", and sometimes disappearing from near point of view. The problem is always present with Jabo's plugin, and only present with Rice's plugin if I keep Depth Buffer on the default value, i.e. 16 bits (I know what is a Depth Buffer, I played a little with OpenGL). If I switch it to 32 bits, rendering textures is perfect, "N64 speaking" (I checked in my N64 at many points, and for many games) It looked like Rice's plugin was the final solution, but it fails to handle menu screens in Zelda OOT and some other "crucial" situations, like JiggyWiggy's puzzles in Banjo-Tooie. Jabo's plugin worked perfectly for anything else, except the texture rendering ! A little scre
for many years following. It was one of the best experiences, and I had the privilege of meeting some of the greatest people while learning a lot http://www.jabosoft.com/articles/114 about the N64. Visit the PJ64 homepage for more information. It can be tricky to find a reliable place to download this so I'm making a copy of PJ64 1.6 available here. https://forums.emulator-zone.com/showthread.php?t=14227 Download Project64 1.6 Emutalk Forum Homepage Additionally I've made available a patch to the 1.6 release that includes updated plugins. This is not an official project release! It is includes many of project 64 the improvements from Project64 1.7 beta, in addition to others. The reason for releasing this patch is that I will no longer be working on Project64 and wanted to share these last fixes which improve many n64 games. There will not be any additional releases or source code so please do not ask. To use this patch you need to first install Project64 project 64 graphics 1.6 using the link above, and then apply the patch after using the link below. For those that already have the binaries, feel free to download the ZIP file below instead. Download Patch 1.6.1 plugins: Install Patch | Zip File Jabo's Plugins for Project64 What's New: DirectSound Audio Plugin: Disney's Tarzan and Hydro Thunder (Midway) have audio now due to buffering changes DirectInput Plugin: configuration dialog gamepad polling stops at first hit now properly ported the polling order from 1.7 which should be more reliable uses system keyboard names now updated layout to be more like 1.7 changes Direct3D8 Graphics Plugin: bugfix: fixed a problem where the plugin could crash if it ran out of video memory bugfix: fixed microcodes for Blast Corps, Body Harvest, O.D.T. (Or Die Trying), and Asteroids 1080 Snowboarding: fixed europe region effects 40 Winks: fixed strange texturing issue Bakuretsu Muteki Bangaioh: sprite edges should look correct Banjo-Tooie: fixed puzzle rendering and other regions Cruisin USA: brake lights work Dragon Sword: menu text drawing and scaling fixed Dr. Mario: fixed background in versus mode F-Zero X: fixed potential triangle overflow issue GoldenEye 007: fixed calcul