Project 64 Error Executing From Non-mapped Space
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enter a certain room (all other rooms work) the screen freezes and an error window appears with the text "Executing from non-mapped space. Verify ROM and ROM settings.". This is rather annoying and I need to go into this room. Each project 64 rdb time it happens I have to restart the emulator and it still doesn't work. I've
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tried reinstalling the emulator, I've tried two older versions of P64, I've tried resetting all ROM settings (which automatically happened when I reinstalled project64 it) and I know the ROM is good - GoodN64 marks the ROM with a [!] in the end. Please help me, what can be the problem here? TreJanuary 4th, 2007, 23:14Much like in Ocarina of Time, there is a likelihood that this room you are entering is causing the emulator to crash because it's mapping to that non-mapped space. For me, in OoT, I would get this if I went into the Lost Woods and exited. It didn't ALWAYS crash right away, sometimes it would "tick down" and crash me out. In MM, I get this error if I try to enter the Seaside houses. The Spider-House will crash the rom for me if I try to LEAVE the Spider-House (not always right after I exit)... and the Fisherman's hut will start the "tick down" effect for me and crash if I am not careful where I go after. I haven't found ~any~ way around this, short of saving the game after ANY major changes to the game (like getting the Heart Piece associated with the Fisherman's hut, or the Adult bag and Heart from the Spider-House). DaandeJanuary 4th, 2007, 23:43Actually, my crash comes upon entering a certain room within the Seaside Spider House. Exiting works fine, entering too, and all rooms except this particular one work. I know it doesn't have a major impact on the game directly but obtaining the Adult Wallet is required to get the All-Night Mask, so now I'll have to cheat, which just doesn't feel right. -_- Edit: Okay, I'm screwed now. I need to defeat Goht in Snowhead more than one more time and now I get the error as soon as I enter Snowhead Temple! Isn't there anyone who can help? This is really annoying now - who knows what other locations could be affected? :( TreJanuary 5th, 2007, 01:13Have you tried the updated RDB? It's possible that you might need to update it, because I don't get the error entering into rooms. Here's a serious question... okay a couple of t
Advanced Search Go to Page... Thread Tools Display Modes #1 17th December 2008, 01:06 PM RyanfromtheShire Junior Member Join Date: Dec 2008 Posts: 2 Zelda - OoT "Executing from Non-Mapped Space" I'm in the great deku tree, and when I jump down through the web, I get this each time: Any idea what it's all about? Is it maybe the rom? It's .v64 file. Are .z64 roms for compatible? RyanfromtheShire http://www.emutalk.net/archive/index.php/t-39654.html View Public Profile Send a private message to RyanfromtheShire Find all posts by RyanfromtheShire #2 17th December 2008, 10:04 PM squall_leonhart Alpha Tester Project Supporter Senior Member Join Date: Mar 2007 Location: Sydney, Australia Posts: 2,867 update the RDB, specifically, enabling TLB Unmapping if it isn't __________________ Xfire Profile | VBA-M | XBCD http://forum.pj64-emu.com/showthread.php?t=355 0.2.7 CPU:Intel i7 920 @ 3.8(D0), Mainboard:Asus Rampage II Gene, Memory:12GB Corsair Vengeance 1600 Video:EVGA Geforce GTX 680+ 4GB, Sound:Creative XFI Titanium Fatal1ty Pro, Monitor:BenQ G2400WD HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Guardian 921RB, PSU:Corsair 620HX, OS:Windows 7 SP1 squall_leonhart View Public Profile Send a private message to squall_leonhart Visit squall_leonhart's homepage! Find all posts by squall_leonhart #3 17th December 2008, 11:57 PM RyanfromtheShire Junior Member Join Date: Dec 2008 Posts: 2 I was using the v1.2 ROM, and I tried with with the v1.0 ROM and it worked. I'm gonna update the RDB as well. RyanfromtheShire View Public Profile Send a private message to RyanfromtheShire Find all posts by RyanfromtheShire « Previous Thread | Next Thread » Thread Tools Show Printable Version Email this Page Display Modes Linear Mode Switch to Hybrid Mode Switch to Threaded Mode Posting Rules You may not post new threads You may not post replies You may not post at
General Discussion » Can't get Banjo Tooie to work « previous next » Print Pages: [1] Author Topic: Can't get Banjo Tooie to work (Read 4198 times) simpsonshitnrun Baby Retrode Posts: 7 Karma: +0/-0 Can't get http://forum.retrode.org/index.php?topic=190.0 Banjo Tooie to work « on: 02/Dec/2013 07:31:56 AM » Hey all, I've spent https://www.youtube.com/watch?v=QLDw5Vc5QDI a fair bit of time trying to get Banjo Tooie working in Project 64 1.6, 1964 0.8.5, 1964 0.9.9, on Windows 7 & Windows XP.In Project64 1.6 I got an error with my dump and it said "Executing from non mapped space" (core), now I've read this is because I apparently have a bad rom. I project 64 don't know how it could be a bad rom if it works perfectly well on my n64.The rom is my original cartridge and all I've done is plug it in to the retrode and copied the rom off the retrode. When I've tried it in other emulators other then Project64 1.6, I just get a blank black screen and nothing happens. I've tried a few different plugins, e.g. the default project 64 error Jabo one, and I think I got Glide to install, but gave me the same error.So basically what I'm wondering, is there anything at all, I can do to get it working? Sorry if I haven't been too informative here, if you need anymore information I can do my best to get you the answers you require.If amy of you can help me, thank you very much! Logged Matthias_H Retrode Forum Techie A Retrode Hero Posts: 538 Karma: +21/-0 Re: Can't get Banjo Tooie to work « Reply #1 on: 02/Dec/2013 09:07:45 PM » How big is the file? Maybe the Retrode's size detection gets confused (it sometimes does) and too little data ends up being dumped. You may want to try hitting the HWB button on your Retrode and refreshing the directory listing. Repeat to cycle through a set of default sizes (getting bigger with each button press) Logged http://www.retrode.orgI no longer sell the Retrode. For sales inquiries, please contact our friends at DragonBox. MasterOfPuppets Junior Retrode Posts: 96 Karma: +2/-0 Re: Can't get Banjo Tooie to work « Reply #2 on: 02/Dec/2013 10:43:27 PM » It should be 32MB. Also, the usual "make sure your carts are clean". Logged simpsonshitnrun Baby Retrode Posts: 7 Karma: +0/
Επιλέξτε τη γλώσσα σας. Κλείσιμο Μάθετε περισσότερα View this message in English Το YouTube εμφανίζεται στα Ελληνικά. Μπορείτε να αλλάξετε αυτή την προτίμηση παρακάτω. Learn more You're viewing YouTube in Greek. You can change this preference below. Κλείσιμο Ναι, θέλω να τη κρατήσω Αναίρεση Κλείσιμο Αυτό το βίντεο δεν είναι διαθέσιμο. Ουρά παρακολούθησηςΟυράΟυρά παρακολούθησηςΟυρά Κατάργηση όλωνΑποσύνδεση Φόρτωση... Ουρά παρακολούθησης Ουρά __count__/__total__ loz oot settings for debug roms for PJ64 *READ DESCRIPTION* Brogan ΕγγραφήΕγγραφήκατεΚατάργηση εγγραφής1515 Φόρτωση... Φόρτωση... Σε λειτουργία... Προσθήκη σε... Θέλετε να το δείτε ξανά αργότερα; Συνδεθείτε για να προσθέσετε το βίντεο σε playlist. Σύνδεση Κοινή χρήση Περισσότερα Αναφορά Θέλετε να αναφέρετε το βίντεο; Συνδεθείτε για να αναφέρετε ακατάλληλο περιεχόμενο. Σύνδεση Στατιστικά στοιχεία 4.580 προβολές 7 Σας αρέσει αυτό το βίντεο; Συνδεθείτε για να μετρήσει η άποψή σας. Σύνδεση 8 3 Δεν σας αρέσει αυτό το βίντεο; Συνδεθείτε για να μετρήσει η άποψή σας. Σύνδεση 4 Φόρτωση... Φόρτωση... Φόρτωση... Η δυνατότητα αξιολόγησης είναι διαθέσιμη όταν το βίντεο είναι ενοικιασμένο. Αυτή η λειτουργία δεν είναι διαθέσιμη αυτήν τη στιγμή. Δοκιμάστε ξανά αργότερα. Δημοσιεύτηκε στις 1 Απρ 2012SECOND VIDEOfor all you that have the loz oot debug rom, spinout182's 4player mod, or Zelda's Birthday and get a black screen, you need to change the settings from all default to loz oot's settings. the settings are shown in the video and i already had most of these settings changed to loz oot's settings and i forgot where i found out to play the debug versionTHIS IS HOW T